Dark Matter: Difference between revisions

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→‎Attacks: Correction of the No type name
(→‎Attacks: Changed names to reflect the text in the game's code. Dark Matter only has five different moves, but can only use four of them during battle. One of them is changed in the second phase)
m (→‎Attacks: Correction of the No type name)
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==Attacks==
==Attacks==
Like the [[Bittercold]] in [[Pokémon Mystery Dungeon: Gates to Infinity]], Dark Matter also has special attacks that are unique to it. However, they emphasize less on causing negative status effects and more on dealing damage. All of these attacks have 99 PP each, and are 'No-type' in the game's code, meaning they are typeless. But unlike Bittercold, these moves have actual names in the game's code, rather than '''[[File:Kanji UNUSED icon.png]]UNUSED''', but the names are not displayed in-game, however.
Like the [[Bittercold]] in [[Pokémon Mystery Dungeon: Gates to Infinity]], Dark Matter also has special attacks that are unique to it. However, they emphasize less on causing negative status effects and more on dealing damage. All of these attacks have 99 PP each, and are ''''No type'''' in the game's code, meaning they are typeless. But unlike Bittercold, these moves have actual names in the game's code, rather than '''[[File:Kanji UNUSED icon.png]]UNUSED''', but the names are not displayed in-game, however.


* '''Mow Down''' - Dark Matter rears up a wave of darkness like it would an arm, and then swings the "arm" around itself. Despite its appearance, this attack can only hit Pokémon directly in front of it. Deals roughly 45-65 damage for each Pokémon in the attack radius.
* '''Mow Down''' - Dark Matter rears up a wave of darkness like it would an arm, and then swings the "arm" around itself. Despite its appearance, this attack can only hit Pokémon directly in front of it. Deals roughly 45-65 damage for each Pokémon in the attack radius.