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==Effect== | ==Effect== | ||
===In battle=== | ===In battle=== | ||
Magic Guard prevents indirect damage, such as from [[weather]], {{status|poison}}, {{m|Curse}}, and {{m|Leech Seed}}, but it does not stop them from being induced. Additional effects, such as being trapped by {{cat | Magic Guard prevents indirect damage, such as from [[weather]], {{status|poison}}, {{m|Curse}}, and {{m|Leech Seed}}, but it does not stop them from being induced. Additional effects, such as being trapped by {{cat|binding moves}} (such as {{m|Fire Spin}}) and {{stat|Attack}} reduction from a {{status|burn}}, are not prevented. | ||
Damage caused by entry hazards (such as {{m|Spikes}}) and [[recoil]] and crash damage is prevented, except recoil damage from {{m|Struggle}}. Magic Guard will also prevent {{DL|In-battle effect item|Life Orb}}'s HP deduction without negating its power boost. Damage from {{status|confusion}} still occurs. | Damage caused by entry hazards (such as {{m|Spikes}}) and [[recoil]] and crash damage is prevented, except recoil damage from {{m|Struggle}}. Magic Guard will also prevent {{DL|In-battle effect item|Life Orb}}'s HP deduction without negating its power boost. Damage from {{status|confusion}} still occurs. |