Magic Guard (Ability): Difference between revisions

m
no edit summary
(No. This is how its done on every page)
mNo edit summary
Line 15: Line 15:
==Effect==
==Effect==
===In battle===
===In battle===
Magic Guard prevents indirect damage, such as from [[weather]], {{status|poison}}, {{m|Curse}}, and {{m|Leech Seed}}, but it does not stop them from being induced. Additional effects, such as being trapped by {{cat|Moves that partially trap|binding moves}} (such as {{m|Fire Spin}}) and {{stat|Attack}} reduction from a {{status|burn}}, are not prevented.
Magic Guard prevents indirect damage, such as from [[weather]], {{status|poison}}, {{m|Curse}}, and {{m|Leech Seed}}, but it does not stop them from being induced. Additional effects, such as being trapped by {{cat|binding moves}} (such as {{m|Fire Spin}}) and {{stat|Attack}} reduction from a {{status|burn}}, are not prevented.


Damage caused by entry hazards (such as {{m|Spikes}}) and [[recoil]] and crash damage is prevented, except recoil damage from {{m|Struggle}}. Magic Guard will also prevent {{DL|In-battle effect item|Life Orb}}'s HP deduction without negating its power boost. Damage from {{status|confusion}} still occurs.
Damage caused by entry hazards (such as {{m|Spikes}}) and [[recoil]] and crash damage is prevented, except recoil damage from {{m|Struggle}}. Magic Guard will also prevent {{DL|In-battle effect item|Life Orb}}'s HP deduction without negating its power boost. Damage from {{status|confusion}} still occurs.