Psychic (type): Difference between revisions

→‎Balance issues: Better not to hide links behind a bunch of words that don't actually say what it is. The way it was, readers had to hover or click the links to see what the Pokemon and move were, which is incredibly bad, especially on touch screens.
(→‎Trivia: No need to list them. They're listed at the top of the page already.)
(→‎Balance issues: Better not to hide links behind a bunch of words that don't actually say what it is. The way it was, readers had to hover or click the links to see what the Pokemon and move were, which is incredibly bad, especially on touch screens.)
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==Balance issues==
==Balance issues==
Psychic-type Pokémon were at the center of a balance issue in the [[Generation I]] games.<ref> Sugimori, Ken ''"Psychic Pokémon seemed to dominate in the previous Pokémon game, so we needed to come up with new Pokémon and types to make Gold and Silver more balanced."''  Nintendo Power 134 (July 2000) p. 79 (retrieved August 16, 2010)</ref>  The issue arose from the lack of an effective countermeasure against Psychic types caused by the absence of any powerful {{type|Bug}} moves (at the time the only weakness of Psychic types). Strengthening the gap was the fact that {{p|Beedrill|the only Bug-type Pokémon}} to know {{m|Pin Missile|the only potentially good Bug move}} was also part {{type|Poison}}, creating a vulnerability to Psychic moves, and that in the first-generation games, Ghost-type moves were not only ineffective against Psychic Pokémon, but the only Ghost Pokémon at the time were part-Poison, also creating a vulnerability, not to mention the fact that the {{m|Lick|only Ghost-type move}} that would be affected by type matchups at the time was exceedingly weak. Also, Poison-type Pokémon were fairly common in Generation I, and the only type to resist Psychic-type moves was the Psychic type itself, meaning a weakness to the type was common in itself.
Psychic-type Pokémon were at the center of a balance issue in the [[Generation I]] games.<ref> Sugimori, Ken ''"Psychic Pokémon seemed to dominate in the previous Pokémon game, so we needed to come up with new Pokémon and types to make Gold and Silver more balanced."''  Nintendo Power 134 (July 2000) p. 79 (retrieved August 16, 2010)</ref>  The issue arose from the lack of an effective countermeasure against Psychic types caused by the absence of any powerful {{type|Bug}} moves (at the time the only weakness of Psychic types). Strengthening the gap was the fact that the only Bug-type Pokémon to know the only potentially good Bug move — {{p|Beedrill}} and its {{m|Pin Missile}} was also part {{type|Poison}}, creating a vulnerability to Psychic moves, and that in the first-generation games, Ghost-type moves were not only ineffective against Psychic Pokémon, but the only Ghost Pokémon at the time were part-Poison, also creating a vulnerability, not to mention the fact that the {{m|Lick|only Ghost-type move}} that would be affected by type matchups at the time was exceedingly weak. Also, Poison-type Pokémon were fairly common in Generation I, and the only type to resist Psychic-type moves was the Psychic type itself, meaning a weakness to the type was common in itself.


The issue was rectified in later generations with the addition of {{t|Steel}} and {{t|Dark}} types, an added weakness to {{type|Ghost}} moves, and more powerful Bug- and Ghost-type moves.
The issue was rectified in later generations with the addition of {{t|Steel}} and {{t|Dark}} types, an added weakness to {{type|Ghost}} moves, and more powerful Bug- and Ghost-type moves.
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