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Bot: Adding es:Marcial (TCG)
[[Image:Master Murray.png|frame|right|Club Master Murray]]{{CharInfobox
'''Murray'''|color={{tcg (Japanese:psychic '''ミウラ''' ''Mirua'') is the [[Club Master]] of the [[Psychic Club]] (Japanese: '''エスパークラブ''' ''Esper Club''). He plays using the Strange Psyshock Deck (Japanese: '''アヤシイねんりきデッキ''' ''Suspicious Confusion Deck'') and gives away the [[Psychic Medal]] to challengers who defeat him. In [[Pokémon Card GB 2]], he uses the '''わたされたGRデッキ''' ''Hand Over to GR Deck'' and later the '''ちょうエリートデッキ''' ''? Elite Deck''.color}}
|corecolor={{tcg psychic color light}}
|bordercolor={{tcg psychic color dark}}
|image=Master Murray.png
|caption=Club Master Murray
|region=[[Trading Card Game Islands]]
|trainerclass=[[Club Master]]
|games={{ga|Pokémon Trading Card Game}};<br>[[Pokémon Card GB2: Here Comes Team GR!]]
|gym=Psychic Club
|type={{e|Psychic}} {{TCG|Psychic}}
|badge=Psychic Medal
'''Murray''' (Japanese: '''ミウラ''' ''Miura'') is knownthe for[[Club hisMaster]] arroganceof andthe for[[Psychic notClub]] listening(Japanese: to'''エスパークラブ''' other''Esper peopleClub''). He plays using the Strange Psyshock Deck (Japanese: 'll''アヤシイねんりきデッキ''' ''Suspicious Psyshock Deck'') and gives ignoreaway the main{{DL|Master characterMedal|Psychic untilMedal}} histo studentschallengers arewho defeateddefeat him. In [[Pokémon Card GB2: Here Comes Team GR!]], he uses the '''わたされたGRデッキ''' ''Hand Over GR Deck'' and later the '''ちょうエリートデッキ''' ''Psychic Elite Deck''.
==StrangeMurray Psyshockis Deck==known for his arrogance and for not listening to other people. He also wields a spoon, similar to the spoon {{p|Kadabra}} has.
* [[Abra (Base Set)]] Lv10 x4
* [[Kadabra (Base Set)]] Lv38 x3
* [[Alakazam (Base Set)]] Lv42 x2
* [[Mr. Mime (Jungle 6)]] Lv28 x2
* [[Chansey (Base Set)]] Lv55 x3
* [[Kangaskhan (Jungle 5)]] Lv40 x3
* [[Snorlax (Jungle 11)]] Lv20 x2
* [[Professor Oak (Base Set)]] x2
* [[Energy Removal (Base Set)]] x3
* [[Switch (Base Set)]] x4
* [[Pokémon Center (Base Set)]] x2
* [[Scoop Up (Base Set)]] x4
* [[Gust of Wind (Base Set)]] x3
* [[Gambler (Fossil 60)]] x1
* [[Psychic Energy (Base Set)]] x22
==In {{gamestubga|Pokémon Trading Card Game}}==
[[File:TCG1 Murray.png|frame|left]]
When the main character first meets him, he'll ignore the main character until the main character has 4 master medals.
Upon defeat, he will give the player the {{DL|Master Medal|Psychic Medal}} and two {{GB|1|Laboratory}} booster packs.
==={{TCG|Strange Psyshock Deck}}===
{{decklist/entry|4|{{TCG ID|Base Set|Abra|43}}|Psychic||Common}}
{{decklist/entry|3|{{TCG ID|Base Set|Kadabra|32}}|Psychic||Uncommon}}
{{decklist/entry|2|{{TCG ID|Base Set|Alakazam|1}}|Psychic||Rare Holo}}
{{decklist/entry|2|{{TCG ID|Jungle|Mr. Mime|6}}|Psychic||Rare Holo}}
{{decklist/entry|3|{{TCG ID|Base Set|Chansey|3}}|Colorless||Rare Holo}}
{{decklist/entry|3|{{TCG ID|Jungle|Kangaskhan|5}}|Colorless||Rare Holo}}
{{decklist/entry|2|{{TCG ID|Jungle|Snorlax|11}}|Colorless||Rare Holo}}
{{decklist/entry|2|{{TCG ID|Base Set|Professor Oak|88}}|Trainer||Uncommon}}
{{decklist/entry|2|{{TCG ID|Base Set|Pokémon Center|85}}|Trainer||Uncommon}}
{{decklist/entry|3|{{TCG ID|Base Set|Energy Removal|92}}|Trainer||Common}}
{{decklist/entry|3|{{TCG ID|Base Set|Gust of Wind|93}}|Trainer||Common}}
{{decklist/entry|4|{{TCG ID|Base Set|Scoop Up|78}}|Trainer||Rare}}
{{decklist/entry|4|{{TCG ID|Base Set|Switch|95}}|Trainer||Common}}
{{decklist/entry|1|{{TCG ID|Fossil|Gambler|60}}|Trainer||Common}}
{{decklist/entry|22|{{TCG|Psychic Energy}}|Energy|Psychic|None}}
His strategy consists of using Alakazam's Damage Swap Pokémon Power to move damage counters to higher HP Pokémon like his Chansey, Snorlax, and Kangaskhan. He then uses Scoop Up to remove the heavily damaged Pokémon to his hand and return them to the Bench, removing all damage from them. He also uses Gust of Wind and Energy Removal to annoy the player, and Gambler and Professor Oak to find cards vital to his strategy. He also has 2 Pokémon Center Cards as a last resort. His strategy constantly draws cards, which if the player can stall him, he can run out of cards in his deck and lose. A deck consisting of Colorless Pokémon with Psychic resistances and/or Gastly and its evolutions, combined with Fighting types without Psychic weaknesses can defeat his Psychic and Colorless Pokémon, respectively.
:''"Hi, I'm Murray, master of the Psychic Club. You're the one who's visiting the clubs to win the medals. How do I know this? Because I'm Psychic! Ok, let me test my new card strategy... against your deck! Are you ready? When you duel me, it's for 6 prizes. Shall we start then!?!"''
:''"Huh!?! I lost! Hmmmm... Well, you must be pretty good if you're trying to inherit the Legendary Pokémon Cards. Here, take this Psychic Medal. And here, take this Laboratory Booster Pack! I'll think of a new strategy, so come see me again! I'll be waiting! Ha ha ha ha ha......"''
==In [[Pokémon Card GB2: Here Comes Team GR!]]==
Murray uses two different decks over the course of the game.
===Hand Over GR Deck===
'''Hand Over GR Deck''' (Japanese: '''わたされたGRデッキ''') is the first deck played by Murray. Defeating Murray while the club is under [[GR-4]]'s control gets the player the {{DL|Coin (TCG)|TCG Island coins|Alakazam Coin}} and the '''Shake Down GR4 Deck'''. After the club has been reclaimed, victory over this deck will get the player two {{OBP|Beginning Pokémon|GB2}} booster packs.
This battle cannot be entered into until the player has visited the [[Lightning Club]] and forced GR-4 to flee. When this battle is first encountered, the battle is forced upon the player by GR-4, who has also taken over the [[Psychic Club]] and put everyone under a trance. This deck remains available to play against until<!--the capture of the [[GR Fighting Fort]] / [[GR Castle]]--> later in the game when the player has access to [[GR Island]]. Once the second deck is unlocked, this deck can no longer be battled against.
{{decklist/entry|3|{{TCG ID|Vending|Abra|S1}}|Psychic||Common}}
{{decklist/entry|2|{{TCG ID|Vending|Kadabra|S3 1}}|Psychic||Rare}}
{{decklist/entry|3|{{TCG ID|Play Mat|Slowpoke|promo}}|Psychic||None}}
{{decklist/entry|2|{{TCG ID|Vending|Slowbro|S3}}|Psychic||Common}}
{{decklist/entry|2|{{TCG ID|Vending|Mr. Mime|S1}}|Psychic||Rare}}
{{decklist/entry|2|{{TCG ID|Bulbasaur Deck|Jynx|37}}|Psychic||Uncommon}}
{{decklist/entry|2|{{TCG ID|Mystery of the|Mew|Fossils}}|Psychic||Rare Holo}}
{{decklist/entry|2|{{TCG ID|Vending|Clefairy|S1}}|Colorless||Uncommon}}
{{decklist/entry|3|{{TCG ID|GB|Jigglypuff|1}}|Colorless||Common}}
{{decklist/entry|2|{{TCG ID|Jungle|Wigglytuff|16}}|Colorless||Rare Holo}}
{{decklist/entry|2|{{TCG ID|Jungle|Lickitung|38}}|Colorless||Uncommon}}
{{decklist/entry|1|{{TCG ID|Base Set|Professor Oak|88}}|Trainer||Uncommon}}
{{decklist/entry|2|{{TCG ID|Base Set|Potion|94}}|Trainer||Common}}
{{decklist/entry|2|{{TCG ID|Vending|Moon Stone|S1}}|Trainer||Rare}}
{{decklist/entry|2|{{TCG ID|Base Set|Full Heal|82}}|Trainer||Uncommon}}
{{decklist/entry|2|{{TCG ID|Bulbasaur Deck|Bill's Teleporter|20}}|Trainer||Common}}
{{decklist/entry|2|{{TCG ID|Base Set|Double Colorless Energy|96}}|Energy|Colorless|Uncommon}}
{{decklist/entry|24|{{TCG|Psychic Energy}}|Energy|Psychic|None}}
===Psychic Elite Deck===
'''Psychic Elite Deck''' (Japanese: '''ちょうエリートデッキ''') is the second deck played by Murray. Defeating Murray while he plays with this deck gets the player one {{GB|2|Team Rocket's Ambition}} booster pack and one {{GB|2|We Are Team Rocket}} booster pack.
This deck is not available to play against until<!--the capture of the [[GR Fighting Fort]] / [[GR Castle]]--> later in the game when the player has access to [[GR Island]]. Once unlocked, this deck will always be played against.
{{decklist/entry|4|{{TCG ID|Team Rocket|Abra|49}}|Psychic||Common}}
{{decklist/entry|2|{{TCG ID|Vending|Kadabra|S3 1}}|Psychic||Rare}}
{{decklist/entry|2|{{TCG ID|Base Set|Alakazam|1}}|Psychic||Rare Holo}}
{{decklist/entry|4|{{TCG ID|Vending|Gastly|S3}}|Psychic||Common}}
{{decklist/entry|3|{{TCG ID|Vending|Haunter|S3 2}}|Psychic||Uncommon}}
{{decklist/entry|2|{{TCG ID|Vending|Mr. Mime|S1}}|Psychic||Rare}}
{{decklist/entry|1|{{TCG ID|Jungle|Mr. Mime|6}}|Psychic||Rare Holo}}
{{decklist/entry|2|{{TCG ID|CoroCoro|Meowth|promo}}|Colorless||None}}
{{decklist/entry|3|{{TCG ID|Base Set|Chansey|3}}|Colorless||Rare Holo}}
{{decklist/entry|2|{{TCG ID|Base Set|Energy Retrieval|81}}|Trainer||Uncommon}}
{{decklist/entry|2|{{TCG ID|Base Set|Professor Oak|88}}|Trainer||Uncommon}}
{{decklist/entry|2|{{TCG ID|Base Set|Switch|95}}|Trainer||Common}}
{{decklist/entry|3|{{TCG ID|Base Set|Scoop Up|78}}|Trainer||Rare}}
{{decklist/entry|2|{{TCG ID|Base Set|Pokémon Trader|77}}|Trainer||Rare}}
{{decklist/entry|4|{{TCG ID|Base Set|Bill|91}}|Trainer||Common}}
{{decklist/entry|2|{{TCG ID|Bulbasaur Deck|Bill's Teleporter|20}}|Trainer||Common}}
{{decklist/entry|2|{{TCG ID|Team Rocket|Nightly Garbage Run|77}}|Trainer||Common}}
{{decklist/entry|4|{{TCG ID|Base Set|Double Colorless Energy|96}}|Energy|Colorless|Uncommon}}
{{decklist/entry|16|{{TCG|Psychic Energy}}|Energy|Psychic|None}}
{| class="roundy" style="float:left; background: #{{tcg psychic color light}}; 10px; border: 3px solid #{{tcg psychic color}}"
|- style="text-align:center"
! Language
! Name
! Origin
|- style="background:#FFF;"
|ミウラ ''Miura''
|Possibly from Akihiko Miura, one of the creators of the [[Pokémon Trading Card Game]].
|- style="background:#FFF;"
|English, Italian
|Similar to ''Miura''.
|- style="background:#FFF;"
|- style="background:#FFF;"
| style="background: #FFF; {{roundybl|10px}}" |Spanish
| style="background: #FFF;" |Marcial
| style="background: #FFF; {{roundybr|10px}}" |
{{Club Masters}}
{{Project CharacterDex notice}}
[[Category:Psychic-type Trainers]]
[[de:Clubmeister Alex]]
[[es:Marcial (TCG)]]
[[fr:Charles (Pokémon TCG)]]