Happy Hour (move): Difference between revisions

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Happy Hour doubles the amount of [[prize money]] earned at the end of battle. It stacks with the {{DL|In-battle effect item|Amulet Coin}} or {{DL|Incense|Luck Incense}}, such that the prize money will be quadrupled if both are used. It can be stacked with the Prize Money [[O-Power]]s. It does not stack with itself.
Happy Hour doubles the amount of [[prize money]] earned at the end of battle. It stacks with the {{DL|In-battle effect item|Amulet Coin}} or {{DL|Incense|Luck Incense}}, such that the prize money will be quadrupled if both are used. It can be stacked with the Prize Money [[O-Power]]s. It does not stack with itself.


If powered up by a {{DL|Z-Crystal|Normalium Z}} into Z-Happy Hour, user's {{stat|Attack}}, {{stat|Defense}}, {{stat|Special Attack}}, {{stat|Special Defense}}, and {{stat|Speed}} are raised by one stage each.  
If powered up by a {{DL|Z-Crystal|Normalium Z}} into Z-Happy Hour, the user's {{stat|Attack}}, {{stat|Defense}}, {{stat|Special Attack}}, {{stat|Special Defense}}, and {{stat|Speed}} are raised by one stage each.  


Happy Hour can be used as a part of a [[Contest combination|Contest Spectacular combination]], causing {{m|Bestow}}, {{m|Fling}} and {{m|Present}} to give an extra three appeal points if any of them is used in the next turn.
Happy Hour can be used as a part of a [[Contest combination|Contest Spectacular combination]], causing {{m|Bestow}}, {{m|Fling}} and {{m|Present}} to give an extra three appeal points if any of them is used in the next turn.
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