Guillotine (move): Difference between revisions

→‎Effect: https://github.com/pret/pokecrystal/blob/f0209d6ed6a0cd0e759dff49bdfe4d8171229c29/battle/effect_commands.asm#L7211 and UPC (in /256 instead of percent)
(→‎Effect: tested a bit, seems to be display only)
(→‎Effect: https://github.com/pret/pokecrystal/blob/f0209d6ed6a0cd0e759dff49bdfe4d8171229c29/battle/effect_commands.asm#L7211 and UPC (in /256 instead of percent))
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==Effect==
==Effect==
===Generation I===
===Generation I===
Guillotine has 30% [[accuracy]] and inflicts damage equal to the target's current {{stat|HP}}. Guillotine will break a {{m|Substitute}} if it hits and can be {{m|Counter|countered}} for infinite damage on the turn it breaks a Substitute.
Guillotine has 30% [[accuracy]] and inflicts damage equal to the target's current {{stat|HP}}. Guillotine will break a {{m|substitute}} if it hits and can be {{m|counter}}ed for infinite damage when it does so.


Guillotine will not affect an opponent whose current {{stat|Speed}} stat is greater than the user's current Speed stat.
Guillotine will not affect an opponent whose current {{stat|Speed}} stat is greater than the user's current Speed stat.


===Generations II to VI===
===Generation II ===
Unlike in Generation I, Guillotine can affect a Pokémon whose Speed stat is greater than the user's current Speed stat. However, it cannot affect a Pokémon of a higher level. The accuracy of Guillotine depends on the level of the user and the level of the target and is worked out with the formula: Accuracy = ((level of user - level of target) + 30)%. Guillotine ignores all changes to accuracy and evasion stats.
Unlike in Generation I, Guillotine can affect a Pokémon whose Speed stat is greater than the user's current Speed stat. However, it cannot affect a Pokémon of a higher level. The accuracy of Guillotine depends on the level of the user and the level of the target and is worked out with the formula
Accuracy = ((level of user - level of target)*0.78 + 30)%.
 
Guillotine cannot be {{m|counter}}ed for infinite damage if it misses in [[Pokémon Stadium 2]].
 
===Generations III to VI===
Guillotine's chance of hitting is now independent of {{stat|accuracy}} and {{stat|evasion}} stats; instead, it depends on the level of the user and the level of the target and is worked out with the formula
Accuracy = ((level of user - level of target) + 30)%.
 
Guillotine can no longer be {{m|counter}}ed for infinite damage if it misses.


Guillotine can be used as part of a [[Contest combination|Pokémon Contest combination]], with the user gaining two extra appeal points if the move {{m|Vice Grip}} was used in the prior turn. It is also part of a Contest Spectacular combination and will give three extra appeal points if one of the moves {{m|Lock-On}}, {{m|Mind Reader}}, or {{m|Miracle Eye}} was used in the prior turn.
Guillotine can be used as part of a [[Contest combination|Pokémon Contest combination]], with the user gaining two extra appeal points if the move {{m|Vice Grip}} was used in the prior turn. It is also part of a Contest Spectacular combination and will give three extra appeal points if one of the moves {{m|Lock-On}}, {{m|Mind Reader}}, or {{m|Miracle Eye}} was used in the prior turn.