Fire Spin (move): Difference between revisions

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Link templates, people! What if there was a location called Water Gun Park?
m (Link templates, people! What if there was a location called Water Gun Park?)
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==Generation I==
==Generation I==


Fire Spin does damage for 2-5 turns. There is a 37.5% chance that it will attack for 2 turns, a
Fire Spin does damage for 2-5 turns. There is a 37.5% chance that it will attack for 2 turns, a 37.5% chance that it will attack for 3 turns, a 12.5% chance that it will attack for 4 turns, and a 12.5% chance that it will attack for 5 turns. Though technically only the first attack can critical hit, every attack during the duration will do the same amount of damage. During this turn duration, the opponent will be unable to attack, and if the user of Fire Spin attacks before the opponent when used, the opponent will be unable to attack during that round as well.
37.5% chance that it will attack for 3 turns, a 12.5% chance that it will attack for 4 turns,
and a 12.5% chance that it will attack for 5 turns. Though technically only the first attack
can critical hit, every attack during the duration will do the same amount of damage. During
this turn duration, the opponent will be unable to attack, and if the user of Fire Spin attacks
before the opponent when used, the opponent will be unable to attack during that round as well.


Damage done by Fire Spin's continuing duration is done after recurrent damage. If the user
Damage done by Fire Spin's continuing duration is done after recurrent damage. If the user switches out before the turn duration ends, the opponent will be unable to attack during that turn. If the opponent switches out before the turn duration ends, Fire Spin will automatically be used against the incoming pokémon, deducting an additional PP from the move. If at such a time Fire Spin has 0 PP, Fire Spin will still be used against the incoming pokémon. After that use, the current PP of Fire Spin will roll over to 63, and full PP ups will be applied to it.
switches out before the turn duration ends, the opponent will be unable to attack during that
turn. If the opponent switches out before the turn duration ends, Fire Spin will automatically
be used against the incoming pokémon, deducting an additional PP from the move. If at such a
time Fire Spin has 0 PP, Fire Spin will still be used against the incoming pokémon. After that
use, the current PP of Fire Spin will roll over to 63, and full PP ups will be applied to it.


Even if Fire Spin misses, it will negate the recharge turn normally required for Hyper Beam.
Even if Fire Spin misses, it will negate the recharge turn normally required for Hyper Beam. Additionally, if the user of Fire Spin attacks before the user of Hyper Beam during a recharge turn and the use of Fire Spin misses, the user of Hyper Beam will automatically use Hyper Beam during that turn. If at such a time Hyper Beam has 0 PP, Hyper Beam will still be used, and afterwards its current PP will roll over to 63, and full PP ups will be applied to it.
Additionally, if the user of Fire Spin attacks before the user of Hyper Beam during a recharge
turn and the use of Fire Spin misses, the user of Hyper Beam will automatically use Hyper Beam
during that turn. If at such a time Hyper Beam has 0 PP, Hyper Beam will still be used, and
afterwards its current PP will roll over to 63, and full PP ups will be applied to it.


In-game, the opponent will get to select a move during each turn of Fire Spin's duration, and will attack your incoming pokémon with the selected move if you decide to switch before the duration is over.
In-game, the opponent will get to select a move during each turn of Fire Spin's duration, and will attack your incoming pokémon with the selected move if you decide to switch before the duration is over.
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=In the anime=
=In the anime=
[[Image:Combusken Fire Spin.jpg|left|thumb|240px|[[May's Combusken]] using '''Fire Spin'''.]][[Image:AG141 151.jpeg|none|thumb|240px|Combusken's '''Fire Spin''' spinning around {{TP|Brock|Mudkip}}'s [[Water Gun]].]]
[[Image:Combusken Fire Spin.jpg|left|thumb|240px|[[May's Combusken]] using '''Fire Spin'''.]][[Image:AG141 151.jpeg|none|thumb|240px|Combusken's '''Fire Spin''' spinning around {{TP|Brock|Mudkip}}'s {{m|Water Gun}}.]]
[[Image:Fire Spin.JPG|left|thumb|240px|A {{p|Magmar}} using '''Fire Spin'''.]]
[[Image:Fire Spin.JPG|left|thumb|240px|A {{p|Magmar}} using '''Fire Spin'''.]]
<br clear="left">[[Image:Chimchar Fire Spin.JPG|240px|thumb|left|[[Ash's Chimchar]] using '''Fire Spin'''.]][[Image:Chimchar Fire Spin 3.JPG|none|thumb|240px|Chimchar's '''Fire Spin''' on the feild.]][[Image:Chimchar Fire Spin 2.JPG|left|thumb|240px|[[Cynthia|Cynthia's]] {{p|Garchomp}} stuck in {{TP|Ash|Chimchar}}'s '''Fire Spin'''.]]
<br clear="left">[[Image:Chimchar Fire Spin.JPG|240px|thumb|left|[[Ash's Chimchar]] using '''Fire Spin'''.]][[Image:Chimchar Fire Spin 3.JPG|none|thumb|240px|Chimchar's '''Fire Spin''' on the feild.]][[Image:Chimchar Fire Spin 2.JPG|left|thumb|240px|[[Cynthia|Cynthia's]] {{p|Garchomp}} stuck in {{TP|Ash|Chimchar}}'s '''Fire Spin'''.]]
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