Pokémon Red and Blue Versions: Difference between revisions

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==Connectivity==
==Connectivity==
Players may [[trade]] Pokémon between two cartridges using a [[Game Boy]] [[Game Link Cable]]. To take full advantage of this feature, several Pokémon are exclusive to each game of the pair, making it required that a person trade with others in order to complete their [[Pokédex]]. The Game Link Cable also makes possible battles with another player, allowing one to pit their Pokémon against new challenges. The games can trade and battle with Western versions of Red, Blue, and {{game|Yellow}}. They can also trade with Western versions of {{game2|Gold|Silver|Crystal}} via the [[Time Capsule]]. Red and Blue are completely incompatible with games from [[Generation III]] onward.
Players may [[trade]] Pokémon between two cartridges or battle with another cartridge using a [[Game Boy]] [[Game Link Cable]]. To take full advantage of this feature, several Pokémon are exclusive to each game of the pair and others require trading to evolve, making trading necessary to complete the [[Pokédex]]. The games can trade and battle with Western versions of Red, Blue, and {{game|Yellow}}. They can also trade with Western versions of {{game2|Gold|Silver|Crystal}} via the [[Time Capsule]]. Red and Blue are completely incompatible with games from [[Generation III]] onward.


Trades between Pokémon games in different languages are possible in this generation; however, a Japanese game cannot connect with a non-Japanese game. The latter will always result in corruption if attempted. This is due to the fact that the games cannot automatically translate the Pokémon data from Japanese to a different language or vice versa, since there is not enough room on either cartridge for all of the text, namely kana and the Latin alphabet (a feature that [[Generation III|later became possible]]). If a battle between a Japanese game and a non-Japanese game is attempted, the battle simply does not work, with the save files left unharmed.
Trades between Pokémon games in different languages are possible; however, a Japanese game cannot connect with a non-Japanese game without causing corruption. This is due to the fact that the games cannot automatically translate the Pokémon data from Japanese to a different language or vice versa, since neither game fully [[Character encoding in Generation I|encodes]] both {{wp|kana}} and the {{wp|Latin alphabet}} (only encoding one fully and the other partially). If a battle between a Japanese game and a non-Japanese game is attempted, the battle simply does not work, with the save files left unharmed.


Red and Blue are compatible with {{eng|Pokémon Stadium}} and {{pkmn|Stadium 2}}. While link battles are not possible directly between Red and Blue and the Generation II games, a player may challenge a Generation II game using Stadium 2.
Red and Blue are compatible with {{eng|Pokémon Stadium}} and {{pkmn|Stadium 2}}. While link battles are not possible directly between Red and Blue and the Generation II games, a player may challenge a Generation II game using Pokémon Stadium 2.


===Virtual Console===
===Virtual Console===
The [[Nintendo 3DS]] [[Virtual Console]] releases use 3DS wireless communication as a substitute for the Game Link Cable. They also will allow Pokémon to be moved to {{g|Bank}} in the future, where they can then be sent to {{g|Sun and Moon}}.
The [[Nintendo 3DS]] [[Virtual Console]] releases use 3DS wireless communication as a substitute for the Game Link Cable. Japanese and non-Japanese Generation I core series games do not recognize each other when attempting to link them via 3DS wireless communication.


Japanese and non-Japanese Generation I core series games do not recognize each other when attempting to link them via 3DS wireless communication.
Using [[Poké Transporter]], the entirety of Box 1 can be sent from the Generation I core series games to [[Pokémon Bank]] (regardless of language), from where they can be withdrawn in the [[Generation VII]] core series games.


==Features==
==Features==