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Taunt (move)

499 bytes added, 09:26, 1 February 2017
Taunt makes the afflicted Pokémon unable to use [[status move]]s. The effect lasts two turns or until the subject is switched out. Unlike most status moves, Taunt will affect a target with a {{m|substitute}}. On the turn that Taunt is used, if the Pokémon using Taunt goes before the target and the target selected a status move that turn, the target's move will fail. If a Pokémon that only knows status moves is taunted, or is taunted after using a status move and holding a [[In-battle effect item#Choice items|Choice item]], then it will be forced to use {{m|Struggle}}.
Taunt can also be used as part of a [[Contest combination|Pokémon Contest combination]], causing {{m|Counter}}, {{m|Detect}} and {{m|Mirror Coat}} to give extra two appeal points if used in the next turn.
===Generation IV===
The duration of Taunt is now between two and four turns.
Taunt can now be reflected with {{m|Magic Coat}} and no longer affects {{m|Me First}}.
===Generation VI onwards===
Taunt no longer works on Pokémon with {{a|Oblivious}} or those under the protection of {{a|Aroma Veil}}.
===Generation VII===
Taunt will not prevent a foe from using a [[status move|status]] [[Z-Move]].
Sunny Day can also be used as part of a [[Contest combination|Contest Spectaculars combination]], causing certain moves ({{m|Counter}}, {{m|Destiny Bond}}, {{m|Grudge}}, {{m|King's Shield}}, {{m|Metal Burst}}, {{m|Mirror Coat}} and {{m|Spite}}) to give extra three appeal points if used in the next turn.
If powered up by a [[Darkinium Z]] into Z-Taunt, the user's [[Attack]] raises one stage.