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While Sunny Day is in effect, the base power of {{type|Fire}} moves will be increased by 50%, and the base power of {{type|Water}} moves will be decreased by 50%. In addition to this, the moves {{m|Synthesis}}, {{m|Morning Sun}}, and {{m|Moonlight}} will recover twice as much HP as under clear conditions, and {{m|SolarBeam}} will not require a turn to charge. The accuracy of {{m|Thunder}} is also lowered to 50%. | While Sunny Day is in effect, the base power of {{type|Fire}} moves will be increased by 50%, and the base power of {{type|Water}} moves will be decreased by 50%. In addition to this, the moves {{m|Synthesis}}, {{m|Morning Sun}}, and {{m|Moonlight}} will recover twice as much HP as under clear conditions, and {{m|SolarBeam}} will not require a turn to charge. The accuracy of {{m|Thunder}} is also lowered to 50%. | ||
=== | ===Generations III and IV=== | ||
This move now fails when the weather is sunny. | This move now fails when the weather is sunny. | ||
{{m|Synthesis}}, {{m|Morning Sun}}, and {{m|Moonlight}} will now instead recover ⅔ of the user's HP in harsh sunlight. Additionally, {{p|Castform}} (due to its [[Ability]], {{a|Forecast}}) and {{m|Weather Ball}} become Fire-type | {{m|Synthesis}}, {{m|Morning Sun}}, and {{m|Moonlight}} will now instead recover ⅔ of the user's HP in harsh sunlight. Additionally, {{p|Castform}} (due to its [[Ability]], {{a|Forecast}}) and {{m|Weather Ball}} become Fire-type. | ||
If a {{DL|In-battle effect item|Heat Rock}} is held when Sunny Day is used, the duration of sunlight lengthens from 5 to 8 turns. Additionally, the following Abilities will have the effects listed while the sun is shining: | If a {{DL|In-battle effect item|Heat Rock}} is held when Sunny Day is used, the duration of sunlight lengthens from 5 to 8 turns. Additionally, the following Abilities will have the effects listed while the sun is shining: | ||
* Pokémon with {{a|Chlorophyll}} will have their {{Stat|Speed}} doubled. | |||
* Pokémon with the {{a|Dry Skin}} Ability will lose ⅛ of their maximum HP at the end of each turn | * Pokémon with the {{a|Dry Skin}} Ability will lose ⅛ of their maximum HP at the end of each turn | ||
* Pokémon with the {{a|Flower Gift}} Ability will raise the team's {{Stat|Attack}} and {{Stat|Special Defense}} by 50% | * Pokémon with the {{a|Flower Gift}} Ability will raise the team's {{Stat|Attack}} and {{Stat|Special Defense}} by 50% | ||
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* Pokémon with the {{a|Leaf Guard}} Ability will be immune to being inflicted with non-volatile [[status condition]]s | * Pokémon with the {{a|Leaf Guard}} Ability will be immune to being inflicted with non-volatile [[status condition]]s | ||
===Generation V=== | Sunny Day can also be used as part of a [[Contest combination|Pokémon Contest combination]], causing a Fire-type move (other than itself) as well as certain other moves ({{m|Moonlight}}, {{m|Morning Sun}}, {{m|SolarBeam}}, {{m|Synthesis}} and {{m|Weather Ball}}) to have their base appeal points doubled if used in the next turn. | ||
===Generation V onwards=== | |||
{{m|Growth}} now raises the user's {{Stat|Attack}} and {{Stat|Special Attack}} by two stages instead of just one. {{m|Hurricane}}'s accuracy will be lowered, similarly to {{m|Thunder}}. {{a|Harvest}} will never fail to restore a Berry. | {{m|Growth}} now raises the user's {{Stat|Attack}} and {{Stat|Special Attack}} by two stages instead of just one. {{m|Hurricane}}'s accuracy will be lowered, similarly to {{m|Thunder}}. {{a|Harvest}} will never fail to restore a Berry. | ||
If [[Rain|heavy rain]], [[Harsh sunlight|extremely harsh sunlight]], or a [[mysterious air current]] is present, the move will fail. | If [[Rain|heavy rain]], [[Harsh sunlight|extremely harsh sunlight]], or a [[mysterious air current]] is present, the move will fail. | ||
If powered up by a {{DL|Z-Crystal|Firium Z}} into Z-Sunny Day, the user's [[stat|Speed]] stat raises one stage. | If powered up by a {{DL|Z-Crystal|Firium Z}} into Z-Sunny Day, the user's [[stat|Speed]] stat raises one stage. | ||
Sunny Day can also be used as part of a [[Contest combination|Contest Spectaculars combination]], causing certain moves ({{m|Growth}}, {{m|Moonlight}}, {{m|Morning Sun}}, {{m|Solar Beam}}, {{m|Synthesis}} and {{m|Weather Ball}}) to give extra three appeal points if used in the next turn. | |||
==Description== | ==Description== |