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Poké Transporter

5 bytes removed, 17:43, 29 January 2017
From Generation I: making it less ambiguous as "perfect" IVs are subjective, 0 in speed is perfect for trick room for example
====From Generation I====
{{incomplete|section|needs=Details of game of origin and language of origin (are they assumed to be the current game?). Whether Ä, Ö, Ü, ä, ö, ü are preserved in a Pokémon's nickname (check both German and non-German). What happens to the OT of in-game trade Pokémon in each language. Check unnicknamed Mr. Mime from French, Spanish, and Italian games. Are OTs checked for censored words?}}
Any Pokémon transferred from the Virtual Console releases of the [[Generation I]] games have their {{DL|Ability|Hidden Ability}}. Their {{IV}}s are randomly generated, but three are guaranteed to be perfect31 (five if the Pokémon is {{p|Mew}}). [[Effort value|Stat experience]] is completely erased, so the transferred Pokémon has 0 {{EV}}s. As these games do not keep track of which [[Poké Ball]] is used to catch a Pokémon, all transferred Pokémon will be in a regular Poké Ball.
 
A transferred Pokémon will be {{Shiny}} if in Generation I its Speed, Attack, and Special IVs are all 10, and its Defense IV is 2, 3, 6, 7, 10, 11, 14 or 15. This is similar to the method used to determine whether a Pokémon is Shiny in [[Generation II]], but swaps the roles of the Defense and Attack stats. If it does not meet these requirements, it will never be Shiny.
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