Damage category: Difference between revisions

m
→‎Type-based categories: There is /always/ such a thing as way too much color...
m (→‎Type-based categories: better border color)
m (→‎Type-based categories: There is /always/ such a thing as way too much color...)
Line 14: Line 14:
==Type-based categories==
==Type-based categories==
The move categories used from [[Generation I]] to [[Generation III]] are listed below.
The move categories used from [[Generation I]] to [[Generation III]] are listed below.
{| class="roundy" style="background: #ccc; border: 2px solid #888; table-layout: fixed;"
{| class="roundy" style="text-align: center; background: #ccc; border: 2px solid #888" cellpadding="3px"
|- style="background: #C0C0FF;"
|- style="background: #C0C0FF;"
! style="{{roundytl|5px}}" | Category
! style="{{roundytl|5px}}" | Category
! colspan="9" style="{{roundytr|5px}}" | [[Type]]
! colspan="9" style="{{roundytr|5px}}" | Types
|- style="background: #fff"
| style="background: #{{Physical color}}" | '''[[Physical move|{{color|{{Physical textcolor}}|Physical}}]]'''
| {{typecolor|Normal}}
| {{typecolor|Fighting}}
| {{typecolor|Flying}}
| {{typecolor|Poison}}
| {{typecolor|Ground}}
| {{typecolor|Rock}}
| {{typecolor|Bug}}
| {{typecolor|Ghost}}
| {{typecolor|Steel}}
|-
|-
| style="text-align: center; background-color: #{{Physical color}}" | '''[[Physical move|{{color|{{Physical textcolor}}|Physical}}]]'''
| style="background-color: #{{Special color}}; {{roundybl|5px}}" | '''[[Special move|{{color|{{Special textcolor}}|Special}}]]'''
| style="text-align: center; background-color: #{{Normal color}}" | {{typecolor|Normal}}
| style="background: #fff" | {{typecolor|Fire}}
| style="text-align: center; background-color: #{{Fighting color}}" | {{typecolor|Fighting}}
| style="background: #fff" | {{typecolor|Water}}
| style="text-align: center; background-color: #{{Flying color}}" | {{typecolor|Flying}}
| style="background: #fff" | {{typecolor|Grass}}
| style="text-align: center; background-color: #{{Poison color}}" | {{typecolor|Poison}}
| style="background: #fff" | {{typecolor|Electric}}
| style="text-align: center; background-color: #{{Ground color}}" | {{typecolor|Ground}}
| style="background: #fff" | {{typecolor|Psychic}}
| style="text-align: center; background-color: #{{Rock color}}" | {{typecolor|Rock}}
| style="background: #fff" | {{typecolor|Ice}}
| style="text-align: center; background-color: #{{Bug color}}" | {{typecolor|Bug}}
| style="background: #fff" | {{typecolor|Dragon}}
| style="text-align: center; background-color: #{{Ghost color}}" | {{typecolor|Ghost}}
| style="background: #fff" | {{typecolor|Dark}}
| style="text-align: center; background-color: #{{Steel color}}" | {{typecolor|Steel}}
|-
| style="text-align: center; background-color: #{{Special color}}" | '''[[Special move|{{color|{{Special textcolor}}|Special}}]]'''
| style="text-align: center; background-color: #{{Fire color}}" | {{typecolor|Fire}}
| style="text-align: center; background-color: #{{Water color}}" | {{typecolor|Water}}
| style="text-align: center; background-color: #{{Grass color}}" | {{typecolor|Grass}}
| style="text-align: center; background-color: #{{Electric color}}" | {{typecolor|Electric}}
| style="text-align: center; background-color: #{{Psychic color}}" | {{typecolor|Psychic}}
| style="text-align: center; background-color: #{{Ice color}}" | {{typecolor|Ice}}
| style="text-align: center; background-color: #{{Dragon color}}" | {{typecolor|Dragon}}
| colspan="2" style="text-align: center; background-color: #{{Dark color}}" | {{typecolor|Dark}}
|-
| colspan="10" style="{{roundybottom|5px}}; background: #ddd" | <small>The unused {{DL|List of glitch types|Bird}} type from the Generation I games is physical.</small>
|}
|}
The unused {{DL|List of glitch types|Bird}} type from the Generation I games is physical.


==References==
==References==