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Power of Alchemy (Ability)

8 bytes added, 06:29, 17 January 2017
In battle
When an ally of the Pokémon with this Ability faints in battle (regardless of cause), Power of Alchemy will be replaced by the fainted Pokémon's Ability.
 
Power of Alchemy will not activate if its ally had the Ability Power of Alchemy, {{a|Receiver}}, {{a|Trace}}, {{a|Forecast}}, {{a|Stance Change}}, {{a|Schooling}}, {{a|Comatose}}, {{a|Shields Down}}, {{a|Disguise}}, {{a|RKS System}}, {{a|Battle Bond}}, {{a|Zen Mode}}, {{a|Flower Gift}}, {{a|Illusion}}, {{a|Wonder Guard}}, or {{a|Imposter}}. Instead of ReceiverPower of Alchemy being replaced by {{a|Imposter}}, it will be replaced with the ability that was gained through the use of {{a|Imposter}}.
 
Power of Alchemy cannot be copied by {{m|Role Play}} or {{a|Trace}}. Role Play and {{m|Entrainment}} will fail if used by a Pokémon with Power of Alchemy.