Pokémon Black and White Versions: Difference between revisions

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m (→‎Trivia: "American" isn't a language, and is especially problematic when contrasted with "European", since the English version of the game was the primary version available in several English-speaking countries in Europe.)
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==Trivia==
==Trivia==
* The developers included antiwar ideas in Pokémon Black and White.<ref>[http://www22.atwiki.jp/bwhuman?cmd=upload&act=open&pageid=48&file=%E3%82%A4%E3%83%B3%E3%82%BF%E7%94%BB%E5%83%8F6.jpg Dan Vinci magazine]</ref> Game Freak also spent about a year and a half developing the story and characters.<ref>[http://www.gamefreak.co.jp/blog/staff/?p=202 Game Freak's blog]</ref>
* The developers included antiwar ideas in Pokémon Black and White.<ref>[http://www22.atwiki.jp/bwhuman?cmd=upload&act=open&pageid=48&file=%E3%82%A4%E3%83%B3%E3%82%BF%E7%94%BB%E5%83%8F6.jpg Dan Vinci magazine]</ref> Game Freak also spent about a year and a half developing the story and characters.<ref>[http://www.gamefreak.co.jp/blog/staff/?p=202 Game Freak's blog]</ref>
* The European versions of Black and White were translated directly from the original Japanese version, rather than being translated from the English version like with previous games.<ref>[http://www.eurogamer.net/articles/2011-02-22-the-brains-behind-pokemon-black-and-white-interview?page=2 The brains behind Pokemon Black and White Interview • Page 2 • Interviews • Eurogamer.net]</ref>
* The non-English European versions of Black and White were translated directly from the original Japanese version, rather than being translated from the English version like with previous games.<ref>[http://www.eurogamer.net/articles/2011-02-22-the-brains-behind-pokemon-black-and-white-interview?page=2 The brains behind Pokemon Black and White Interview • Page 2 • Interviews • Eurogamer.net]</ref>
* The credits of the Japanese versions are shown in English if character mode is set to {{wp|kanji}}.
* The credits of the Japanese versions are shown in English if character mode is set to {{wp|kanji}}.
* These are the first core series games to require the version mascot to be specifically ''caught''; if the battle ends by any other means (such as causing {{p|Reshiram}}{{sup/5|B}} or {{p|Zekrom}}{{sup/5|W}} to faint), the story will not proceed and the player will have to try again. If the player is unable to catch their mascot because of a full [[party]] and [[PC]] boxes, the story will proceed anyway, and the Pokémon will be waiting for them at [[Dragonspiral Tower]] later.
* These are the first core series games to require the version mascot to be specifically ''caught''; if the battle ends by any other means (such as causing {{p|Reshiram}}{{sup/5|B}} or {{p|Zekrom}}{{sup/5|W}} to faint), the story will not proceed and the player will have to try again. If the player is unable to catch their mascot because of a full [[party]] and [[PC]] boxes, the story will proceed anyway, and the Pokémon will be waiting for them at [[Dragonspiral Tower]] later.