Talk:Type: Difference between revisions

556 bytes added ,  11 January 2017
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: I tested this in a link battle and noticed another oddity. The random factor of the damage calculation seems to be fixed when you go into a link battle. The first time I did it was fixed at the top damage roll, which was very useful because confusion damage is so low and type enhancing items are so bad that you need a high/low damage rolls to confirm if they've been boosted. I went back in to the link battle with mystic water, and this time the damage roll was not at the top but it was fixed on another value. This damage roll thing could well be an emulator error (I was using bgb), or it could be intentionally fixed at the start of each battle by GF to prevent desyncs. Can anyone confirm whether or not this is a thing? [[User:Jmvb|JMVB - literally it doesn't stand for anything]] ([[User talk:Jmvb|talk]]) 17:00, 11 January 2017 (UTC)
: I tested this in a link battle and noticed another oddity. The random factor of the damage calculation seems to be fixed when you go into a link battle. The first time I did it was fixed at the top damage roll, which was very useful because confusion damage is so low and type enhancing items are so bad that you need a high/low damage rolls to confirm if they've been boosted. I went back in to the link battle with mystic water, and this time the damage roll was not at the top but it was fixed on another value. This damage roll thing could well be an emulator error (I was using bgb), or it could be intentionally fixed at the start of each battle by GF to prevent desyncs. Can anyone confirm whether or not this is a thing? [[User:Jmvb|JMVB - literally it doesn't stand for anything]] ([[User talk:Jmvb|talk]]) 17:00, 11 January 2017 (UTC)
::So it's what's selected this turn (not last turn, nor by the opponent)? Good to know, thanks. :)
::Confusion damage isn't varied at all, [[User:Nescientist/Confusion (status condition)|as far as I know]] (it's always the "top" roll, so to say). For all other damage, I'd believe it is varied normally/randomly, but of course they'll make sure to synchronize the PRNGs ({{DL|List of glitches in Generation I|Psywave desynchronization|or at least, they try}}). [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 18:12, 11 January 2017 (UTC)