Talk:Type: Difference between revisions

1,148 bytes added ,  11 January 2017
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(It should be easy to test, if someone has a save file.) In Generation II, confusion damage apparently never assigns a type before calculating confusion damage (and it skips type effectiveness routines etc.), but it also runs through the type item modifier routines, and tries to check against the move's type (which has not been set for confusion damage). What I want to know is whether there may still be a type left in that variable (from the previously used move, I guess), so that confusion damage can actually be increased by type items. So, is someone able to do two battles with Normal-type moves only, one with an equipped Pink/Polkadot Bow, one without (or similar with another type)? If it can be increased, confusion damage should be different by ~10%. It'd be pretty cool if someone could. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 00:32, 10 January 2017 (UTC)
(It should be easy to test, if someone has a save file.) In Generation II, confusion damage apparently never assigns a type before calculating confusion damage (and it skips type effectiveness routines etc.), but it also runs through the type item modifier routines, and tries to check against the move's type (which has not been set for confusion damage). What I want to know is whether there may still be a type left in that variable (from the previously used move, I guess), so that confusion damage can actually be increased by type items. So, is someone able to do two battles with Normal-type moves only, one with an equipped Pink/Polkadot Bow, one without (or similar with another type)? If it can be increased, confusion damage should be different by ~10%. It'd be pretty cool if someone could. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 00:32, 10 January 2017 (UTC)
: I've just tested this, and Pink Bow does do this. Specifically it boosts confusion damage when the pokemon fails to use a normal move. I had my pokemon hold mystic water and confusion damage was boosted when it failed at a water move. I think this is more a glitch than a property of type though.
: I tested this in a link battle and noticed another oddity. The random factor of the damage calculation seems to be fixed when you go into a link battle. The first time I did it was fixed at the top damage roll, which was very useful because confusion damage is so low and type enhancing items are so bad that you need a high/low damage rolls to confirm if they've been boosted. I went back in to the link battle with mystic water, and this time the damage roll was at the top but it was fixed on another value. This damage roll thing could well be an emulator error (I was using bgb), or it could be intentionally fixed at the start of each battle by GF to prevent desyncs. Can anyone confirm whether or not this is a thing? [[User:Jmvb|JMVB - literally it doesn't stand for anything]] ([[User talk:Jmvb|talk]]) 17:00, 11 January 2017 (UTC)
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