Charge (move): Difference between revisions

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If the user's next move is {{type|Electric}}, it will deal twice the usual amount of damage.
If the user's next move is {{type|Electric}}, it will deal twice the usual amount of damage.


Charge can also be used as part of a [[Contest combination|Pokémon Contest combination]], with certain moves ({{m|Shock Wave}}, {{m|Spark}}, {{m|Thunder}}, {{m|Thunderbolt}}, {{m|ThunderPunch}}, {{m|ThunderShock}}, {{m|Thunder Wave}}, {{m|Volt Tackle}} and {{m|Zap Cannon}}) having their base appeal points doubled if they are used in the next turn.
===Generation IV===
===Generation IV===
In addition to the previous effects, Charge now raises the user's {{stat|Special Defense}} by one stage until the end of the turn.
In addition to the previous effects, Charge now raises the user's {{stat|Special Defense}} by one stage until the end of the turn.


===Generations V and VI===
Charge can also be used as part of a [[Contest combination|Super Contest combination]],
===Generations V onwards===
Charge's increase in {{stat|Special Defense}} by one stage now lasts as a regular stat boost.
Charge's increase in {{stat|Special Defense}} by one stage now lasts as a regular stat boost.


===Generation VII===
Charge can also be used as part of a [[Contest combination|Contest Spectaculars combination]], causing a damaging Electric-type move (except {{m|Electroweb}}, {{m|Wild Charge}} and {{m|Zap Cannon}}) to give extra three appeal points if used in the next turn.
 
If powered up by an {{DL|Z-Crystal|Electrium Z}} into Z-Charge, the user's Special Defense raises another stage.
If powered up by an {{DL|Z-Crystal|Electrium Z}} into Z-Charge, the user's Special Defense raises another stage.