Gravity (move): Difference between revisions

→‎Effect: Fixed ''High Jump Kick'' typo
(→‎Effect: Fixed ''High Jump Kick'' typo)
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Intense gravity prevents Pokémon from reaping immunity to {{type|Ground}} moves due to their {{t|Flying}} type, {{a|Levitate}} Ability, or the effects of {{m|Magnet Rise}}. This also means that those Pokémon are now vulnerable to {{a|Arena Trap}} and [[entry hazard]]s; {{type|Poison}} Pokémon that are usually airborne will remove {{m|Toxic Spikes}} when switched in during the effects of Gravity.
Intense gravity prevents Pokémon from reaping immunity to {{type|Ground}} moves due to their {{t|Flying}} type, {{a|Levitate}} Ability, or the effects of {{m|Magnet Rise}}. This also means that those Pokémon are now vulnerable to {{a|Arena Trap}} and [[entry hazard]]s; {{type|Poison}} Pokémon that are usually airborne will remove {{m|Toxic Spikes}} when switched in during the effects of Gravity.


Intense gravity also prevents Pokémon from using the moves {{m|Bounce}}, {{m|Fly}}, {{m|Splash}}, {{m|Jump Kick}}, {{m|Hi Jump Kick}}, and {{m|Magnet Rise}}. If a Pokémon is in the semi-invulnerable turn of Fly or Bounce when Gravity is used, that move is canceled immediately.
Intense gravity also prevents Pokémon from using the moves {{m|Bounce}}, {{m|Fly}}, {{m|Splash}}, {{m|Jump Kick}}, {{m|High Jump Kick}}, and {{m|Magnet Rise}}. If a Pokémon is in the semi-invulnerable turn of Fly or Bounce when Gravity is used, that move is canceled immediately.


Finally, Gravity increases the {{stat|accuracy}} of all Pokémon in battle, multiplying accuracies by <sup>5</sup>/<sub>3</sub>.
Finally, Gravity increases the {{stat|accuracy}} of all Pokémon in battle, multiplying accuracies by <sup>5</sup>/<sub>3</sub>.
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