Violet City: Difference between revisions

227 bytes removed ,  21 December 2016
Undo revision 2565353 by Shawn (talk) Getting a Badge is ALWAYS required to progress.
(Undo revision 2565353 by Shawn (talk) Getting a Badge is ALWAYS required to progress.)
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[[File:Violet Gym HGSS.png|thumb|right|200px|The Violet Gym in HeartGold and SoulSilver]]
[[File:Violet Gym HGSS.png|thumb|right|200px|The Violet Gym in HeartGold and SoulSilver]]
{{main|Violet Gym}}
{{main|Violet Gym}}
The Violet Gym is the official [[Gym]] of Violet City. It is based on {{type|Flying}} Pokémon. The [[Gym Leader]] is [[Falkner]]. Trainers who defeat him receive the {{Badge|Zephyr}}. In {{game2|Gold|Silver|Crystal}}, the Gym structure was very basic. The path is held on a raised platform, with a large drop to either side of the path. The path creates an "S" shape as it winds around toward the Gym Leader. At the tips of the "S" there are two Trainers that are both unavoidable. After Falkner is defeated, he will give the player the Zephyr Badge, {{TM|31|Mud-Slap}}, and the ability to use {{m|Flash}} outside of battle.  
The Violet Gym is the official [[Gym]] of Violet City. It is based on {{type|Flying}} Pokémon. The [[Gym Leader]] is [[Falkner]]. Trainers who defeat him receive the {{Badge|Zephyr}}. In {{game2|Gold|Silver|Crystal}}, the Gym structure was very basic. The path is held on a raised platform, with a large drop to either side of the path. The path creates an "S" shape as it winds around toward the Gym Leader. At the tips of the "S" there are two Trainers that are both unavoidable. After Falkner is defeated, he will give the player the Zephyr Badge, {{TM|31|Mud-Slap}}, and the ability to use {{m|Flash}} outside of battle.


In {{game|HeartGold and SoulSilver|s}}, the Gym appears to be redesigned as to another perspective. Trainers will start on plain ground other than a raised floor, along with a wooden platform that will lift Trainers up to the upper level, where a structure similar to the previous generation awaits. A Trainer waits at each end of the "S", but unlike in Gold, Silver, and Crystal, both Trainers can be avoided by walking on the glass tiles that encircle the field. After Falkner is defeated, he will give the player the Zephyr Badge, {{TM|51|Roost}}, and the ability to use {{m|Rock Smash}} outside of battle.
In {{game|HeartGold and SoulSilver|s}}, the Gym appears to be redesigned as to another perspective. Trainers will start on plain ground other than a raised floor, along with a wooden platform that will lift Trainers up to the upper level, where a structure similar to the previous generation awaits. A Trainer waits at each end of the "S", but unlike in Gold, Silver, and Crystal, both Trainers can be avoided by walking on the glass tiles that encircle the field. After Falkner is defeated, he will give the player the Zephyr Badge, {{TM|51|Roost}}, and the ability to use {{m|Rock Smash}} outside of battle.
Obtaining the Zephyr Badge is a requirement to progress through the game; only then will [[Professor Elm]]'s aide await the player to give back the [[Egg]] and the player be able to continue south towards the [[Union Cave]].


===In-game trade===
===In-game trade===
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