Talk:Type: Difference between revisions

1,725 bytes added ,  19 December 2016
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:I'm also not sure whether Weather Ball in shadowy aura should be included or not. Functionally it's identical, but apparently it's technically ???-type (I don't know if that means anyone actually looked at the code and discovered it is ???-type, or if it's just labelled that because that's what it is functionally). There is also the case of all damage that {{a|Magic Guard}} can block being technically typeless. --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 11:55, 19 December 2016 (UTC)
:I'm also not sure whether Weather Ball in shadowy aura should be included or not. Functionally it's identical, but apparently it's technically ???-type (I don't know if that means anyone actually looked at the code and discovered it is ???-type, or if it's just labelled that because that's what it is functionally). There is also the case of all damage that {{a|Magic Guard}} can block being technically typeless. --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 11:55, 19 December 2016 (UTC)
::Just to clarify, I'm against including this at all. I believe "type" is not a property of damage (all it can do is be "super effective" etc. because of type interactions). And I believe "typeless" is not some special type (so it cannot be identical to some other type), but rather the attempt (of fans and researchers) to concisely describe that there are no type-related effects. And for Magic Guard, that's just indirect damage, I think the wording there is just fine. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 12:24, 19 December 2016 (UTC)
::Just to clarify, I'm against including this at all. I believe "type" is not a property of damage (all it can do is be "super effective" etc. because of type interactions). And I believe "typeless" is not some special type (so it cannot be identical to some other type), but rather the attempt (of fans and researchers) to concisely describe that there are no type-related effects. And for Magic Guard, that's just indirect damage, I think the wording there is just fine. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 12:24, 19 December 2016 (UTC)
::: Might as well add my two cents. I thought it would be worth adding since "typeless" is mentioned a few times around the wiki. Despite you saying that type isn't a property of damage the opening line of this article states "Types (Japanese: タイプ Type) are properties for Pokémon and their moves.". As we have found there are situations where a Pokémon or move is without type (ie typeless), so I think if that's the opening line of this page then it needs to at least be mentioned that it's not always the case. Pre genV it's debatable whether these situations were truely typeless, or had been assigned ???, but "typeless" continues post gen V.
How do we know that a pure flying in gen 4 becomes typeless as the rosost article states rather than ??? ? Why would they manually program it become normal in gen 5 if the games could handle "typeless"? (i checked, it still happens in gen 7 so it must be a manual programming decision rather than normal being the default type, as we now know burn up can leave you with a truely typeless pokemon). My guess is that before gen 7, all pokemon/moves needed a type in the code and so ??? was created as the default typeless type. In gen 5 they got rid of ??? because it was too situational, so they programmed roost to become normal rather than ??? on pure flying types. In gen 7, they invented burn up and made it so a pokemon/move can be without a type and not crash the game. I think the only functional difference between ??? and typeless is that ??? RD probably would have received stab, if ??? was still around and that's what type burned up fire types got. [[User:Jmvb|JMVB - I don&#39;t what to put here.]] ([[User talk:Jmvb|talk]]) 13:28, 19 December 2016 (UTC)
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