Wimp Out (Ability): Difference between revisions

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→‎In battle: copy paste error
(→‎In battle: makes perfect sense to change the Ability, because Wimpod "cowardly switches", whereas Golisopod is sooo clever...)
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It will activate only after the last hit of [[multi-strike move]]s, even if the HP of the Pokémon with this Ability drops below half before the last hit. If this Ability activates due to being hit by {{m|U-turn}} or {{m|Volt Switch}}, the user of that move will not be switched out.
It will activate only after the last hit of [[multi-strike move]]s, even if the HP of the Pokémon with this Ability drops below half before the last hit. If this Ability activates due to being hit by {{m|U-turn}} or {{m|Volt Switch}}, the user of that move will not be switched out.


If the Pokémon with Wimp Out holds a [[Red Card]], both activate at the same time. If the Pokémon with Emergency Exit holds an [[Eject Button]], the Eject Button activates before the Ability has the opportunity to. {{m|Dragon Tail}} and {{m|Circle Throw}} switch out Pokémon before the Ability activates.
If the Pokémon with Wimp Out holds a [[Red Card]], both activate at the same time. If the Pokémon with Wimp Out holds an [[Eject Button]], the Eject Button activates before the Ability has the opportunity to. {{m|Dragon Tail}} and {{m|Circle Throw}} switch out Pokémon before the Ability activates.


Wimp Out will not activate on the player's Pokémon during [[Island challenge|trials]].
Wimp Out will not activate on the player's Pokémon during [[Island challenge|trials]].
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