Self-Destruct (move): Difference between revisions

→‎Effect: wording/conformity; power is still 130 (or 200); we seem to prefer whatever the name was formatted like at the time (which makes sense imho)
m (format/cleanup)
(→‎Effect: wording/conformity; power is still 130 (or 200); we seem to prefer whatever the name was formatted like at the time (which makes sense imho))
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==Effect==
==Effect==
===Generation I===
===Generation I===
Resembling a weaker version of {{m|Explosion}}, Self-Destruct inflicts damage, and causes the user to faint. Though its power is listed as 130, the target's {{stat|Defense}} will be halved when damage from this attack is calculated, giving it an effective power of 260. The game will bump 0 up to 1 to avoid infinite damage, so Self-Destruct would have an effective power of 130 if it could be used against a target with a Defense value of 1 (although such circumstances would almost never happen in normal play).
Selfdestruct inflicts damage, and causes the user to faint. Though its [[power]] is listed as 130, the target's {{stat|Defense}} will be halved during [[damage]] calculation (unless it is at a value of 1), effectively doubling the power to 260.


If Self-Destruct breaks a target's {{m|substitute}}, the user will not faint, though its image will be replaced by a blank image. Additionally, if the user of Self-Destruct had a substitute at the time of such a situation, uses Substitute later, or switches out, its regular image will once again become visible.
If Selfdestruct breaks a target's {{m|substitute}}, the user will not faint, though its image will be replaced by a blank image. Additionally, if the user of Selfdestruct had a substitute at the time of such a situation, uses Substitute later, or switches out, its regular image will once again become visible.


If the user of Self-Destruct attacks first and faints itself, the target will not attack or be subjected to recurrent damage during that round.
If the user of Selfdestruct attacks first and faints itself, the target will not attack or be subjected to recurrent damage during that round.


In Stadium, if Self-Destruct breaks a target's substitute, the user will faint. The base power listed in Stadium is the one after halving Defense, i.e. 260.
In Stadium, if Selfdestruct breaks a target's substitute, the user will faint. The base power listed in Stadium is the one after halving Defense, i.e. 260.


===Generation II===
===Generation II===
The move's power is [[List of modified moves|increased]] to 200 instead. The target's Defense is still halved, giving it an effective power of 400.
Selfdestruct's power is [[List of modified moves|increased]] to 200. The target's Defense is still halved, effectively doubling the power to 400.


If Self-Destruct is used against a {{m|substitute}}, a {{t|Ghost}} type, or a Pokémon that has used {{m|Protect}} or {{m|Detect}}, it will still faint.
If Selfdestruct is used against a {{m|substitute}}, a {{t|Ghost}} type, or a Pokémon that has used {{m|Protect}} or {{m|Detect}}, it will still faint.


Unlike the previous game, Stadium 2 lists Self-Destruct's base power before halving Defense.
Unlike the previous game, Stadium 2 lists Selfdestruct's power before halving Defense.


The {{DL|In-battle effect item|Focus Band}} won't prevent the user of Self-Destruct from fainting.
The {{DL|In-battle effect item|Focus Band}} won't prevent the user of Selfdestruct from fainting.


===Generations III and IV===
===Generations III and IV===
Self-Destruct cannot be used when a Pokémon with the Ability {{a|Damp}} is on the field.
Selfdestruct cannot be used when a Pokémon with the Ability {{a|Damp}} is on the field. The user's sprite no longer disappears upon using the move.


The {{DL|In-battle effect item|Focus Sash}} won't prevent the user of Self-Destruct from fainting.
The {{DL|In-battle effect item|Focus Sash}} won't prevent the user of Selfdestruct from fainting.


===Generation V===
===Generation V===
Self-Destruct no longer halves the target's Defense. The user faints before dealing damage, unlike previous generations.
Selfdestruct no longer halves the target's Defense. The user faints before dealing damage, unlike in previous generations.


{{a|Sturdy}} won't prevent the user of Self-Destruct from fainting.
{{a|Sturdy}} won't prevent the user of Selfdestruct from fainting.


===Generation VI===
===Generation VI===