11,900
edits
Tiddlywinks (talk | contribs) m (format/cleanup) |
Nescientist (talk | contribs) (→Effect: wording/conformity; power is still 130 (or 200); we seem to prefer whatever the name was formatted like at the time (which makes sense imho)) |
||
Line 41: | Line 41: | ||
==Effect== | ==Effect== | ||
===Generation I=== | ===Generation I=== | ||
Selfdestruct inflicts damage, and causes the user to faint. Though its [[power]] is listed as 130, the target's {{stat|Defense}} will be halved during [[damage]] calculation (unless it is at a value of 1), effectively doubling the power to 260. | |||
If | If Selfdestruct breaks a target's {{m|substitute}}, the user will not faint, though its image will be replaced by a blank image. Additionally, if the user of Selfdestruct had a substitute at the time of such a situation, uses Substitute later, or switches out, its regular image will once again become visible. | ||
If the user of | If the user of Selfdestruct attacks first and faints itself, the target will not attack or be subjected to recurrent damage during that round. | ||
In Stadium, if | In Stadium, if Selfdestruct breaks a target's substitute, the user will faint. The base power listed in Stadium is the one after halving Defense, i.e. 260. | ||
===Generation II=== | ===Generation II=== | ||
Selfdestruct's power is [[List of modified moves|increased]] to 200. The target's Defense is still halved, effectively doubling the power to 400. | |||
If | If Selfdestruct is used against a {{m|substitute}}, a {{t|Ghost}} type, or a Pokémon that has used {{m|Protect}} or {{m|Detect}}, it will still faint. | ||
Unlike the previous game, Stadium 2 lists | Unlike the previous game, Stadium 2 lists Selfdestruct's power before halving Defense. | ||
The {{DL|In-battle effect item|Focus Band}} won't prevent the user of | The {{DL|In-battle effect item|Focus Band}} won't prevent the user of Selfdestruct from fainting. | ||
===Generations III and IV=== | ===Generations III and IV=== | ||
Selfdestruct cannot be used when a Pokémon with the Ability {{a|Damp}} is on the field. The user's sprite no longer disappears upon using the move. | |||
The {{DL|In-battle effect item|Focus Sash}} won't prevent the user of | The {{DL|In-battle effect item|Focus Sash}} won't prevent the user of Selfdestruct from fainting. | ||
===Generation V=== | ===Generation V=== | ||
Selfdestruct no longer halves the target's Defense. The user faints before dealing damage, unlike in previous generations. | |||
{{a|Sturdy}} won't prevent the user of | {{a|Sturdy}} won't prevent the user of Selfdestruct from fainting. | ||
===Generation VI=== | ===Generation VI=== |