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Statistically speaking, stronger moves often have certain limitations over weaker moves, such as low [[accuracy]], low {{PP}}, or a negative effect like [[recoil]] damage. | Statistically speaking, stronger moves often have certain limitations over weaker moves, such as low [[accuracy]], low {{PP}}, or a negative effect like [[recoil]] damage. | ||
Since [[Generation II]], the power of a move is always displayed in the move section of a Pokémon's summary screen. All [[status move]]s in the games | Since [[Generation II]], the power of a move is always displayed in the move section of a Pokémon's summary screen. All [[status move]]s in the games display a power of "—"; they do no damage. Most [[physical move|physical]] and [[special move]]s display a numeric value for their power (in some multiple of 5), but there a number of exceptions: {{cat|Moves that deal direct damage}} do not rely on the attacker and defender's stats for their damage and display a power of "—", including {{cat|set-damage moves}} and [[one-hit knockout move]]s (which always do enough damage to make a Pokémon faint if they hit); {{cat|moves that have variable power}} also usually display a power of "—". | ||
In the {{pkmn|Mystery Dungeon series}}, rather than assigning a numerical value for power, moves are assigned a number of stars to indicate their power, and more stars indicates more power for that particular move. For example, {{m|Scratch}} has a rating of [[File:PMD_Star_IV.png]][[File:PMD_Star_IV.png]][[File:PMD_Star_IV.png]][[File:PMD_Star IV.png]]. | In the {{pkmn|Mystery Dungeon series}}, rather than assigning a numerical value for power, moves are assigned a number of stars to indicate their power, and more stars indicates more power for that particular move. For example, {{m|Scratch}} has a rating of [[File:PMD_Star_IV.png]][[File:PMD_Star_IV.png]][[File:PMD_Star_IV.png]][[File:PMD_Star IV.png]]. |