Special stage: Difference between revisions

Moved "Try 'Em Items" to appear under Escalation Battles and slight renaming of generic heading for weekly resource generating stages
m (→‎Special Daily Pokémon (#1): No (#1) in the game)
(Moved "Try 'Em Items" to appear under Escalation Battles and slight renaming of generic heading for weekly resource generating stages)
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===Giratina (Altered Forme)===
 
There were seven types of stages confirmed in the initial run of the Giratina event, while there were eleven types of stages during the repeat of the event.
 
===Incredible Item Stage===
'''Incredible Item Stage''' (Japanese: '''アイテムゲットステージ''' ''Item GET Stage''), ''"Rake In Some Items!"'' was a Special Stage with a format identical to an {{DL||Escalation Battle}} that featured {{p|Delibird}}. Like in an Escalation Battle, items were rewarded to the player when they cleared certain level milestones. However, compared to other Escalation Battles, the stages in this event were generally rather easy. Despite being in [[Mt. Vinter|a main stage]], Delibird was able to be caught during this stage. with the same catch rates as other Escalation Battle Pokémon.


{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Stage<br>type
! style="background:#{{beauty color light}}; {{roundytl|5px}}" colspan="2" | Pokémon
! style="background:#{{beauty color light}}" | Stage<br>levels
! style="background:#{{beauty color light}}" | Type
! style="background:#{{beauty color light}}" | Hit points
! style="background:#{{beauty color light}}" | Moves
! style="background:#{{beauty color light}}" | Additional hit points<br>per level up
! style="background:#{{beauty color light}}" | EXP
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Stage differences
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Availability
|- style="background:#fff"
{{ShufflePoké||225|Delibird|Ice|15|3|November 16 to 24, 2015 <small>(3DS and Mobile)</small>|cols=3}}
|1
|-
|1-4
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="6" |
|2,165
|}
|180
The stage data for the event is as follows:
|No disruptions.
 
{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Stage ID<br><small>(3DS)</small>
! style="background:#{{beauty color light}}" | Stage ID<br><small>(Mobile)</small>
! style="background:#{{beauty color light}}" | Stage<br>level(s)
! style="background:#{{beauty color light}}" | Initial<br>HP
! style="background:#{{beauty color light}}" | HP per<br>level-up
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Disruptions
|- style="background:#fff"
|- style="background:#fff"
|2
|188
|5-9
|77
|2,886
|1-10
|180
|392
|Breakable-rocks. Four per 3 turns.
|15
|No disruptions.
|- style="background:#fff"
|- style="background:#fff"
|3
|189
|10-29
|78
|5,692
|11-30
|60
|3,465
|Breakable-rocks. Four per 2 turns.
|91
|Add three breakable rocks at the beginning and every three moves.<br>This ends after three uses.
|- style="background:#fff"
|- style="background:#fff"
|4
|190
|30-39
|79
|6,950
|31-49
|145
|3,920
|4 barriers at start, after 3 turns.<br>Every turn starting after 6 turns.
|103
|Add three unbreakable blocks at the beginning and every three moves.<br>This ends after three uses.
|- style="background:#fff"
|- style="background:#fff"
|5
|191
|40-49
|9,198
|80
|80
|Barriers on four outside columns, fixed layout.<br>Unbreakable blocks drop in left columns.<br>Single matches trigger 2 barriers; later, column of barriers per 2 turns
|50
|7,296
|N/A
|Disruption 1: Four Delibird added every 3 moves.<br>Disruption 2: Add barriers to one column every 2 moves.<br>Disruption 2 begins when Delibird has 5,000 HP or less remaining.
|- style="background:#fff"
|- style="background:#fff"
|6
|192
|50-99
|81
|10,425
|51-80
|70
|4,864
|{{tt|{{p|Shaymin}} (Land Forme) appears as a forced 5th Support Pokémon.|Therefore, choosing Shaymin as a Support Pokémon would replace the forced 5th support with one of the stage's default Pokémon.}}<br>3 barriers or a block column (random, randomly disrupts multiple times in a turn) per 3 turns..
|84
|Add three barriers at the beginning and every three moves.<br>This ends after three uses.
|- style="background:#fff"
|193
|82
|81-99
|4,378
|162
|Three barriers added only at the beginning and after three moves.<br>Otherwise, four unbreakable blocks added every four moves.
|- style="background:#fff"
|- style="background:#fff"
|7
|194
|100
|83
|26,065
|100+
|50
|9,242
|Barriers (two times), then breakable-rocks every two turns.
|N/A
|Disruption schedule is the same as Stage ID #191.
|-
|-
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="5" |
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="6" |
|}
|}


The rewards available for defeating certain landmark stage levels was as follows. Note that some rewards in the first column were only available during the October 2015 run of this event.
The rewards were as follows:


{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Stage<br>level
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Stage<br>level
! style="background:#{{beauty color light}}" | Reward<br>(2015)
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Reward
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Reward<br>(2016 & after)
|- style="background:#fff"
|1
|Exp. Points x 1.5
|- style="background:#fff"
|- style="background:#fff"
|5
|5
|1,000 Coins
|Moves +5
|Exp. Booster S
|- style="background:#fff"
|- style="background:#fff"
|10
|10
|Disruption Delay
|Disruption Delay
|Moves +5
|- style="background:#fff"
|15
|Exp. Points x 1.5
|- style="background:#fff"
|20
|Mega Start
|- style="background:#fff"
|- style="background:#fff"
|30
|30
|Mega Start
|Attack Power ↑
|Disruption Delay
|- style="background:#fff"
|40
|Exp. Points x 1.5
|- style="background:#fff"
|- style="background:#fff"
|50
|50
|Mega Speedup
|Attack Power ↑
|Mega Speedup
|- style="background:#fff"
|- style="background:#fff"
|60
|60
|{{tt|2,000 Coins|October 2015 run only}}
|Moves +5
|Exp. Points x1.5
|- style="background:#fff"
|- style="background:#fff"
|75
|70
|{{tt|2,000 Coins|October 2015 run only}}
|Disruption Delay
|Exp. Booster S
|- style="background:#fff"
|- style="background:#fff"
|85
|80
|{{tt|2,000 Coins|October 2015 run only}}
|Mega Start
|Exp. Booster M
|- style="background:#fff"
|- style="background:#fff"
|100
|100
|Mega Speedup
|Complexity -1
|Raise Max Level
|-
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="2" |
|}
 
===Giratina (Altered Forme)===
There were seven types of stages confirmed in the initial run of the Giratina event, while there were eleven types of stages during the repeat of the event.
 
{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Stage<br>type
! style="background:#{{beauty color light}}" | Stage<br>levels
! style="background:#{{beauty color light}}" | Hit points
! style="background:#{{beauty color light}}" | Additional hit points<br>per level up
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Stage differences
|- style="background:#fff"
|- style="background:#fff"
|125
|1
|(none)
|1-4
|Exp. Booster M
|2,165
|180
|No disruptions.
|- style="background:#fff"
|- style="background:#fff"
|150
|2
|(none)
|5-9
|Level Up
|2,886
|180
|Breakable-rocks. Four per 3 turns.
|- style="background:#fff"
|- style="background:#fff"
|200
|3
|(none)
|10-29
|Mega Speedup
|5,692
|60
|Breakable-rocks. Four per 2 turns.
|- style="background:#fff"
|- style="background:#fff"
|225
|4
|(none)
|30-39
|Exp. Booster M
|6,950
|145
|4 barriers at start, after 3 turns.<br>Every turn starting after 6 turns.
|- style="background:#fff"
|- style="background:#fff"
|250
|5
|(none)
|40-49
|Raise Max Level
|9,198
|80
|Barriers on four outside columns, fixed layout.<br>Unbreakable blocks drop in left columns.<br>Single matches trigger 2 barriers; later, column of barriers per 2 turns
|- style="background:#fff"
|- style="background:#fff"
|275
|6
|(none)
|50-99
|Exp. Booster L
|10,425
|70
|{{tt|{{p|Shaymin}} (Land Forme) appears as a forced 5th Support Pokémon.|Therefore, choosing Shaymin as a Support Pokémon would replace the forced 5th support with one of the stage's default Pokémon.}}<br>3 barriers or a block column (random, randomly disrupts multiple times in a turn) per 3 turns..
|- style="background:#fff"
|- style="background:#fff"
|300
|7
|(none)
|100
|2 Mega Speedups
|26,065
|50
|Barriers (two times), then breakable-rocks every two turns.
|-
|-
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="3" |
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="5" |
|}
|}


===Cresselia===
The rewards available for defeating certain landmark stage levels was as follows. Note that some rewards in the first column were only available during the October 2015 run of this event.
There were thirteen types of stages confirmed in the Cresselia event.


{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Stage<br>type
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Stage<br>level
! style="background:#{{beauty color light}}" | Stage<br>levels
! style="background:#{{beauty color light}}" | Reward<br>(2015)
! style="background:#{{beauty color light}}" | Hit points
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Reward<br>(2016 & after)
! style="background:#{{beauty color light}}" | Additional hit points<br>per level up
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Stage differences
|- style="background:#fff"
|- style="background:#fff"
|1
|5
|1-4
|1,000 Coins
|2,410
|Exp. Booster S
|210
|No disruptions.
|- style="background:#fff"
|- style="background:#fff"
|2
|10
|5-9
|Disruption Delay
|3,213
|Moves +5
|210
|
|- style="background:#fff"
|- style="background:#fff"
|3
|30
|10-29
|Mega Start
|6,250
|Disruption Delay
|60
|- style="background:#fff"
|
|50
|Mega Speedup
|Mega Speedup
|- style="background:#fff"
|- style="background:#fff"
|4
|30-34<br/>36-39
|8,435
|60
|60
|
|{{tt|2,000 Coins|October 2015 run only}}
|Exp. Points x1.5
|- style="background:#fff"
|- style="background:#fff"
|5
|75
|40-49
|{{tt|2,000 Coins|October 2015 run only}}
|10,143
|Exp. Booster S
|90
|
|- style="background:#fff"
|- style="background:#fff"
|6
|85
|50
|{{tt|2,000 Coins|October 2015 run only}}
|11,190
|Exp. Booster M
| -
|
|- style="background:#fff"
|7
|51-54<br/>56-74<br/>76-94<br/>96-99
|11,851
|60
|
|- style="background:#fff"
|- style="background:#fff"
|8
|100
|100
|21,499
|Mega Speedup
| -
|Raise Max Level
|{{tt|{{p|Solosis}} appears as a forced 5th Support Pokémon.|Therefore, choosing Solosis as a Support Pokémon would replace the forced 5th support with one of the stage's default Pokémon.}}
|- style="background:#fff"
|- style="background:#fff"
|9
|125
|101-119<br/>121-139<br/>141-159
|(none)
|14,969
|Exp. Booster M
|40
|
|- style="background:#fff"
|- style="background:#fff"
|10
|150
|161-179<br/>181-199
|(none)
|17,369
|Level Up
|40
|{{tt|{{p|Solosis}} appears as a forced 5th Support Pokémon.|Therefore, choosing Solosis as a Support Pokémon would replace the forced 5th support with one of the stage's default Pokémon.}}
|- style="background:#fff"
|- style="background:#fff"
|11
|200
|200
|26,867
|(none)
| -
|Mega Speedup
|{{tt|{{p|Solosis}} appears as a forced 5th Support Pokémon.|Therefore, choosing Solosis as a Support Pokémon would replace the forced 5th support with one of the stage's default Pokémon.}}
|- style="background:#fff"
|225
|(none)
|Exp. Booster M
|- style="background:#fff"
|- style="background:#fff"
|12
|250
|201 onwards
|(none)
|26,867
|Raise Max Level
|30
|
|- style="background:#fff"
|- style="background:#fff"
|13
|275
|35, 55, 75<br/>95, 120, 140<br/>160 and 180
|(none)
|2,574
|Exp. Booster L
| -
|- style="background:#fff"
|Coin stage
|300
|(none)
|2 Mega Speedups
|-
|-
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="5" |
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="3" |
|}
|}


During its first run, this was the first time an Escalation Battle's reward list went up to Stage Level 200. The available rewards were:
===Cresselia===
There were thirteen types of stages confirmed in the Cresselia event.


{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Stage<br>level
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Stage<br>type
! style="background:#{{beauty color light}}" | Reward<br>(2015)
! style="background:#{{beauty color light}}" | Stage<br>levels
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Reward<br>(2016 & after)
! style="background:#{{beauty color light}}" | Hit points
! style="background:#{{beauty color light}}" | Additional hit points<br>per level up
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Stage differences
|- style="background:#fff"
|- style="background:#fff"
|5
|1
|Moves +5
|1-4
|Moves +5
|2,410
|210
|No disruptions.
|- style="background:#fff"
|- style="background:#fff"
|10
|2
|Disruption Delay
|5-9
|Disruption Delay
|3,213
|210
|
|- style="background:#fff"
|- style="background:#fff"
|30
|3
|Mega Start
|10-29
|Mega Start
|6,250
|60
|
|- style="background:#fff"
|- style="background:#fff"
|50
|4
|Mega Speedup
|30-34<br/>36-39
|Skill Swapper
|8,435
|60
|
|- style="background:#fff"
|- style="background:#fff"
|100
|5
|Mega Speedup
|40-49
|Mega Speedup
|10,143
|90
|
|- style="background:#fff"
|6
|50
|11,190
| -
|
|- style="background:#fff"
|- style="background:#fff"
|150
|7
|(none)
|51-54<br/>56-74<br/>76-94<br/>96-99
|Raise Max Level
|11,851
|60
|
|- style="background:#fff"
|- style="background:#fff"
|200
|8
|Mega Speedup
|100
|Raise Max Level
|21,499
|-
| -
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="3" |
|{{tt|{{p|Solosis}} appears as a forced 5th Support Pokémon.|Therefore, choosing Solosis as a Support Pokémon would replace the forced 5th support with one of the stage's default Pokémon.}}
|}
 
===Darkrai===
There were thirteen types of stages for Darkrai.
 
The reward milestones were as follows:
 
{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Stage<br>level
! style="background:#{{beauty color light}}" | Reward<br>(Until Mar 2016)
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Reward<br>(Sep 2016)
|- style="background:#fff"
|- style="background:#fff"
|5
|9
|Exp. Points x 1.5
|101-119<br/>121-139<br/>141-159
|Exp. Booster M
|14,969
|40
|
|- style="background:#fff"
|- style="background:#fff"
|10
|10
|Disruption Delay
|161-179<br/>181-199
|Disruption Delay
|17,369
|40
|{{tt|{{p|Solosis}} appears as a forced 5th Support Pokémon.|Therefore, choosing Solosis as a Support Pokémon would replace the forced 5th support with one of the stage's default Pokémon.}}
|- style="background:#fff"
|- style="background:#fff"
|25
|11
|Mega Start
|200
|Mega Start
|26,867
| -
|{{tt|{{p|Solosis}} appears as a forced 5th Support Pokémon.|Therefore, choosing Solosis as a Support Pokémon would replace the forced 5th support with one of the stage's default Pokémon.}}
|- style="background:#fff"
|- style="background:#fff"
|50
|12
|Mega Speedup
|201 onwards
|Skill Swapper
|26,867
|30
|
|- style="background:#fff"
|- style="background:#fff"
|75
|13
|5 Hearts
|35, 55, 75<br/>95, 120, 140<br/>160 and 180
|Mega Speedup
|2,574
|- style="background:#fff"
| -
|100
|Coin stage
|Mega Speedup
|-
|Skill Booster M
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="5" |
|- style="background:#fff"
|}
|125
 
|5 Hearts
During its first run, this was the first time an Escalation Battle's reward list went up to Stage Level 200. The available rewards were:
|Mega Speedup
 
{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Stage<br>level
! style="background:#{{beauty color light}}" | Reward<br>(2015)
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Reward<br>(2016 & after)
|- style="background:#fff"
|5
|Moves +5
|Moves +5
|- style="background:#fff"
|10
|Disruption Delay
|Disruption Delay
|- style="background:#fff"
|30
|Mega Start
|Mega Start
|- style="background:#fff"
|- style="background:#fff"
|150
|50
|Mega Speedup
|Mega Speedup
|2 Raise Max Levels
|- style="background:#fff"
|175
|(none)
|Skill Swapper
|Skill Swapper
|- style="background:#fff"
|100
|Mega Speedup
|Mega Speedup
|- style="background:#fff"
|150
|(none)
|Raise Max Level
|- style="background:#fff"
|- style="background:#fff"
|200
|200
|Mega Speedup
|Mega Speedup
|2 Mega Speedups
|Raise Max Level
|-
|-
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="3" |
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="3" |
|}
|}


===Latias===
===Darkrai===
The first time this Escalation Battle was run, it was the first time when HP varied significantly between non-boss levels. For example, Latias has less HP at Stage Level 161 (10,752), for instance, than it does at Stage Level 61 (12,936). Previously, HP had gradually increased even when the individual stage types, disruptions, etc. had changed.
There were thirteen types of stages for Darkrai.


The stage data is as follows:
The reward milestones were as follows:


{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Stage<br>ID
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Stage<br>level
! style="background:#{{beauty color light}}" | Stage<br>level(s)
! style="background:#{{beauty color light}}" | Reward<br>(Until Mar 2016)
! style="background:#{{beauty color light}}" | Initial<br>HP
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Reward<br>(Sep 2016)
! style="background:#{{beauty color light}}" | HP per<br>level-up
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Disruptions
|- style="background:#fff"
|- style="background:#fff"
|134
|5
|1-10
|Exp. Points x 1.5
|4,368
|Exp. Booster M
|121
|Fill 3 random blocks with breakable rocks every 3 moves.
|- style="background:#fff"
|- style="background:#fff"
|135
|10
|11-20
|Disruption Delay
|5,014
|Disruption Delay
|186
|Fill 2 blocks in row 4 or 5 with ice every 3 moves.
|- style="background:#fff"
|- style="background:#fff"
|136
|25
|21-35
|Mega Start
|8,640
|Mega Start
|154
|Fill a random 2x2 block with breakable rocks every 3 moves.
|- style="background:#fff"
|- style="background:#fff"
|137
|50
|36-49
|Mega Speedup
|7,613
|Skill Swapper
|156
|Fill 3 random blocks with ice every 3 moves.
|- style="background:#fff"
|- style="background:#fff"
|138
|75
|51-60
|5 Hearts
|9,856
|Mega Speedup
|342
|Create a square of breakable rocks in one of the four corners of the grid every 3 moves.
|- style="background:#fff"
|- style="background:#fff"
|139
|100
|61-70
|Mega Speedup
|12,936
|Skill Booster M
|578
|Disruption 1: Fill 1-5 random blocks with breakable rocks.<br>Disruption 2: Same setup, but with ice instead.<br>Disruption 2 begins with damage at 6,000 or less remaining (or damage at least 8,784).<br>Disruptions only trigger if no 4+ combo with any move.
|- style="background:#fff"
|- style="background:#fff"
|140
|125
|71-80
|5 Hearts
|14,784
|Mega Speedup
|411
|Disruption schedule is the same as Stage ID #139.
|- style="background:#fff"
|- style="background:#fff"
|141
|150
|81-90
|Mega Speedup
|9,240
|2 Raise Max Levels
|274
|Starting from this stage level, stages have a pre-defined layout.<br>Fill 3 random squares with breakable rocks every 2 moves.<br>This begins with 12 moves remaining.
|- style="background:#fff"
|- style="background:#fff"
|142
|175
|91-99
|(none)
|9,856
|Skill Swapper
|308
|Disruption schedule is the same as Stage ID #141.
|- style="background:#fff"
|- style="background:#fff"
|143
|200
|101-110
|Mega Speedup
|10,080
|2 Mega Speedups
|448
|-
|Fill 3-5 random squares with breakable rocks every 3 moves.
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="3" |
|- style="background:#fff"
|}
|144
 
|111-125
===Latias===
|10,752
The first time this Escalation Battle was run, it was the first time when HP varied significantly between non-boss levels. For example, Latias has less HP at Stage Level 161 (10,752), for instance, than it does at Stage Level 61 (12,936). Previously, HP had gradually increased even when the individual stage types, disruptions, etc. had changed.
|384
 
|Disruption schedule is the same as Stage ID #143.
The stage data is as follows:
 
{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Stage<br>ID
! style="background:#{{beauty color light}}" | Stage<br>level(s)
! style="background:#{{beauty color light}}" | Initial<br>HP
! style="background:#{{beauty color light}}" | HP per<br>level-up
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Disruptions
|- style="background:#fff"
|- style="background:#fff"
|145
|134
|126-135
|1-10
|10,752
|4,368
|373
|121
|Fill 3 random blocks with ice every 3 moves.
|Fill 3 random blocks with breakable rocks every 3 moves.
|- style="background:#fff"
|- style="background:#fff"
|146
|135
|136-149
|11-20
|11,424
|5,014
|465
|186
|Disruption schedule is the same as Stage ID #145.
|Fill 2 blocks in row 4 or 5 with ice every 3 moves.
|- style="background:#fff"
|- style="background:#fff"
|147
|136
|151-160
|21-35
|10,080
|8,640
|373
|154
|Stages no longer have a pre-defined layout beginning at this stage level.<br>Disruption 1: Fill 3 random squares with breakable rocks.<br>Disruption 2: Fill 2 random squares with ice.<br>Disruptions alternate every 2 moves.
|Fill a random 2x2 block with breakable rocks every 3 moves.
|- style="background:#fff"
|- style="background:#fff"
|148
|137
|161-175
|36-49
|10,752
|7,613
|480
|156
|Disruption schedule is the same as Stage ID #147.
|Fill 3 random blocks with ice every 3 moves.
|- style="background:#fff"
|- style="background:#fff"
|149
|138
|176-185
|51-60
|18,816
|9,856
|653
|342
|Disruption schedule is the same as Stage ID #139.
|Create a square of breakable rocks in one of the four corners of the grid every 3 moves.
|- style="background:#fff"
|139
|61-70
|12,936
|578
|Disruption 1: Fill 1-5 random blocks with breakable rocks.<br>Disruption 2: Same setup, but with ice instead.<br>Disruption 2 begins with damage at 6,000 or less remaining (or damage at least 8,784).<br>Disruptions only trigger if no 4+ combo with any move.
|- style="background:#fff"
|- style="background:#fff"
|150
|140
|186-199
|71-80
|19,992
|14,784
|995
|411
|Disruption schedule is the same as Stage ID #139.
|Disruption schedule is the same as Stage ID #139.
|- style="background:#fff"
|- style="background:#fff"
|151
|141
|50
|81-90
|17,400
|9,240
|N/A
|274
|This stage has a pre-defined layout.<br>Places breakable rocks in columns 1 and 2 every 3 moves.<br>At the same time, may repeat with columns 5 and 6 or fill 5 random blocks with ice, or both.
|Starting from this stage level, stages have a pre-defined layout.<br>Fill 3 random squares with breakable rocks every 2 moves.<br>This begins with 12 moves remaining.
|- style="background:#fff"
|- style="background:#fff"
|152
|142
|70
|91-99
|20,752
|9,856
|N/A
|308
|This stage has a pre-defined layout.<br>Disruption schedule is the same as Stage ID #151.
|Disruption schedule is the same as Stage ID #141.
|- style="background:#fff"
|- style="background:#fff"
|153
|143
|100
|101-110
|44,044
|10,080
|N/A
|448
|This stage has a pre-defined layout.<br>Disruption schedule is the same as Stage ID #151.
|Fill 3-5 random squares with breakable rocks every 3 moves.
|- style="background:#fff"
|- style="background:#fff"
|154
|144
|150
|111-125
|49,896
|10,752
|N/A
|384
|This stage has a pre-defined layout.<br>Disruption schedule is the same as Stage ID #151.
|Disruption schedule is the same as Stage ID #143.
|- style="background:#fff"
|- style="background:#fff"
|155
|145
|200+
|126-135
|51,744
|10,752
|N/A
|373
|From here on, the stage stays exactly like this.<br>This stage has a pre-defined layout.<br>Disruption schedule is the same as Stage ID #151.
|Fill 3 random blocks with ice every 3 moves.
|-
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="5" |
|}
 
The rewards for the Latias event expanded further, and even included Latiasite.
 
{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Stage<br>level
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Reward
|- style="background:#fff"
|- style="background:#fff"
|5
|146
|Exp. Points x 1.5
|136-149
|11,424
|465
|Disruption schedule is the same as Stage ID #145.
|- style="background:#fff"
|- style="background:#fff"
|10
|147
|Disruption Delay
|151-160
|10,080
|373
|Stages no longer have a pre-defined layout beginning at this stage level.<br>Disruption 1: Fill 3 random squares with breakable rocks.<br>Disruption 2: Fill 2 random squares with ice.<br>Disruptions alternate every 2 moves.
|- style="background:#fff"
|- style="background:#fff"
|25
|148
|Mega Start
|161-175
|10,752
|480
|Disruption schedule is the same as Stage ID #147.
|- style="background:#fff"
|- style="background:#fff"
|35
|149
|1,000 Coins
|176-185
|18,816
|653
|Disruption schedule is the same as Stage ID #139.
|- style="background:#fff"
|- style="background:#fff"
|50
|150
|Latiasite
|186-199
|19,992
|995
|Disruption schedule is the same as Stage ID #139.
|- style="background:#fff"
|- style="background:#fff"
|60
|151
|1,000 Coins
|50
|17,400
|N/A
|This stage has a pre-defined layout.<br>Places breakable rocks in columns 1 and 2 every 3 moves.<br>At the same time, may repeat with columns 5 and 6 or fill 5 random blocks with ice, or both.
|- style="background:#fff"
|- style="background:#fff"
|152
|70
|70
|Mega Speedup
|20,752
|- style="background:#fff"
|N/A
|80
|This stage has a pre-defined layout.<br>Disruption schedule is the same as Stage ID #151.
|2,000 Coins
|- style="background:#fff"
|90
|2,000 Coins
|- style="background:#fff"
|- style="background:#fff"
|153
|100
|100
|Mega Speedup
|44,044
|N/A
|This stage has a pre-defined layout.<br>Disruption schedule is the same as Stage ID #151.
|- style="background:#fff"
|- style="background:#fff"
|110
|154
|2,000 Coins
|150
|49,896
|N/A
|This stage has a pre-defined layout.<br>Disruption schedule is the same as Stage ID #151.
|- style="background:#fff"
|- style="background:#fff"
|125
|155
|2,000 Coins
|200+
|- style="background:#fff"
|51,744
|135
|N/A
|2,000 Coins
|From here on, the stage stays exactly like this.<br>This stage has a pre-defined layout.<br>Disruption schedule is the same as Stage ID #151.
|- style="background:#fff"
|150
|Mega Speedup
|- style="background:#fff"
|200
|Mega Speedup
|-
|-
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="2" |
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="5" |
|}
|}


===Latios===
The rewards for the Latias event expanded further, and even included Latiasite.
 
{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Stage<br>level
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Stage<br>level
! style="background:#{{beauty color light}}" | Reward<br><small>(3DS 2015 and Mobile)</small>
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Reward
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Reward<br><small>(3DS 2016)</small>
|- style="background:#fff"
|- style="background:#fff"
|5
|5
|Exp. Points x 1.5
|Exp. Points x 1.5
|Exp. Points x 1.5
|- style="background:#fff"
|- style="background:#fff"
|10
|10
|Disruption Delay
|Disruption Delay
|Disruption Delay
|- style="background:#fff"
|- style="background:#fff"
|25
|25
|Mega Start
|Mega Start
|10 Hearts
|- style="background:#fff"
|- style="background:#fff"
|35
|35
|1,000 Coins
|1,000 Coins
|Exp. Booster M
|- style="background:#fff"
|- style="background:#fff"
|50
|50
|Latiosite
|Latiasite
|Latiosite{{tt|*|Players who already had a Latiosite receive 1 Mega Speedup instead}}
|- style="background:#fff"
|- style="background:#fff"
|60
|60
|1,000 Coins
|1,000 Coins
|1,000 Coins
|- style="background:#fff"
|- style="background:#fff"
|70
|70
|1,000 Coins
|Mega Speedup
|Exp. Booster S
|- style="background:#fff"
|- style="background:#fff"
|80
|80
|2,000 Coins
|2,000 Coins
|2,000 Coins
|- style="background:#fff"
|- style="background:#fff"
|90
|90
|2,000 Coins
|2,000 Coins
|Exp. Booster L
|- style="background:#fff"
|- style="background:#fff"
|100
|100
|Mega Speedup
|Mega Speedup
|Raise Max Level
|- style="background:#fff"
|- style="background:#fff"
|110
|110
|2,000 Coins
|2,000 Coins
|Exp. Booster M
|- style="background:#fff"
|- style="background:#fff"
|125
|125
|2,000 Coins
|2,000 Coins
|Level Up
|- style="background:#fff"
|135
|2,000 Coins
|- style="background:#fff"
|- style="background:#fff"
|150
|150
|Mega Speedup
|Mega Speedup
|Mega Speedup
|- style="background:#fff"
|- style="background:#fff"
|200
|200
|Mega Speedup
|Mega Speedup
|2 Raise Max Levels
|-
|-
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="3" |
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="2" |
|}
|}


===Keldeo (Resolute Form)===
===Latios===
{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Stage<br>level
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Stage<br>level
! style="background:#{{beauty color light}}" | Reward<br><small>(Dec 2015)</small>
! style="background:#{{beauty color light}}" | Reward<br><small>(3DS 2015 and Mobile)</small>
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Reward<br><small>(Sep 2016)
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Reward<br><small>(3DS 2016)</small>
|- style="background:#fff"
|5
|Exp. Points x 1.5
|Exp. Points x 1.5
|- style="background:#fff"
|10
|Disruption Delay
|Disruption Delay
|- style="background:#fff"
|- style="background:#fff"
|25
|25
|1,000 Coins
|Mega Start
|1,000 Coins
|10 Hearts
|- style="background:#fff"
|- style="background:#fff"
|30
|35
|Mega Speedup
|Mega Speedup
|- style="background:#fff"
|40
|1,000 Coins
|1,000 Coins
|1,000 Coins
|Exp. Booster M
|- style="background:#fff"
|- style="background:#fff"
|50
|50
|Mega Speedup
|Latiosite
|Skill Swapper
|Latiosite{{tt|*|Players who already had a Latiosite receive 1 Mega Speedup instead}}
|- style="background:#fff"
|- style="background:#fff"
|60
|60
Line 2,093: Line 2,154:
|- style="background:#fff"
|- style="background:#fff"
|70
|70
|Disruption Delay
|1,000 Coins
|Disruption Delay
|Exp. Booster S
|- style="background:#fff"
|- style="background:#fff"
|80
|80
|Attack Power ↑
|2,000 Coins
|Mega Start
|2,000 Coins
|- style="background:#fff"
|- style="background:#fff"
|90
|90
|1,000 Coins
|2,000 Coins
|1,000 Coins
|Exp. Booster L
|- style="background:#fff"
|- style="background:#fff"
|100
|100
|Mega Speedup
|Mega Speedup
|Raise Max Level
|Raise Max Level
|- style="background:#fff"
|110
|2,000 Coins
|Exp. Booster M
|- style="background:#fff"
|- style="background:#fff"
|125
|125
|2,000 Coins
|2,000 Coins
|Exp. Booster M
|Level Up
|- style="background:#fff"
|- style="background:#fff"
|150
|150
|Mega Speedup
|Mega Speedup
|Mega Speedup
|Mega Speedup
|- style="background:#fff"
|175
|2,000 Coins
|Exp. Booster M
|- style="background:#fff"
|- style="background:#fff"
|200
|200
|Mega Speedup
|Skill Swapper
|- style="background:#fff"
|235
|(none)
|Skill Booster S
|- style="background:#fff"
|250
|Mega Speedup
|Mega Speedup
|2 Raise Max Levels
|2 Raise Max Levels
|- style="background:#fff"
|-
|275
|(none)
|2 Skill Booster S
|- style="background:#fff"
|300
|2 Mega Speedups
|2 Mega Speedups
|-
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="3" |
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="3" |
|}
|}


===Kyurem===
===Keldeo (Resolute Form)===
{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Stage<br>level
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Stage<br>level
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Reward
! style="background:#{{beauty color light}}" | Reward<br><small>(Dec 2015)</small>
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Reward<br><small>(Sep 2016)
|- style="background:#fff"
|25
|1,000 Coins
|1,000 Coins
|- style="background:#fff"
|- style="background:#fff"
|30
|30
|Time +10
|Mega Speedup
|Mega Speedup
|- style="background:#fff"
|- style="background:#fff"
|40
|40
|Attack Power ↑
|1,000 Coins
|1,000 Coins
|- style="background:#fff"
|- style="background:#fff"
|50
|50
|Mega Speedup
|Mega Speedup
|Skill Swapper
|- style="background:#fff"
|- style="background:#fff"
|60
|60
|Exp. Points x 1.5
|1,000 Coins
|1,000 Coins
|- style="background:#fff"
|- style="background:#fff"
|70
|70
|Time +10
|Disruption Delay
|Disruption Delay
|- style="background:#fff"
|- style="background:#fff"
|80
|80
|Disruption Delay
|Attack Power ↑
|Mega Start
|- style="background:#fff"
|- style="background:#fff"
|90
|90
|Mega Start
|1,000 Coins
|1,000 Coins
|- style="background:#fff"
|- style="background:#fff"
|100
|100
|Mega Speedup
|Mega Speedup
|Raise Max Level
|- style="background:#fff"
|- style="background:#fff"
|125
|125
|2,000 Coins
|2,000 Coins
|Exp. Booster M
|- style="background:#fff"
|- style="background:#fff"
|150
|150
|Mega Speedup
|Mega Speedup
|Mega Speedup
|- style="background:#fff"
|- style="background:#fff"
|175
|175
|2,000 Coins
|2,000 Coins
|Exp. Booster M
|- style="background:#fff"
|- style="background:#fff"
|200
|200
|Mega Speedup
|Mega Speedup
|Skill Swapper
|- style="background:#fff"
|235
|(none)
|Skill Booster S
|- style="background:#fff"
|- style="background:#fff"
|250
|250
|Mega Speedup
|Mega Speedup
|2 Raise Max Levels
|- style="background:#fff"
|275
|(none)
|2 Skill Booster S
|- style="background:#fff"
|- style="background:#fff"
|300
|300
|2 Mega Speedups
|2 Mega Speedups
|2 Mega Speedups
|-
|-
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="2" |
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="3" |
|}
|}


===Diancie===
===Kyurem===
{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Stage<br>level
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Stage<br>level
! style="background:#{{beauty color light}}" | Reward<br><small>(February 2016)</small>
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Reward
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Reward<br><small>(August 2016)</small>
|- style="background:#fff"
|10
|5 Hearts
|1,000 Coins
|- style="background:#fff"
|20
|5 Hearts
|Mega Start
|- style="background:#fff"
|- style="background:#fff"
|30
|30
|Moves +5
|Time +10
|Moves +5
|- style="background:#fff"
|- style="background:#fff"
|40
|40
|Disruption Delay
|Attack Power ↑
|Disruption Delay
|- style="background:#fff"
|- style="background:#fff"
|50
|50
|Diancite
|Mega Speedup
|Diancite{{tt|*|Players who already had a Diancite receive 1 Mega Speedup instead}}
|- style="background:#fff"
|- style="background:#fff"
|60
|60
|Moves +5
|Exp. Points x 1.5
|1,000 Coins
|- style="background:#fff"
|- style="background:#fff"
|70
|70
|Exp. Points x 1.5
|Time +10
|Exp. Booster M
|- style="background:#fff"
|- style="background:#fff"
|80
|80
|Disruption Delay
|Disruption Delay
|Skill Booster S
|- style="background:#fff"
|- style="background:#fff"
|90
|90
|Mega Start
|Mega Start
|(none)
|- style="background:#fff"
|- style="background:#fff"
|100
|100
|Jewel
|Mega Speedup
|Mega Speedup
|- style="background:#fff"
|- style="background:#fff"
|130
|125
|10 Hearts
|2,000 Coins
|2 Exp. Booster Ms
|- style="background:#fff"
|- style="background:#fff"
|150
|150
|Mega Speedup
|Mega Speedup
|Mega Speedup
|- style="background:#fff"
|- style="background:#fff"
|180
|175
|10 Hearts
|2,000 Coins
|Skill Booster S
|- style="background:#fff"
|- style="background:#fff"
|200
|200
|Mega Speedup
|Mega Speedup
|Raise Max Level
|- style="background:#fff"
|- style="background:#fff"
|250
|250
|Mega Speedup
|Mega Speedup
|Skill Swapper
|- style="background:#fff"
|- style="background:#fff"
|300
|300
|2 Mega Speedups
|2 Mega Speedups
|Skill Booster L
|-
|-
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="3" |
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="2" |
|}
|}


===Zygarde (50% Forme)===
===Diancie===
{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Stage<br>level
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Stage<br>level
! style="background:#{{beauty color light}}" | Reward<br><small>(3DS April 2016 only)</small>
! style="background:#{{beauty color light}}" | Reward<br><small>(February 2016)</small>
! style="background:#{{beauty color light}}" | Reward<br><small>(Mobile April 2016 only)</small>
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Reward<br><small>(August 2016)</small>
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Reward<br><small>(August 2016 & after)
|- style="background:#fff"
|- style="background:#fff"
|5
|10
|(none)
|5 Hearts
|(none)
|1,000 Coins
|1000 Coins
|- style="background:#fff"
|10
|(none)
|(none)
|Exp. Booster S
|- style="background:#fff"
|- style="background:#fff"
|20
|20
|(none)
|5 Hearts
|(none)
|Mega Start
|1000 Coins
|- style="background:#fff"
|- style="background:#fff"
|30
|30
|Exp. Booster S
|Moves +5
|Exp. Points x1.5
|Moves +5
|Moves +5
|- style="background:#fff"
|- style="background:#fff"
|40
|40
|Exp. Booster M
|Disruption Delay
|Moves +5
|Disruption Delay
|Mega Start
|- style="background:#fff"
|- style="background:#fff"
|50
|50
|Mega Speedup
|Diancite
|Mega Speedup
|Diancite{{tt|*|Players who already had a Diancite receive 1 Mega Speedup instead}}
|Skill Swapper
|- style="background:#fff"
|- style="background:#fff"
|60
|60
|5 Hearts
|Moves +5
|5 Hearts
|1,000 Coins
|1000 Coins
|- style="background:#fff"
|- style="background:#fff"
|70
|70
|Exp. Booster L
|Exp. Points x 1.5
|Disruption Delay
|Exp. Booster M
|Disruption Delay
|- style="background:#fff"
|- style="background:#fff"
|80
|80
|5 Hearts
|Disruption Delay
|5 Hearts
|Skill Booster S
|Skill Booster S
|- style="background:#fff"
|- style="background:#fff"
|90
|90
|Level Up
|Mega Start
|Exp. Points x1.5
|(none)
|Exp. Booster S
|- style="background:#fff"
|- style="background:#fff"
|100
|100
|Raise Max Level
|Jewel
|Mega Speedup
|Mega Speedup
|Mega Speedup
|- style="background:#fff"
|- style="background:#fff"
|125
|130
|Exp. Booster S
|10 Hearts
|5 Hearts
|2 Exp. Booster Ms
|Exp. Booster M
|- style="background:#fff"
|- style="background:#fff"
|150
|150
|Mega Speedup
|Mega Speedup
|Mega Speedup
|Mega Speedup
|Skill Swapper
|- style="background:#fff"
|- style="background:#fff"
|160
|180
|Exp. Booster M
|10 Hearts
|10 Hearts
|Exp. Booster M
|Skill Booster S
|- style="background:#fff"
|180
|Raise Max Level
|Mega Speedup
|Skill Booster M
|- style="background:#fff"
|- style="background:#fff"
|200
|200
|Mega Speedup
|Mega Speedup
|Mega Speedup
|Raise Max Level
|Raise Max Level
|- style="background:#fff"
|225
|Exp. Booster L
|10 Hearts
|Exp. Booster M
|- style="background:#fff"
|- style="background:#fff"
|250
|250
|Raise Max Level
|Mega Speedup
|Mega Speedup
|Mega Speedup
|Skill Swapper
|- style="background:#fff"
|- style="background:#fff"
|300
|300
|2 Raise Max Levels
|2 Mega Speedups
|2 Mega Speedups
|2 Raise Max Levels
|Skill Booster L
|-
|-
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="4" |
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="3" |
|}
|}


===Giratina (Origin Forme)===
===Zygarde (50% Forme)===
{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Stage<br>level
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Stage<br>level
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Reward
! style="background:#{{beauty color light}}" | Reward<br><small>(3DS April 2016 only)</small>
! style="background:#{{beauty color light}}" | Reward<br><small>(Mobile April 2016 only)</small>
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Reward<br><small>(August 2016 & after)
|- style="background:#fff"
|5
|(none)
|(none)
|1000 Coins
|- style="background:#fff"
|10
|(none)
|(none)
|Exp. Booster S
|- style="background:#fff"
|- style="background:#fff"
|20
|20
|Exp. Booster S
|(none)
|(none)
|1000 Coins
|- style="background:#fff"
|- style="background:#fff"
|30
|30
|Time +10
|Exp. Booster S
|Exp. Points x1.5
|Moves +5
|- style="background:#fff"
|- style="background:#fff"
|40
|40
|Skill Swapper
|Exp. Booster M
|Moves +5
|Mega Start
|- style="background:#fff"
|- style="background:#fff"
|50
|50
|Disruption Delay
|Mega Speedup
|Mega Speedup
|Skill Swapper
|- style="background:#fff"
|- style="background:#fff"
|60
|60
|Exp. Points x1.5
|5 Hearts
|5 Hearts
|1000 Coins
|- style="background:#fff"
|- style="background:#fff"
|70
|70
|Mega Speedup
|Exp. Booster L
|Disruption Delay
|Disruption Delay
|- style="background:#fff"
|- style="background:#fff"
|80
|80
|Exp. Booster S
|5 Hearts
|5 Hearts
|Skill Booster S
|- style="background:#fff"
|- style="background:#fff"
|90
|90
|Exp. Booster M
|Level Up
|Exp. Points x1.5
|Exp. Booster S
|- style="background:#fff"
|- style="background:#fff"
|100
|100
|Skill Swapper
|Raise Max Level
|Mega Speedup
|Mega Speedup
|- style="background:#fff"
|- style="background:#fff"
|130
|125
|Skill Booster M
|Exp. Booster S
|5 Hearts
|Exp. Booster M
|- style="background:#fff"
|- style="background:#fff"
|150
|150
|Mega Speedup
|Mega Speedup
|Mega Speedup
|Skill Swapper
|- style="background:#fff"
|160
|Exp. Booster M
|10 Hearts
|Exp. Booster M
|- style="background:#fff"
|- style="background:#fff"
|180
|180
|2 Exp. Booster Ms
|Raise Max Level
|Mega Speedup
|Skill Booster M
|- style="background:#fff"
|- style="background:#fff"
|200
|200
|Mega Speedup
|Mega Speedup
|Raise Max Level
|Raise Max Level
|- style="background:#fff"
|- style="background:#fff"
|230
|225
|2 Exp. Booster Ms
|Exp. Booster L
|10 Hearts
|Exp. Booster M
|- style="background:#fff"
|- style="background:#fff"
|250
|250
|Raise Max Level
|Raise Max Level
|- style="background:#fff"
|Mega Speedup
|280
|Mega Speedup
|Raise Max Level
|- style="background:#fff"
|- style="background:#fff"
|300
|300
|2 Raise Max Levels
|2 Mega Speedups
|2 Raise Max Levels
|2 Raise Max Levels
|-
|-
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="2" |
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="4" |
|}
|}


==An Evolving Challenge!==
===Giratina (Origin Forme)===
'''An Evolving Challenge!''' (Japanese: '''進化チャレンジ''' ''Evolving Challenge'') is a type of Special Stage that, so far, has been limited to the {{p|Tepig}} evolution family. The event stages themselves have all been move-limited, though {{p|Emboar}} is unique in that, similar to  {{DL||Escalation Battle}}s, its base catch rate slightly increases every time its stage is cleared.
{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
 
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Stage<br>level
{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Reward
! style="background:#{{beauty color light}}; {{roundytl|5px}}" rowspan="2" | Event
|- style="background:#fff"
! style="background:#{{beauty color light}}" rowspan="2" colspan="2" | Pokémon
|20
! style="background:#{{beauty color light}}" rowspan="2" | Type
|Exp. Booster S
! style="background:#{{beauty color light}}" rowspan="2" | HP
|- style="background:#fff"
! style="background:#{{beauty color light}}" rowspan="2" | Moves
|30
! style="background:#{{beauty color light}}" colspan="2" | Catchability
|Time +10
! style="background:#{{beauty color light}}" rowspan="2" | EXP
|- style="background:#fff"
! style="background:#{{beauty color light}}" rowspan="2" | Bonus reward
|40
! style="background:#{{beauty color light}}; {{roundytr|5px}}" rowspan="2" | Availability
|Skill Swapper
|- style="background:#{{beauty color light}}"
|- style="background:#fff"
! Base
|50
! {{tt|Bonus|per move remaining}}
|Disruption Delay
{{ShufflePoké|''Tepig Trots onto Stage!''|498|Tepig|Fire|3,982|18|5%|3%|5|500 Coins <small>(3DS 2015 only)</small>|July 6 to 20, 2015 <small>(3DS)</small><br>March 29 to April 19, 2016 <small>(3DS and Mobile)</small>|cols=7}}
|- style="background:#fff"
{{ShufflePoké|''Pignite Blazes onto Stage!''|499|Pignite|Fire|5,880|20|3%|3%|5|500 Coins <small>(3DS 2015 only)</small>|August 3 to 17, 2015 <small>(3DS)</small><br>April 1 to 19, 2016 <small>(3DS and Mobile)</small>|cols=7}}
|60
{{ShufflePoké|''Emboar Roars onto Stage!''|500|Emboar|Fire|7,593|22|Equal to the number of<br>victories against Emboar|3%|5|500 Coins <small>(3DS 2015 only)</small>|September 4 to 18, 2015 <small>(3DS)</small><br>April 5 to 19, 2016 <small>(3DS and Mobile)</small>|cols=7}}
|Exp. Points x1.5
|-
|- style="background:#fff"
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="11" |
|70
|}
|Mega Speedup
 
|- style="background:#fff"
==Great Challenge==
|80
'''Great Challenge''' (Japanese: '''スーパーチャレンジ''' ''Super Challenge'') is a type of Special Stage that includes many event stages that feature a wide variety of powerful Pokémon, including many {{pkmn2|Legendary}} and [[Mythical Pokémon]]. Each of these stages are move-limited, and require either Hearts or Coins to play. Provided that the player has enough of those resources, the stages may be played as often as the player likes during the event period. Each stage's cost to play is listed in the Notes section of the table below (if nothing is listed, the stage costs one Heart to play). Early in the game's life, many of these stages gave a bonus reward after completing the stage for the first time.
|Exp. Booster S
 
|- style="background:#fff"
In the 3DS version, every Great Challenge stage cost one Heart per play prior to Version 1.3.10. Afterwards, most Great Challenge stages cost Coins to play instead.
|90
 
|Exp. Booster M
In the Mobile version, many of these stages required multiple Hearts or Coins and one Heart to be played in early versions. The first stage in the Mobile version to require only Coins to play was the November repeat of the ''"Keldeo Rears its Head"'' event.
|- style="background:#fff"
|100
|Skill Swapper
|- style="background:#fff"
|130
|Skill Booster M
|- style="background:#fff"
|150
|Mega Speedup
|- style="background:#fff"
|180
|2 Exp. Booster Ms
|- style="background:#fff"
|200
|Raise Max Level
|- style="background:#fff"
|230
|2 Exp. Booster Ms
|- style="background:#fff"
|250
|Raise Max Level
|- style="background:#fff"
|280
|Raise Max Level
|- style="background:#fff"
|300
|2 Raise Max Levels
|-
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="2" |
|}
 
==An Evolving Challenge!==
'''An Evolving Challenge!''' (Japanese: '''進化チャレンジ''' ''Evolving Challenge'') is a type of Special Stage that, so far, has been limited to the {{p|Tepig}} evolution family. The event stages themselves have all been move-limited, though {{p|Emboar}} is unique in that, similar to {{DL||Escalation Battle}}s, its base catch rate slightly increases every time its stage is cleared.


{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
Line 2,468: Line 2,563:
! style="background:#{{beauty color light}}" colspan="2" | Catchability
! style="background:#{{beauty color light}}" colspan="2" | Catchability
! style="background:#{{beauty color light}}" rowspan="2" | EXP
! style="background:#{{beauty color light}}" rowspan="2" | EXP
! style="background:#{{beauty color light}}" rowspan="2" | First Clear Bonus
! style="background:#{{beauty color light}}" rowspan="2" | Bonus reward
! style="background:#{{beauty color light}}" rowspan="2" | Availability
! style="background:#{{beauty color light}}; {{roundytr|5px}}" rowspan="2" | Availability
! style="background:#{{beauty color light}}; {{roundytr|5px}}" rowspan="2" | Notes
|- style="background:#{{beauty color light}}"
|- style="background:#{{beauty color light}}"
! Base
! Base
! {{tt|Bonus|per move remaining}}
! {{tt|Bonus|per move remaining}}
{{ShufflePoké|''Kyogre Makes a Splash''|382|Kyogre|Water|9,214|30|5%|3%|5|1 Jewel <small>(3DS)</small>|March 9 to 22, 2015 <small>(3DS)</small>|N/A|cols=8}}
{{ShufflePoké|''Tepig Trots onto Stage!''|498|Tepig|Fire|3,982|18|5%|3%|5|500 Coins <small>(3DS 2015 only)</small>|July 6 to 20, 2015 <small>(3DS)</small><br>March 29 to April 19, 2016 <small>(3DS and Mobile)</small>|cols=7}}
{{ShufflePoké|''Hoenn Legends Stage ①''<br><small>(3DS Summer 2015 only)</small><br>''Kyogre Makes a Splash''|382|Kyogre|Water|8,468|18|10%|3%|5|500 Coins <small>(3DS)</small>|July 24 to 30, 2015 <small>(3DS)</small><br>August 14 to 20, 2015 <small>(3DS)</small><br>September 4 to 18, 2015 <small>(Mobile)</small><br>November 2 to 16, 2015 <small>(Mobile)</small>|Costs 2 Hearts per play <small>(Mobile)</small>|cols=8}}
{{ShufflePoké|''Pignite Blazes onto Stage!''|499|Pignite|Fire|5,880|20|3%|3%|5|500 Coins <small>(3DS 2015 only)</small>|August 3 to 17, 2015 <small>(3DS)</small><br>April 1 to 19, 2016 <small>(3DS and Mobile)</small>|cols=7}}
{{ShufflePoké|''Kyogre Appears''|382|Kyogre|Water|8,468|18|10%|3%|5|None|March 29 to April 12, 2016<br>May 24 to June 7, 2016<br>August 9 to 23, 2016|Costs 400 Coins per play{{tt|*|Coins required in 3DS from May 2016 onwards}}<br>Personalized Skill Boosters may drop if caught{{tt|*|From May 2016}}|cols=8}}
{{ShufflePoké|''Emboar Roars onto Stage!''|500|Emboar|Fire|7,593|22|Equal to the number of<br>victories against Emboar|3%|5|500 Coins <small>(3DS 2015 only)</small>|September 4 to 18, 2015 <small>(3DS)</small><br>April 5 to 19, 2016 <small>(3DS and Mobile)</small>|cols=7}}
{{ShufflePoké|''Keldeo Rears Its Head''|647|Keldeo|Water|13,051|20|15% <small>(3DS)</small><br>12% <small>(Mobile)</small>|4% <small>(3DS)</small><br>3% <small>(Mobile)</small>|5|5,000 Coins <small>(3DS Mar 2015 only)</small><br>None|March 23 to April 5, 2015 <small>(3DS)</small><br> September 28 to October 12, 2015 <small>(Mobile)</small><br>November 24 to December 8, 2015 <small>(Mobile)</small>|Ordinary Form<br>Costs 2 Hearts per play <small>(Mobile Sep 2015)</small><br>Costs 600 Coins per play <small>(Mobile Nov 2015)</small>|cols=8}}
|-
{{ShufflePoké|''Keldeo Rears Its Head''|647|Keldeo|Water|15,190|20|15%|4%|5|None|September 28 to October 5, 2015 <small>(3DS)</small>|Ordinary Form|cols=8}}
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="11" |
{{ShufflePoké|''Keldeo Appears''|647|Keldeo|Water|15,190|20|12%|3%|5|None|April 19 to May 3, 2016<br>May 31 to June 14, 2016|Ordinary Form<br>Costs 400 Coins per play{{tt|*|Coins required in 3DS from May 2016 onwards}}<br>Personalized Skill Boosters may drop if caught{{tt|*|From May 2016 onwards}}|cols=8}}
|}
{{ShufflePoké|''Rayquaza's Ascension''|384|Rayquaza|Dragon|11,847|30|7%|2%|5|1 Jewel <small>(3DS)</small>|March 30 to April 20, 2015 <small>(3DS)</small>|N/A|cols=8}}
 
{{ShufflePoké|''Hoenn Legends Stage ③''<br><small>(3DS Summer 2015 only)</small><br>''Rayquaza's Ascension''|384|Rayquaza|Dragon|10,627|20|9%|3%|5|500 Coins <small>(3DS Aug 2015 only)</small>|August 7 to 14, 2015 <small>(3DS)</small><br>August 28 to September 4, 2015 <small>(3DS)</small><br>September 18 to October 2, 2015 <small>(Mobile)</small><br>November 13 to 27, 2015 <small>(3DS and Mobile)</small>|Costs 2 Hearts per play <small>(Mobile)</small>|cols=8}}
==Great Challenge==
{{ShufflePoké|''Groudon Lands at Last''|383|Groudon|Ground|7,011|20|10%|4%|5|3,000 Coins <small>(3DS)</small>|April 13 to 26, 2015 <small>(3DS)</small>|N/A|cols=8}}
'''Great Challenge''' (Japanese: '''スーパーチャレンジ''' ''Super Challenge'') is a type of Special Stage that includes many event stages that feature a wide variety of powerful Pokémon, including many {{pkmn2|Legendary}} and [[Mythical Pokémon]]. Each of these stages are move-limited, and require either Hearts or Coins to play. Provided that the player has enough of those resources, the stages may be played as often as the player likes during the event period. Each stage's cost to play is listed in the Notes section of the table below (if nothing is listed, the stage costs one Heart to play). Early in the game's life, many of these stages gave a bonus reward after completing the stage for the first time.
{{ShufflePoké|''Hoenn Legends Stage ②''<br><small>(3DS Summer 2015 only)</small><br>''Groudon Lands at Last''|383|Groudon|Ground|11,352|20|5%|4%|5|500 Coins <small>(3DS)</small>|July 31 to August 6, 2015 <small>(3DS)</small><br>August 21 to 27 <small>(3DS)</small><br>September 11 to 25, 2015 <small>(Mobile)</small><br>November 6 to 20, 2015 <small>(Mobile)</small>|Costs 2 Hearts per play <small>(Mobile)</small>|cols=8}}
 
In the 3DS version, every Great Challenge stage cost one Heart per play prior to Version 1.3.10. Afterwards, most Great Challenge stages cost Coins to play instead.
 
In the Mobile version, many of these stages required multiple Hearts or Coins and one Heart to be played in early versions. The first stage in the Mobile version to require only Coins to play was the November repeat of the ''"Keldeo Rears its Head"'' event.
 
{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
! style="background:#{{beauty color light}}; {{roundytl|5px}}" rowspan="2" | Event
! style="background:#{{beauty color light}}" rowspan="2" colspan="2" | Pokémon
! style="background:#{{beauty color light}}" rowspan="2" | Type
! style="background:#{{beauty color light}}" rowspan="2" | HP
! style="background:#{{beauty color light}}" rowspan="2" | Moves
! style="background:#{{beauty color light}}" colspan="2" | Catchability
! style="background:#{{beauty color light}}" rowspan="2" | EXP
! style="background:#{{beauty color light}}" rowspan="2" | First Clear Bonus
! style="background:#{{beauty color light}}" rowspan="2" | Availability
! style="background:#{{beauty color light}}; {{roundytr|5px}}" rowspan="2" | Notes
|- style="background:#{{beauty color light}}"
! Base
! {{tt|Bonus|per move remaining}}
{{ShufflePoké|''Kyogre Makes a Splash''|382|Kyogre|Water|9,214|30|5%|3%|5|1 Jewel <small>(3DS)</small>|March 9 to 22, 2015 <small>(3DS)</small>|N/A|cols=8}}
{{ShufflePoké|''Hoenn Legends Stage ①''<br><small>(3DS Summer 2015 only)</small><br>''Kyogre Makes a Splash''|382|Kyogre|Water|8,468|18|10%|3%|5|500 Coins <small>(3DS)</small>|July 24 to 30, 2015 <small>(3DS)</small><br>August 14 to 20, 2015 <small>(3DS)</small><br>September 4 to 18, 2015 <small>(Mobile)</small><br>November 2 to 16, 2015 <small>(Mobile)</small>|Costs 2 Hearts per play <small>(Mobile)</small>|cols=8}}
{{ShufflePoké|''Kyogre Appears''|382|Kyogre|Water|8,468|18|10%|3%|5|None|March 29 to April 12, 2016<br>May 24 to June 7, 2016<br>August 9 to 23, 2016|Costs 400 Coins per play{{tt|*|Coins required in 3DS from May 2016 onwards}}<br>Personalized Skill Boosters may drop if caught{{tt|*|From May 2016}}|cols=8}}
{{ShufflePoké|''Keldeo Rears Its Head''|647|Keldeo|Water|13,051|20|15% <small>(3DS)</small><br>12% <small>(Mobile)</small>|4% <small>(3DS)</small><br>3% <small>(Mobile)</small>|5|5,000 Coins <small>(3DS Mar 2015 only)</small><br>None|March 23 to April 5, 2015 <small>(3DS)</small><br> September 28 to October 12, 2015 <small>(Mobile)</small><br>November 24 to December 8, 2015 <small>(Mobile)</small>|Ordinary Form<br>Costs 2 Hearts per play <small>(Mobile Sep 2015)</small><br>Costs 600 Coins per play <small>(Mobile Nov 2015)</small>|cols=8}}
{{ShufflePoké|''Keldeo Rears Its Head''|647|Keldeo|Water|15,190|20|15%|4%|5|None|September 28 to October 5, 2015 <small>(3DS)</small>|Ordinary Form|cols=8}}
{{ShufflePoké|''Keldeo Appears''|647|Keldeo|Water|15,190|20|12%|3%|5|None|April 19 to May 3, 2016<br>May 31 to June 14, 2016|Ordinary Form<br>Costs 400 Coins per play{{tt|*|Coins required in 3DS from May 2016 onwards}}<br>Personalized Skill Boosters may drop if caught{{tt|*|From May 2016 onwards}}|cols=8}}
{{ShufflePoké|''Rayquaza's Ascension''|384|Rayquaza|Dragon|11,847|30|7%|2%|5|1 Jewel <small>(3DS)</small>|March 30 to April 20, 2015 <small>(3DS)</small>|N/A|cols=8}}
{{ShufflePoké|''Hoenn Legends Stage ③''<br><small>(3DS Summer 2015 only)</small><br>''Rayquaza's Ascension''|384|Rayquaza|Dragon|10,627|20|9%|3%|5|500 Coins <small>(3DS Aug 2015 only)</small>|August 7 to 14, 2015 <small>(3DS)</small><br>August 28 to September 4, 2015 <small>(3DS)</small><br>September 18 to October 2, 2015 <small>(Mobile)</small><br>November 13 to 27, 2015 <small>(3DS and Mobile)</small>|Costs 2 Hearts per play <small>(Mobile)</small>|cols=8}}
{{ShufflePoké|''Groudon Lands at Last''|383|Groudon|Ground|7,011|20|10%|4%|5|3,000 Coins <small>(3DS)</small>|April 13 to 26, 2015 <small>(3DS)</small>|N/A|cols=8}}
{{ShufflePoké|''Hoenn Legends Stage ②''<br><small>(3DS Summer 2015 only)</small><br>''Groudon Lands at Last''|383|Groudon|Ground|11,352|20|5%|4%|5|500 Coins <small>(3DS)</small>|July 31 to August 6, 2015 <small>(3DS)</small><br>August 21 to 27 <small>(3DS)</small><br>September 11 to 25, 2015 <small>(Mobile)</small><br>November 6 to 20, 2015 <small>(Mobile)</small>|Costs 2 Hearts per play <small>(Mobile)</small>|cols=8}}
{{ShufflePoké|''Groudon Appears''|383|Groudon|Ground|11,352|20|5%|4%|5|None|April 5 to 19, 2016<br>May 17 to 31, 2016|Costs 400 Coins per play{{tt|*|Coins required in 3DS from May 2016 onwards}}<br>Personalized Skill Boosters may drop if caught{{tt|*|From May 2016 onwards}}|cols=8}}
{{ShufflePoké|''Groudon Appears''|383|Groudon|Ground|11,352|20|5%|4%|5|None|April 5 to 19, 2016<br>May 17 to 31, 2016|Costs 400 Coins per play{{tt|*|Coins required in 3DS from May 2016 onwards}}<br>Personalized Skill Boosters may drop if caught{{tt|*|From May 2016 onwards}}|cols=8}}
{{ShufflePoké|''Regirock Rocks the Scene''|377|Regirock|Rock|22,572|30|3%|2%|5|1,000 Coins <small>(3DS)</small>|May 11 to 25, 2015 <small>(3DS)</small>|N/A|cols=8}}
{{ShufflePoké|''Regirock Rocks the Scene''|377|Regirock|Rock|22,572|30|3%|2%|5|1,000 Coins <small>(3DS)</small>|May 11 to 25, 2015 <small>(3DS)</small>|N/A|cols=8}}
Line 2,962: Line 3,084:
|}
|}


==Special resource stage==
==Weekly resource events==
===Meowth's Coin Mania===
===Meowth's Coin Mania===
'''Meowth's Coin Mania''' (Japanese: '''ニャース{{tt|で|の is also seen}}コインゲット''' ''{{tt|Nyarth|Meowth}}'s Coin GET'') is a Special Stage that allows the player to obtain a large number of {{DL|Pokémon Shuffle|Disruptions|Coins}} in a single stage. The stage is only available during the 24-hour period in which it becomes available, and it may only be played a limited number times per period. This Meowth has an unlimited amount of HP, and thus cannot be "defeated" or caught.
'''Meowth's Coin Mania''' (Japanese: '''ニャース{{tt|で|の is also seen}}コインゲット''' ''{{tt|Nyarth|Meowth}}'s Coin GET'') is a Special Stage that allows the player to obtain a large number of {{DL|Pokémon Shuffle|Disruptions|Coins}} in a single stage. The stage is only available during the 24-hour period in which it becomes available, and it may only be played a limited number times per period. This Meowth has an unlimited amount of HP, and thus cannot be "defeated" or caught.
Line 3,033: Line 3,155:
|-
|-
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="9" |
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="9" |
|}
===Incredible Item Stage===
'''Incredible Item Stage''' (Japanese: '''アイテムゲットステージ''' ''Item GET Stage''), ''"Rake In Some Items!"'' was a Special Stage with a format identical to an {{DL||Escalation Battle}} that featured {{p|Delibird}}. Like in an Escalation Battle, items were rewarded to the player when they cleared certain level milestones. However, compared to other Escalation Battles, the stages in this event were generally rather easy. Despite being in [[Mt. Vinter|a main stage]], Delibird was able to be caught during this stage. with the same catch rates as other Escalation Battle Pokémon.
{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
! style="background:#{{beauty color light}}; {{roundytl|5px}}" colspan="2" | Pokémon
! style="background:#{{beauty color light}}" | Type
! style="background:#{{beauty color light}}" | Moves
! style="background:#{{beauty color light}}" | EXP
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Availability
{{ShufflePoké||225|Delibird|Ice|15|3|November 16 to 24, 2015 <small>(3DS and Mobile)</small>|cols=3}}
|-
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="6" |
|}
The stage data for the event is as follows:
{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Stage ID<br><small>(3DS)</small>
! style="background:#{{beauty color light}}" | Stage ID<br><small>(Mobile)</small>
! style="background:#{{beauty color light}}" | Stage<br>level(s)
! style="background:#{{beauty color light}}" | Initial<br>HP
! style="background:#{{beauty color light}}" | HP per<br>level-up
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Disruptions
|- style="background:#fff"
|188
|77
|1-10
|392
|15
|No disruptions.
|- style="background:#fff"
|189
|78
|11-30
|3,465
|91
|Add three breakable rocks at the beginning and every three moves.<br>This ends after three uses.
|- style="background:#fff"
|190
|79
|31-49
|3,920
|103
|Add three unbreakable blocks at the beginning and every three moves.<br>This ends after three uses.
|- style="background:#fff"
|191
|80
|50
|7,296
|N/A
|Disruption 1: Four Delibird added every 3 moves.<br>Disruption 2: Add barriers to one column every 2 moves.<br>Disruption 2 begins when Delibird has 5,000 HP or less remaining.
|- style="background:#fff"
|192
|81
|51-80
|4,864
|84
|Add three barriers at the beginning and every three moves.<br>This ends after three uses.
|- style="background:#fff"
|193
|82
|81-99
|4,378
|162
|Three barriers added only at the beginning and after three moves.<br>Otherwise, four unbreakable blocks added every four moves.
|- style="background:#fff"
|194
|83
|100+
|9,242
|N/A
|Disruption schedule is the same as Stage ID #191.
|-
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="6" |
|}
The rewards were as follows:
{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Stage<br>level
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Reward
|- style="background:#fff"
|1
|Exp. Points x 1.5
|- style="background:#fff"
|5
|Moves +5
|- style="background:#fff"
|10
|Disruption Delay
|- style="background:#fff"
|15
|Exp. Points x 1.5
|- style="background:#fff"
|20
|Mega Start
|- style="background:#fff"
|30
|Attack Power ↑
|- style="background:#fff"
|40
|Exp. Points x 1.5
|- style="background:#fff"
|50
|Attack Power ↑
|- style="background:#fff"
|60
|Moves +5
|- style="background:#fff"
|70
|Disruption Delay
|- style="background:#fff"
|80
|Mega Start
|- style="background:#fff"
|100
|Complexity -1
|-
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="2" |
|}
|}


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