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MetaByss (TCG)

7,777 bytes added, 20:07, 13 September 2016
|caption={{TCG ID|EX Hidden Legends|Metagross|11}} and {{TCG ID|EX Hidden Legends|Gorebyss|18}}
|cards={{TCG ID|EX Hidden Legends|Metagross|11}}, {{TCG ID|EX Hidden Legends|Gorebyss|18}}, and {{TCG|Double Rainbow Energy}}
'''MetaByss'' was a [[Pokémon Trading Card Game]] {{TCG|deck archetype}} that saw success toward the end of the 2003-2004 season, after the release of {{TCG|EX Hidden Legends}} in June 2004. Its name is a blend of {{TCG ID|EX Hidden Legends|MetaGross|11}} and {{TCG ID|EX Hidden Legends|Gorebyss|18}}, the deck's two main attackers. MetaByss was one of several popular deck archetypes of the era to include Gorebyss, the others being {{TCG|CroByss}}; {{TCG|Jumpluff/Gorebyss}}; and a number of decks focusing on {{TCG|Stage 1 Pokémon|Stage 1}} attackers. <!--If you have information about MetaByss' tournament performance, please include it here!-->

The prime reason {{TCG ID|EX Hidden Legends|Metagross|11}} and {{TCG ID|EX Hidden Legends|Gorebyss|18}} were used in tandem was not for any inherent synergy in their effects, but in their {{TCG|Type|typing}}. Together, they covered each other's {{TCG|Weakness|weaknesses}} and were able to take advantage of the weaknesses of many other attackers of the era. Furthermore, each were capable of abusing {{TCG|Double Rainbow Energy}} to attack faster. As a dual {{TCG|Psychic}}/{{TCG|Metal|Metal-type}}, Metagross attacked for increased damage against popular Pokémon such as {{TCG ID|EX Hidden Legends|Walrein|15}}, {{TCG ID|EX Sandstorm|Gardevoir ex|96}}, and {{TCG ID|EX Hidden Legends|Crobat|3}} (a frequent fixture in other Gorebyss decks). Metagross was weak to {{TCG|Fire}}, which was problematic due to the prevalence of {{TCG ID|EX Ruby and Sapphire|Blaziken|3}} and {{TCG ID|EX Team Magma vs Team Aqua|Blaziken ex|89}} in the metagame, so Gorebyss served to counter Fire-types.

Although the primary goal of the deck was simple (attack as soon and as often as possible with either Metagross or Gorebyss, depending on the matchup), there was no clear-cut path on how to optimally accomplish this. A particular area of contention involved which {{TCG|Beldum}} to use. There were three options: [[Beldum (EX Hidden Legends 28)]], [[Beldum (EX Hidden Legends 29)]], and [[Beldum (EX Hidden Legends 54)]]. The first had a {{TCG|Poké-BODY}}, ''Levitate'', that granted it free retreat if it had any {{TCG|Energy card|Energy}} attached. This was useful both in tandem with a starter Pokémon such as {{TCG ID|EX Sandstorm|Dunsparce|4}} or {{TCG ID|EX Hidden Legends|Jirachi|8}}, as it provides a way to easily retreat Beldum and attack with a preferable Pokémon instead. ''Levitate'' was particularly useful given Metagross's ''Metal Juncture'' {{TCG|Poké-POWER}}, which could be used to move {{TCG|Metal Energy}} used to retreat off of Beldum and onto an attacking Metagross later in the game. The second Beldum, numbered 29, had a Poké-POWER called ''Magnetic Call'' that allowed the user to flip a coin once during his or her turn, and (upon a successful flip) search his or her deck for another Beldum and place it onto the Bench. The third Beldum, numbered 54, had a ''Call For Family'' attack for a cost of {{e|Colorless}}, which

==Key cards==
[[File:DesertShamanSkyridge123.jpg|thumb|right|200px|{{TCG|Desert Shaman}}]]
* '''{{TCG ID|EX Hidden Legends|Metagross|11}}''' - Crobat was one of the deck's two primary attackers, capable of attacking for only one or two Energy.
* '''{{TCG ID|EX Hidden Legends|Gorebyss|18}}''' - Gorebyss served as the deck's other primary attacker, and served as a hard counter to {{TCG ID|EX Team Magma vs Team Aqua|Blaziken ex|89}}.
* '''{{TCG ID|EX Sandstorm|Dunsparce|60}}''' - Dunsparce was the deck's ideal starter Pokémon. With its ''Strike and Run'' attack, Dunsparce could instantly give the player a strong setup; most decks of the time relied on Dunsparce early in the game.
* '''{{TCG|Desert Shaman}}''' - Desert Shaman provided a means for CroByss to downsize the opponent's hand, which was particularly effective in combination with either of Crobat's attacks. Because CroByss was a quick deck that often set up before its opponent, a Desert Shaman early in the game was typically much more disastrous for an opponent than for the Crobyss player.
* '''{{TCG|Double Rainbow Energy}}''' - Double Rainbow Energy provided a way to power up either Crobat's ''Triple Poison'' or Gorebyss's ''Mystic Water'' in only one turn.

==Typical decklist==
{{decklist/entry|4|{{TCG ID|EX Hidden Legends|Crobat|3}}|Grass||Rare Holo}}
{{decklist/entry|3|{{TCG ID|EX Hidden Legends|Golbat|36}}|Grass||Uncommon}}
{{decklist/entry|4|{{TCG ID|EX Hidden Legends|Zubat|83}}|Grass||Common}}
{{decklist/entry|3|{{TCG ID|EX Hidden Legends|Gorebyss|18}}|Water||Rare}}
{{decklist/entry|3|{{TCG ID|EX Hidden Legends|Clamperl|58}}|Water||Common}}
{{decklist/entry|4|{{TCG ID|EX Sandstorm|Dunsparce|60}}|Colorless||Uncommon}}
{{decklist/entry|4|{{TCG|Desert Shaman}}|Supporter||Uncommon}}
{{decklist/entry|4|{{TCG|Steven's Advice}}|Supporter||Uncommon}}
{{decklist/entry|3|{{TCG|Pokémon Reversal}}|Trainer||Uncommon}}
{{decklist/entry|3|{{TCG|Fast Ball}}|Trainer||Uncommon}}
{{decklist/entry|2|{{TCG|Rare Candy}}|Trainer||Uncommon}}
{{decklist/entry|1|{{TCG|Warp Point}}|Trainer||Uncommon}}
{{decklist/entry|3|{{TCG|Desert Ruins}}|Stadium||Uncommon}}
{{decklist/entry|4|{{TCG|Double Rainbow Energy}}|Energy|Rainbow|Rare}}
{{decklist/entry|4|{{TCG|Rainbow Energy}}|Energy|Rainbow|Rare}}
{{decklist/entry|4|{{TCG|Psychic Energy}}|Energy|Psychic|None}}
{{decklist/entry|2|{{TCG|Grass Energy}}|Energy|Grass|None}}
{{decklist/entry|2|{{TCG|Water Energy}}|Energy|Water|None}}

==Possible tech cards==
[[File:DittoSkyridge51.jpg|thumb|left|200px|{{TCG ID|Skyridge|Ditto|51}}]]
''The following cards are often used in CroByss in place of certain cards included in the above list.''
* '''{{TCG ID|EX Hidden Legends|Jirachi|8}}''' - Because CroByss relied so heavily on [[Evolution#In the TCG|Evolutions]], Jirachi could serve as a viable alternative or partner to {{TCG ID|EX Sandstorm|Dunsparce|60}}.
* '''{{TCG ID|EX Hidden Legends|Igglybuff|37}}''' - Igglybuff served a similar purpose, but with the option of retrieving an {{TCG|Energy card}}. Given CroByss's reliance on a variety of different Energy types, this could prove useful.
* '''{{TCG ID|Skyridge|Ditto|51}}''' - Ditto served a number of purposes. Its ''Prismatic Body'' {{TCG|Poké-BODY}} allowed Water Energy and Grass Energy to count as Psychic Energy when applied to the damage output of Gorebyss's ''Mystic Water'' attack. Ditto also served as a powerful attacker in some matchups, hitting {{TCG ID|EX Dragon|Rayquaza ex|97}} (one of the most popular attackers of the era) for Weakness and being able to effectively copy the attack of opposing Gorebyss.
* '''{{TCG|Ancient Tomb}}''' - In areas where the metagame included many {{TCG|Lightning|Lightning-type}} and/or {{TCG|Psychic|Psychic-type}} Pokémon, a CroByss player may want to include Ancient Tomb to negate the weaknesses of Gorebyss and Crobat, respectively.
* '''[[Ancient Technical Machine (EX Hidden Legends 85)|Ancient Technical Machine [Rock]]]''' - Ancient Technical Machine [Rock] was useful against {{TCG|Evolution card|Evolution}}-based decks, particularly those that relied heavily on {{TCG|Rare Candy}}.

==See also==
* [[2004 World Championships (TCG)]]

{{Project TCG notice}}

[[Category:Deck archetypes]]