Strong winds: Difference between revisions

→‎In battle: added Weather Ball's power change
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(→‎In battle: added Weather Ball's power change)
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* Causes the moves {{m|Sunny Day}}, {{m|Rain Dance}}, {{m|Sandstorm}}, and {{m|Hail}} to fail if used. This cannot be subverted even with {{a|Cloud Nine}} or {{a|Air Lock}}.
* Causes the moves {{m|Sunny Day}}, {{m|Rain Dance}}, {{m|Sandstorm}}, and {{m|Hail}} to fail if used. This cannot be subverted even with {{a|Cloud Nine}} or {{a|Air Lock}}.
* Causes the Abilities {{a|Drought}}, {{a|Drizzle}}, {{a|Sand Stream}}, and {{a|Snow Warning}} to fail. This cannot be subverted even with {{a|Cloud Nine}} or {{a|Air Lock}}.
* Causes the Abilities {{a|Drought}}, {{a|Drizzle}}, {{a|Sand Stream}}, and {{a|Snow Warning}} to fail. This cannot be subverted even with {{a|Cloud Nine}} or {{a|Air Lock}}.
* A mysterious air current does not change the type of {{m|Weather Ball}}; as such, it remains a {{type|Normal}} move.
* A mysterious air current doubles the power of {{m|Weather Ball}} without changing its type; as such, it remains a {{type|Normal}} move.


==In other languages==
==In other languages==
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