Mind Reader (move): Difference between revisions

format, wording, category
(format, wording, category)
Line 1: Line 1:
{{MoveInfobox|
{{MoveInfobox
n=170 |
|n=170
name=Mind Reader |
|name=Mind Reader
jname=こころのめ |
|jname=こころのめ
jtrans=Mind's Eye |
|jtrans=Mind's Eye
jtranslit=Kokoro no Me|
|jtranslit=Kokoro no Me
gameimage=Mind Reader.png |
|gameimage=Mind Reader.png
gameimagewidth=300 |
|gameimagewidth=300
type=Normal |
|type=Normal
damagecategory=Status |
|damagecategory=Status
basepp=5 |
|basepp=5
maxpp=8 |
|maxpp=8
power=— |
|power=—
accuracy={{tt|—|100 in Generations II-III}} |
|accuracy={{tt|—|100 in Generations II-III}}
bdesc=??? |
|bdesc=???
gen=II |
|gen=II
category=Smart |
|category=Smart
appeal=3 |
|appeal=3
jam=0 |
|jam=0
cdesc=Temporarily stops the crowd from getting excited. |
|cdesc=Temporarily stops the crowd from getting excited.
appealsc=1 |
|appealsc=1
scdesc=Earn +3 if two Pokémon raise the Voltage in a row. |
|scdesc=Earn +3 if two Pokémon raise the Voltage in a row.
category6=Clever|
|category6=Clever
appeal6=3|
|appeal6=3
jam6=0|
|jam6=0
cdesc6=Causes the user to move earlier on the next turn.|
|cdesc6=Causes the user to move earlier on the next turn.
pokefordex=Mind%20Reader |
|pokefordex=Mind%20Reader
touches=no |
|touches=no
protect=yes |
|protect=yes
magiccoat=no |
|magiccoat=no
snatch=no |
|snatch=no
brightpowder=yes |
|brightpowder=yes
kingsrock=no |
|kingsrock=no
flag7=no |
|flag7=no
flag8=no |
|flag8=no
sound=no |
|sound=no
target=anyadjacent |
|target=anyadjacent
footnotes= }}
|footnotes=
}}
'''Mind Reader''' (Japanese: '''こころのめ''' ''Mind's Eye'') is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation II]].
'''Mind Reader''' (Japanese: '''こころのめ''' ''Mind's Eye'') is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation II]].


Line 43: Line 44:
The next move made by the user of this move against the target will not miss, even if the target uses a {{cat|Moves with a semi-invulnerable turn|move with a semi-invulnerable turn}} like {{m|Fly}}. If the target switches out, the effect of Mind Reader wears off. This can be {{m|Baton Pass}}ed.
The next move made by the user of this move against the target will not miss, even if the target uses a {{cat|Moves with a semi-invulnerable turn|move with a semi-invulnerable turn}} like {{m|Fly}}. If the target switches out, the effect of Mind Reader wears off. This can be {{m|Baton Pass}}ed.


This does not allow the user to bypass {{cat|protection moves}}.
Mind Reader does not allow the user to bypass {{cat|protection moves}}.
 
Mind Reader's accuracy is 100%.


===Generation IV===
===Generation IV===
Mind Reader's accuracy is changed from 100 to being exempt from an accuracy check.
Mind Reader now bypasses {{stat|accuracy}} checks to always hit, unless the opponent is in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move such as {{m|Dig}} or {{m|Fly}}.


==Description==
==Description==
Line 114: Line 117:


==In other generations==
==In other generations==
{{Movegen|
{{Movegen
type=Normal|
|type=Normal
genII=Mind Reader II|
|genII=Mind Reader II
genIII=Mind Reader III|
|genIII=Mind Reader III
genIV=Mind Reader IV|
|genIV=Mind Reader IV
genV=Mind Reader V|
|genV=Mind Reader V
}}
}}


{{Movegen|
{{Movegen
type=Normal|
|type=Normal
PMDRB=Mind Reader PMD RB|
|PMDRB=Mind Reader PMD RB
}}
}}


{{Movegen|
{{Movegen
type=Normal|
|type=Normal
Stad2=Mind Reader Stad2|
|Stad2=Mind Reader Stad2
Colo=Mind Reader Colo|
|Colo=Mind Reader Colo
XD=Mind Reader XD|
|XD=Mind Reader XD
}}
}}


Line 150: Line 153:


{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}
[[Category:Moves that cannot miss]]


[[de:Willensleser]]
[[de:Willensleser]]