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(→In battle: Items can increase stats (X items from the Bag, stuff like Weakness Policy and some Berries as held items)) |
Tiddlywinks (talk | contribs) m (→In battle: Not modifiers, stages) |
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===In battle=== | ===In battle=== | ||
====Generation IV==== | ====Generation IV==== | ||
Simple doubles the effectiveness of stat | Simple doubles the effectiveness of stat stages. For example, if {{m|Defense Curl}} is used, the screen will display that the user's {{stat|Defense}} has increased by one stage and the game will store the user's Defense stage as +1, but the effect of that +1 stage will be equal to the effect of two regular stages and the user's Defense will be doubled during damage calculation. Similarly, if {{m|Tail Whip}} is used on this Pokémon, its Defense stat will fall one stage, but the effect will be treated as two. | ||
The effect of | The effect of stat stages cannot exceed their usual cap. For example, a Pokémon with Simple that has obtained +3 Defense stages will have quadrupled their Defense stat in damage calculation (the usual effect of +6 Defense); they can still continue to use a move like Defense Curl up to three more times to boost their Defense stage to +6, but these three additional stages will have no greater effect during damage calculation. The same applies to -3 Defense. | ||
Because the stage numbers in-game have not changed, a Pokémon that uses {{m|Psych Up}} on a target with Simple only copies the stored (not doubled) stat stages. If a Pokémon uses {{m|Baton Pass}} to switch to a target with Simple, the target's passed stat stages will essentially gain double effect; if a Pokémon with Simple uses Baton Pass to a target without Simple, the target will not obtain any doubled stages. Similarly, if a Pokémon boosts its stats and then acquires Simple through a move like {{m|Skill Swap}}, its pre-existing effective stat changes will be doubled (barring caps) until it loses Simple. | Because the stage numbers in-game have not changed, a Pokémon that uses {{m|Psych Up}} on a target with Simple only copies the stored (not doubled) stat stages. If a Pokémon uses {{m|Baton Pass}} to switch to a target with Simple, the target's passed stat stages will essentially gain double effect; if a Pokémon with Simple uses Baton Pass to a target without Simple, the target will not obtain any doubled stages. Similarly, if a Pokémon boosts its stats and then acquires Simple through a move like {{m|Skill Swap}}, its pre-existing effective stat changes will be doubled (barring caps) until it loses Simple. |