Talk:??? (type): Difference between revisions

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I know I made some moves ???-type in a Gold/Silver ROM hack once years ago, and I don't remember them doing abnormally low amounts of damage, but it's been a while... so I can't say off the top of my head whether they worked normally or not.  I do remember that Conversion 2 would crash the game if you tried to use it after being hit by an ???-type move, since ??? doesn't have any resistances defined for it.  I've never tried it in the 3rd-gen games, though.
I know I made some moves ???-type in a Gold/Silver ROM hack once years ago, and I don't remember them doing abnormally low amounts of damage, but it's been a while... so I can't say off the top of my head whether they worked normally or not.  I do remember that Conversion 2 would crash the game if you tried to use it after being hit by an ???-type move, since ??? doesn't have any resistances defined for it.  I've never tried it in the 3rd-gen games, though.
But anyway... the whole "since ??? type wasn't defined as physical or special, attacks of that type would always do very little damage" thing just doesn't sound likely to me.  It sounds like the kind of thing someone would make up after the fact, not understanding how the old physical/special type system actually worked.  Anyone have a source for this claim?? [[User:FnrrfYgmSchnish|FnrrfYgmSchnish]] ([[User talk:FnrrfYgmSchnish|talk]]) 22:26, 2 December 2013 (UTC)
But anyway... the whole "since ??? type wasn't defined as physical or special, attacks of that type would always do very little damage" thing just doesn't sound likely to me.  It sounds like the kind of thing someone would make up after the fact, not understanding how the old physical/special type system actually worked.  Anyone have a source for this claim?? [[User:FnrrfYgmSchnish|FnrrfYgmSchnish]] ([[User talk:FnrrfYgmSchnish|talk]]) 22:26, 2 December 2013 (UTC)
: While I can't say anything for Gen II, I can confirm that it's true for Gen III, as I've seen the code myself. It's a consequence of the fact that types, rather than moves, are assigned as physical or special. The damage calculator doesn't know whether to assign ???-type moves as physical or special (and thus, which set of offensive and defensive stats to use), and thus doesn't even try, simply returning 1 (not just "minimal" damage, exactly 1).
: While I can't say anything for Gen II, I can confirm that it's true for Gen III, as I've seen the code myself. It's a consequence of the fact that types, rather than moves, are assigned as physical or special. The damage calculator doesn't know whether to assign ???-type moves as physical or special (and thus, which set of offensive and defensive stats to use), and thus doesn't even try, simply returning 1 (not just "minimal" damage, exactly 1).--[[User:Goukazaru|Gou]] ([[User talk:Goukazaru|talk]]) 12:08, 13 August 2016 (UTC)


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