11,872
edits
Nescientist (talk | contribs) (→Damage: I like the new design, but here, we should do that (or remove all mentions of that modifier); idk if the game rounds to 2.64 somehow, or whether it should really just be 8/3 (~2.67)) |
Nescientist (talk | contribs) (→Damage: ...and 2.64 is correct in Gen II) |
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;Examples | ;Examples | ||
* If the attacker is using a [[physical move]] and is at +2 Attack stages while the target is at +1 Defense stage... | * If the attacker is using a [[physical move]] and is at +2 Attack stages while the target is at +1 Defense stage... | ||
** Gen II: a critical hit will not ignore either stat. (Damage with a critical hit will have an 8/ | ** Gen II: a critical hit will not ignore either stat. (Damage with a critical hit will have an 8/3× modifier.) | ||
** Gen III-V: a critical hit will ignore the Defense boost. (Damage with a critical hit will have a 4× modifier.) | ** Gen III-V: a critical hit will ignore the Defense boost. (Damage with a critical hit will have a 4× modifier.) | ||
** Gen VI: a critical hit will ignore the Defense boost. (Damage with a critical hit will have a 3× modifier.) | ** Gen VI: a critical hit will ignore the Defense boost. (Damage with a critical hit will have a 3× modifier.) |