Critical hit: Difference between revisions

→‎Damage: ...and 2.64 is correct in Gen II
(→‎Damage: I like the new design, but here, we should do that (or remove all mentions of that modifier); idk if the game rounds to 2.64 somehow, or whether it should really just be 8/3 (~2.67))
(→‎Damage: ...and 2.64 is correct in Gen II)
Line 44: Line 44:
;Examples
;Examples
* If the attacker is using a [[physical move]] and is at +2 Attack stages while the target is at +1 Defense stage...
* If the attacker is using a [[physical move]] and is at +2 Attack stages while the target is at +1 Defense stage...
** Gen II: a critical hit will not ignore either stat. (Damage with a critical hit will have an 8/3 modifier.)
** Gen II: a critical hit will not ignore either stat. (Damage with a critical hit will have an 8/modifier.)
** Gen III-V: a critical hit will ignore the Defense boost. (Damage with a critical hit will have a 4× modifier.)
** Gen III-V: a critical hit will ignore the Defense boost. (Damage with a critical hit will have a 4× modifier.)
** Gen VI: a critical hit will ignore the Defense boost. (Damage with a critical hit will have a 3× modifier.)
** Gen VI: a critical hit will ignore the Defense boost. (Damage with a critical hit will have a 3× modifier.)