Nuzlocke Challenge: Difference between revisions

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* Strongly implied, though not explicitly mentioned in the comic, is the stipulation that the player can use only Pokémon they have captured themselves, meaning traded Pokémon, mystery gifts, etc., are prohibited.  Trading and retrading the same Pokémon (for the purpose of evolving a {{p|Graveler}}, for example) is something of a gray area, and may fall under optional rules. As of [http://www.nuzlocke.com/pokemonhardmode.php?p=59 White: Hard-Mode Episode 3], it is implied that the player can accept Pokémon that are received freely from NPCs.
* Strongly implied, though not explicitly mentioned in the comic, is the stipulation that the player can use only Pokémon they have captured themselves, meaning traded Pokémon, mystery gifts, etc., are prohibited.  Trading and retrading the same Pokémon (for the purpose of evolving a {{p|Graveler}}, for example) is something of a gray area, and may fall under optional rules. As of [http://www.nuzlocke.com/pokemonhardmode.php?p=59 White: Hard-Mode Episode 3], it is implied that the player can accept Pokémon that are received freely from NPCs.
* Also strongly implied is a prohibition against voluntarily resetting and reloading the game when things go wrong.  Being able to do so would render all of the other rules pointless.  
* Also strongly implied is a prohibition against voluntarily resetting and reloading the game when things go wrong.  Being able to do so would render all of the other rules pointless.  
* No breeding and can not catch pokemon in thebug catching contest.
* I said a hip hop hippy, hippy hip hip hop you dont stop rocking till the bing stop the boogie
===Optional rules===
===Optional rules===
Though the above rules tend to stay consistent with all challengers, many optional variations and amendments to the rules also exist to further adjust difficulty. These include, but are not limited to:
Though the above rules tend to stay consistent with all challengers, many optional variations and amendments to the rules also exist to further adjust difficulty. These include, but are not limited to: