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==In other games== | ==In other games== | ||
===In the Pokémon Mystery Dungeon | ===In the Pokémon Mystery Dungeon series=== | ||
{{main|Damage modification (Mystery Dungeon)}} | {{main|Damage modification (Mystery Dungeon)}} | ||
In the [[Pokémon Mystery Dungeon series]], the type effectiveness chart differs slightly from contemporaneous core series games, with the extent of the differences changing between games. For example, in [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team]], moves that would have 0× effectiveness in the core series deal ½× damage instead. In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time and Explorers of Darkness]], those same moves would deal ¼× damage unless the move has a type advantage against the target's secondary type, in which case it would deal ½× instead. And in [[Pokémon Super Mystery Dungeon]], those moves would have 0× effectiveness like in the core series. | In the [[Pokémon Mystery Dungeon series]], the type effectiveness chart differs slightly from contemporaneous core series games, with the extent of the differences changing between games. For example, in [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team]], moves that would have 0× effectiveness in the core series deal ½× damage instead. In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time and Explorers of Darkness]], those same moves would deal ¼× damage unless the move has a type advantage against the target's secondary type, in which case it would deal ½× instead. And in [[Pokémon Super Mystery Dungeon]], those moves would have 0× effectiveness like in the core series. | ||
===In the Pokémon Rumble | ===In the Pokémon Ranger series=== | ||
{{main|Group}} | |||
In the Pokémon Ranger series, each Pokémon has a group, equivalent to a type in the core series. The effectiveness of [[Poké Assist]]s on [[wild Pokémon]] is dependent on the Pokémon's group. | |||
===In the Pokémon Rumble series=== | |||
In the [[Pokémon Rumble series]], the type effectiveness chart differs somewhat from the equivalent type chart in contemporaneous core series games. Each move that would have 0× effectiveness deals 0.6× damage instead, moves that would be not very effective against one or both of the target's types deal ~0.8× or ~0.7× damage, respectively, and moves that would be super effective against one or both of the target's types deal ~1.2× and ~1.4× damage, respectively. <!--These calculations were only checked in Rumble World.--> | In the [[Pokémon Rumble series]], the type effectiveness chart differs somewhat from the equivalent type chart in contemporaneous core series games. Each move that would have 0× effectiveness deals 0.6× damage instead, moves that would be not very effective against one or both of the target's types deal ~0.8× or ~0.7× damage, respectively, and moves that would be super effective against one or both of the target's types deal ~1.2× and ~1.4× damage, respectively. <!--These calculations were only checked in Rumble World.--> | ||