Talk:List of glitches (Generation VI): Difference between revisions

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The Fainting Status glitch was discovered during an Elite Four battle against Drake in Omega Ruby, my Walrein used Blizzard while holding a Never-Melt-Ice during Hail. The move did an OHKO, and in the last few frames, I noticed that the animation for freezing enveloped the opposing Pokemon for just a few frames. I did not have a capture card nor was I recording with a camera.
== Sky Trainers ==
== Sky Trainers ==


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So not sure if these are glitches so much as maybe delays in rendering. However, in ORAS (not sure about XY) has anyone noticed the glitches in the Pokédex size comparison mode where the horizontal scrolling Pokémon are sometimes a mix between their 2D sprites before they all switch to 3D models? I especially notice some rendering delay when Eevee is selected. Lapras is quick to render but Eevee lags behind despite being smaller (and I assume less hassle to render). Also if you rapidly scroll through the list in a direction for a few seconds, then stop, the sprites go past then circle back to the spot you stopped. again not sure if these can be chalked up to glitches or rendering/hardware related delays. I kinda doubt its hardware related since i  have a New 3DS, but this might be worth investigating on the other systems to judge the rendering factor. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 08:58, 13 May 2016 (UTC)
So not sure if these are glitches so much as maybe delays in rendering. However, in ORAS (not sure about XY) has anyone noticed the glitches in the Pokédex size comparison mode where the horizontal scrolling Pokémon are sometimes a mix between their 2D sprites before they all switch to 3D models? I especially notice some rendering delay when Eevee is selected. Lapras is quick to render but Eevee lags behind despite being smaller (and I assume less hassle to render). Also if you rapidly scroll through the list in a direction for a few seconds, then stop, the sprites go past then circle back to the spot you stopped. again not sure if these can be chalked up to glitches or rendering/hardware related delays. I kinda doubt its hardware related since i  have a New 3DS, but this might be worth investigating on the other systems to judge the rendering factor. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 08:58, 13 May 2016 (UTC)
:Models will be more resource-instensive than sprites. The game appears to always have sprites loaded but only loads the models for the Pokemon that it needs/will need immediately. There's nothing particularly problematic (glitch-y) about it. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 08:01, 14 May 2016 (UTC)
:Models will be more resource-instensive than sprites. The game appears to always have sprites loaded but only loads the models for the Pokemon that it needs/will need immediately. There's nothing particularly problematic (glitch-y) about it. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 08:01, 14 May 2016 (UTC)
==Fainting glitch==
The Fainting Status glitch was discovered during an Elite Four battle against Drake in Omega Ruby, my Walrein used Blizzard while holding a Never-Melt-Ice during Hail. The move did an OHKO, and in the last few frames, I noticed that the animation for freezing enveloped the opposing Pokemon for just a few frames. I did not have a capture card nor was I recording with a camera. {{unsigned|Chuckwoodjohn}}