Glitch Pokémon: Difference between revisions

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Some glitch Pokémon have partially defined characteristics, such as "[[MissingNo.]]" or "{{?|10}}". Another example of this is the learn-set data for a [[Generation IV]] {{pkmn|Egg}}, where it learns {{m|Splash}} as a starting move, likely to prevent the game from [[Game freeze|crashing]] due to an [[list of glitch moves|invalid move]] being used.
Some glitch Pokémon have partially defined characteristics, such as "[[MissingNo.]]" or "{{?|10}}". Another example of this is the learn-set data for a [[Generation IV]] {{pkmn|Egg}}, where it learns {{m|Splash}} as a starting move, likely to prevent the game from [[Game freeze|crashing]] due to an [[list of glitch moves|invalid move]] being used.


In [[Generation I]], some glitch Pokémon may freeze the game if sent out on the opponent's side, depending on their Pokédex number and the version used, and glitch Pokémon with index numbers greater than 199 will usually bring up [[glitch Trainer]]s if encountered directly in the wild. These glitch Pokémon cannot be obtained via a wild battle, and must be obtained using a different glitch from the {{DL|Mew glitch|Ditto glitch}} or [[old man glitch]], such as [[evolution]] from another glitch Pokémon, trading an equivalent [[index number]] glitch Pokémon to another version, or by executing the [[Time Capsule exploit]].
In [[Generation I]], a few glitch Pokémon are hazardous to the game, some glitch Pokémon may freeze the game if sent out on the opponent's side, and a few may even corrupt save data, depending on their Pokédex number and the version used. Note that glitch Pokémon with index numbers greater than 199 will usually bring up [[glitch Trainer]]s if encountered directly in the wild. These glitch Pokémon cannot be obtained via a wild battle, and must be obtained using a different glitch from the {{DL|Mew glitch|Ditto glitch}} or [[old man glitch]], such as [[evolution]] from another glitch Pokémon, trading an equivalent [[index number]] glitch Pokémon to another version, or by executing the [[Time Capsule exploit]].


Additionally, catching certain obtainable glitch Pokémon in Generation I may cause endless [[Pokédex]] data to appear. To avoid this, the player must have activated a specific flag, if this is a [[Glitch Pokémon family|hybrid glitch Pokémon]], the flag is activated by either seeing a specific Pokémon or owning a specific Pokémon. Specific glitches (like the {{m|Super Glitch}} move or the [[ZZAZZ glitch]]) may cause the saved file to be corrupted or erased.
Conversely, in later generations, Glitch Pokémon are usually not hazardous, and generally only exist to fill empty space. The exception to this rule is the [[Bad Egg]], which was added to the game to deter cheaters. Also, unlike the Generation I glitch Pokémon, which could be fought and captured using simple glitches, later Generation glitch Pokémon can generally only be seen by [[cheating]].
 
Additionally, catching certain obtainable glitch Pokémon in Generation I may cause endless garbage [[Pokédex]] data to appear. To avoid this, the player must have activated a specific flag, if this is a [[Glitch Pokémon family|hybrid glitch Pokémon]], the flag is activated by either seeing a specific Pokémon or owning a specific Pokémon. Specific glitches (like the {{m|Super Glitch}} move or the [[ZZAZZ glitch]]) may cause the saved file to be corrupted or erased.


==Glitch Pokémon==
==Glitch Pokémon==
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*** The reason for any Japanese text in an English game can be seen [[List of Japanese characters in the international Generation I and II games|here]].
*** The reason for any Japanese text in an English game can be seen [[List of Japanese characters in the international Generation I and II games|here]].
* 23' 0"/880.6 lbs. are the most common height and weight values for {{v2|Red and Blue|s}} glitch Pokémon, and  23' 2"/1031.6 lbs. for {{v2|Yellow}}. It is unknown as to why any glitch Pokémon have the same values, however.
* 23' 0"/880.6 lbs. are the most common height and weight values for {{v2|Red and Blue|s}} glitch Pokémon, and  23' 2"/1031.6 lbs. for {{v2|Yellow}}. It is unknown as to why any glitch Pokémon have the same values, however.
* Some glitch Pokémon have four or more evolutionary stages.
* Some glitch Pokémon have four or more evolutionary stages, more than any valid Pokémon.
* Encountering a [[MissingNo.]] or most other glitch Pokémon will cause the screen to go blank for a delayed amount of time before the battle begins.
* Encountering a [[MissingNo.]], or a few other glitch Pokémon, will cause the screen to go blank for a delayed amount of time before the battle begins.
** The same also occurs when they are sent out in battle, but the game will buffer on the battle screen rather than a black screen.
** The same also occurs when they are sent out in battle, but the game will buffer on the battle screen rather than a black screen.
** [[Glitch screen]]s also appear while the game is waiting to send the Pokémon out.
** [[Glitch screen]]s also sometimes appear while the game is waiting to send the Pokémon out.


==References==
==References==
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