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Some glitch Pokémon have partially defined characteristics, such as "[[MissingNo.]]" or "{{?|10}}". Another example of this is the learn-set data for a [[Generation IV]] {{pkmn|Egg}}, where it learns {{m|Splash}} as a starting move, likely to prevent the game from [[Game freeze|crashing]] due to an [[list of glitch moves|invalid move]] being used. | Some glitch Pokémon have partially defined characteristics, such as "[[MissingNo.]]" or "{{?|10}}". Another example of this is the learn-set data for a [[Generation IV]] {{pkmn|Egg}}, where it learns {{m|Splash}} as a starting move, likely to prevent the game from [[Game freeze|crashing]] due to an [[list of glitch moves|invalid move]] being used. | ||
In [[Generation I]], some glitch Pokémon may freeze the game if sent out on the opponent's side, depending on their Pokédex number and the version used | In [[Generation I]], a few glitch Pokémon are hazardous to the game, some glitch Pokémon may freeze the game if sent out on the opponent's side, and a few may even corrupt save data, depending on their Pokédex number and the version used. Note that glitch Pokémon with index numbers greater than 199 will usually bring up [[glitch Trainer]]s if encountered directly in the wild. These glitch Pokémon cannot be obtained via a wild battle, and must be obtained using a different glitch from the {{DL|Mew glitch|Ditto glitch}} or [[old man glitch]], such as [[evolution]] from another glitch Pokémon, trading an equivalent [[index number]] glitch Pokémon to another version, or by executing the [[Time Capsule exploit]]. | ||
Additionally, catching certain obtainable glitch Pokémon in Generation I may cause endless [[Pokédex]] data to appear. To avoid this, the player must have activated a specific flag, if this is a [[Glitch Pokémon family|hybrid glitch Pokémon]], the flag is activated by either seeing a specific Pokémon or owning a specific Pokémon. Specific glitches (like the {{m|Super Glitch}} move or the [[ZZAZZ glitch]]) may cause the saved file to be corrupted or erased. | Conversely, in later generations, Glitch Pokémon are usually not hazardous, and generally only exist to fill empty space. The exception to this rule is the [[Bad Egg]], which was added to the game to deter cheaters. Also, unlike the Generation I glitch Pokémon, which could be fought and captured using simple glitches, later Generation glitch Pokémon can generally only be seen by [[cheating]]. | ||
Additionally, catching certain obtainable glitch Pokémon in Generation I may cause endless garbage [[Pokédex]] data to appear. To avoid this, the player must have activated a specific flag, if this is a [[Glitch Pokémon family|hybrid glitch Pokémon]], the flag is activated by either seeing a specific Pokémon or owning a specific Pokémon. Specific glitches (like the {{m|Super Glitch}} move or the [[ZZAZZ glitch]]) may cause the saved file to be corrupted or erased. | |||
==Glitch Pokémon== | ==Glitch Pokémon== | ||
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*** The reason for any Japanese text in an English game can be seen [[List of Japanese characters in the international Generation I and II games|here]]. | *** The reason for any Japanese text in an English game can be seen [[List of Japanese characters in the international Generation I and II games|here]]. | ||
* 23' 0"/880.6 lbs. are the most common height and weight values for {{v2|Red and Blue|s}} glitch Pokémon, and 23' 2"/1031.6 lbs. for {{v2|Yellow}}. It is unknown as to why any glitch Pokémon have the same values, however. | * 23' 0"/880.6 lbs. are the most common height and weight values for {{v2|Red and Blue|s}} glitch Pokémon, and 23' 2"/1031.6 lbs. for {{v2|Yellow}}. It is unknown as to why any glitch Pokémon have the same values, however. | ||
* Some glitch Pokémon have four or more evolutionary stages. | * Some glitch Pokémon have four or more evolutionary stages, more than any valid Pokémon. | ||
* Encountering a [[MissingNo.]] or | * Encountering a [[MissingNo.]], or a few other glitch Pokémon, will cause the screen to go blank for a delayed amount of time before the battle begins. | ||
** The same also occurs when they are sent out in battle, but the game will buffer on the battle screen rather than a black screen. | ** The same also occurs when they are sent out in battle, but the game will buffer on the battle screen rather than a black screen. | ||
** [[Glitch screen]]s also appear while the game is waiting to send the Pokémon out. | ** [[Glitch screen]]s also sometimes appear while the game is waiting to send the Pokémon out. | ||
==References== | ==References== |
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