Violet Gym: Difference between revisions

No change in size ,  7 June 2016
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→‎Generation II: changing "by" to "in"
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{{sign|RBY|footer}}
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In [[Generation II]], the Gym structure was very basic. It was very similar to [[Pewter Gym]] by layout, a pathway leading directly to the Gym Leader with two Trainers obscuring the way. The path is held on some sort of raised platform, with a seemingly bottomless pit left and right of the path. The path creates an "S" shape as it winds around toward the Gym Leader. At the tips of the "S" there are two Trainers that are both unavoidable. At the end stands Falkner, who will battle any challengers of the Gym. After Falkner is defeated, he will give the player the {{badge|Zephyr}}, which allows the use of {{m|Flash}} outside of battle, as well as {{TM|31|Mud-Slap}}.
In [[Generation II]], the Gym structure was very basic. It was very similar to [[Pewter Gym]] in layout, a pathway leading directly to the Gym Leader with two Trainers obscuring the way. The path is held on some sort of raised platform, with a seemingly bottomless pit left and right of the path. The path creates an "S" shape as it winds around toward the Gym Leader. At the tips of the "S" there are two Trainers that are both unavoidable. At the end stands Falkner, who will battle any challengers of the Gym. After Falkner is defeated, he will give the player the {{badge|Zephyr}}, which allows the use of {{m|Flash}} outside of battle, as well as {{TM|31|Mud-Slap}}.
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