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Vs. Seeker

23 bytes removed, 15:27, 26 May 2016
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Locations and uses of the Vs. Seeker: Decided to word that statement a bit better for clarity. The only other thing I could possibly do is cite an example, but that would clutter up the page...
[[File:Vs Seeker obtain.png|thumb|250px|Explaining the use of the Vs. Seeker]]
===All games===
When used, the Vs. Seeker sends out a signal that allows [[Pokémon Trainer]]s to find other Trainers who want a rematch. This signal affects all Trainers that are within the player's view. Once used, the device cannot be used again until it is charged. The player does this by walking a total of 100 steps. The effect on the Trainers wears off either when they have been battled, when the player leaves the [[route]], or when the player walks 100 steps within the route. If the player attempts to use the Vs. Seeker when it is not fully charged, the player will be told how many steps remain for it to function. It should be noted that after using the Vs. Seeker, some Trainers may have higher-leveled Pokémon than the last battle, and their Pokémon may even have evolved. DependingThis onusually thehappens trainer,when thiscertain mayevents onlyrelative happen afterto the playeropponent reachestrainer's alocation certainhave point in their gamehappened, such as the player beating the region's [[Gym Leader]] of the region (or the next region over), or even beating the [[Elite Four]]. The Vs. Seeker is also unable to be used in buildings or caves, even where previously battled Trainers are present.
 
===Generation III===