Primal Clash Player's Guide (TCG): Difference between revisions

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<i>The Primal Reversion Pokémon are truly on par with the Mega Evolution Pokémon in this set, and the Hoenn region's legacy of powerful, ancient Pokémon remains strong. With fully a dozen Pokémon-EX, the ''XY–Primal Clash'' expansion is not just big in card count—it's got huge weight to throw around!</i>
<i>The Primal Reversion Pokémon are truly on par with the Mega Evolution Pokémon in this set, and the Hoenn region's legacy of powerful, ancient Pokémon remains strong. With fully a dozen Pokémon-EX, the ''XY–Primal Clash'' expansion is not just big in card count—it's got huge weight to throw around!</i>


====Primal Groudon-EX (86/160 and 151/160) and Groudon-EX (85/160 and 150/160)====
====[[Primal Groudon-EX (Primal Clash 86)|Primal Groudon-EX (86/160 and 151/160)]] and [[Groudon-EX (Primal Clash 85)|Groudon-EX (85/160 and 150/160)]]====
<i>One of the two keystone cards in ''XY—Primal Clash'' is Primal Groudon-EX, with 240 HP and the awesome Gaia Volcano attack. It costs {{e|Fighting}}{{e|Fighting}}{{e|Fighting}}{{e|Colorless}} and does 100 damage normally—or, if there's a Stadium card, it does double that damage and discards the Stadium card. Better yet, Primal Groudon-EX has one of the new Ancient Traits (more on that later): Ω Barrier, which makes it nearly immune to effects of your opponent's Trainer cards.
<i>One of the two keystone cards in ''XY—Primal Clash'' is Primal Groudon-EX, with 240 HP and the awesome Gaia Volcano attack. It costs {{e|Fighting}}{{e|Fighting}}{{e|Fighting}}{{e|Colorless}} and does 100 damage normally—or, if there's a Stadium card, it does double that damage and discards the Stadium card. Better yet, Primal Groudon-EX has one of the new Ancient Traits (more on that later): Ω Barrier, which makes it nearly immune to effects of your opponent's Trainer cards.


The regular version of Groudon-EX is just as great, with 180 HP, a Rip Claw attack for 30 damage that can discard an Energy from your opponent's Active Pokémon, and a Massive Rend attack for {{e|Fighting}}{{e|Fighting}}{{e|Fighting}}{{e|Colorless}} that delivers 130 damage. If there's no Stadium card in play, that's an even bigger hit than Primal Groudon-EX can deliver for the same Energy Cost!</i>
The regular version of Groudon-EX is just as great, with 180 HP, a Rip Claw attack for 30 damage that can discard an Energy from your opponent's Active Pokémon, and a Massive Rend attack for {{e|Fighting}}{{e|Fighting}}{{e|Fighting}}{{e|Colorless}} that delivers 130 damage. If there's no Stadium card in play, that's an even bigger hit than Primal Groudon-EX can deliver for the same Energy Cost!</i>


====Primal Kyogre-EX (55/160 and 149/160) and Kyogre-EX (54/160 and 148/160)====
====[[Primal Kyogre-EX (Primal Clash 55)|Primal Kyogre-EX (55/160 and 149/160)]] and [[Kyogre-EX (Primal Clash 54)|Kyogre-EX (54/160 and 148/160)]]====
<i>The other headliner card of the XY—Primal Clash expansion is, of course, Primal Kyogre-EX, with both a full-art version and a regular version. Like Primal Groudon-EX, this card has an Ancient Trait: α Growth, which lets you attach two Energy cards at a time to Primal Kyogre-EX and works quite well with its Tidal Storm attack. It costs {{e|Water}}{{e|Water}}{{e|Water}}{{e|Colorless}} and requires you to move 2 Energy from Primal Kyogre-EX to a Benched Pokémon, it does 150 damage to your opponent's Active Pokémon, and it does 30 damage to each of your opponent's Benched Pokémon-EX. If your opponent is playing with lots of Pokémon-EX, you can send a tidal wave of damage crashing over the entire team!
<i>The other headliner card of the XY—Primal Clash expansion is, of course, Primal Kyogre-EX, with both a full-art version and a regular version. Like Primal Groudon-EX, this card has an Ancient Trait: α Growth, which lets you attach two Energy cards at a time to Primal Kyogre-EX and works quite well with its Tidal Storm attack. It costs {{e|Water}}{{e|Water}}{{e|Water}}{{e|Colorless}} and requires you to move 2 Energy from Primal Kyogre-EX to a Benched Pokémon, it does 150 damage to your opponent's Active Pokémon, and it does 30 damage to each of your opponent's Benched Pokémon-EX. If your opponent is playing with lots of Pokémon-EX, you can send a tidal wave of damage crashing over the entire team!


The regular version of Kygore-EX has a great 180 HP and a Water Pulse attack for 30 that also leaves the opposing Pokémon Asleep, and a Giant Whirlpool attack for 140 that also returns 2 {{e|Water}} Energy from Kyogre-EX to your hand.</i>
The regular version of Kygore-EX has a great 180 HP and a Water Pulse attack for 30 that also leaves the opposing Pokémon Asleep, and a Giant Whirlpool attack for 140 that also returns 2 {{e|Water}} Energy from Kyogre-EX to your hand.</i>


====Aggron-EX (93/160 and 153/160) and Mega Aggron-EX (94/160 and 154/160)====
====[[Aggron-EX (Primal Clash 93)|Aggron-EX (93/160 and 153/160)]] and [[M Aggron-EX (Primal Clash 94)|Mega Aggron-EX (94/160 and 154/160)]]====
<i>The regular Aggron-EX has Steel Headbutt for {{e|Metal}}{{e|Colorless}}{{e|Colorless}} that does 50 damage, or 80 with a successful coin flip. Raging Hammer requires {{e|Metal}}{{e|Metal}}{{e|Colorless}}{{e|Colorless}} but delivers a base 60 damage, plus 10 more for every damage counter on Aggron-EX.
<i>The regular Aggron-EX has Steel Headbutt for {{e|Metal}}{{e|Colorless}}{{e|Colorless}} that does 50 damage, or 80 with a successful coin flip. Raging Hammer requires {{e|Metal}}{{e|Metal}}{{e|Colorless}}{{e|Colorless}} but delivers a base 60 damage, plus 10 more for every damage counter on Aggron-EX.


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Mega Aggron-EX and Aggron-EX are both pretty great on offense. You might say that spawn big aggro.</i>
Mega Aggron-EX and Aggron-EX are both pretty great on offense. You might say that spawn big aggro.</i>


====Gardevoir-EX (105/160 and 155/160) and Mega Gardevoir-EX (106/160 and 156/160)====
====[[Gardevoir-EX (Primal Clash 105)|Gardevoir-EX (105/160 and 155/160)]] and [[M Gardevoir-EX (Primal Clash 106)|Mega Gardevoir-EX (106/160 and 156/160)]]====
<i>Mega Gardevoir-EX has 210 HP and a Brilliant Arrow attack that does 30 damage times the amount of {{e|Fairy}} Energy attached to all of your Pokémon. The only upper limit to the damage is how many {{e|Fairy}} Energy cards are in your deck!
<i>Mega Gardevoir-EX has 210 HP and a Brilliant Arrow attack that does 30 damage times the amount of {{e|Fairy}} Energy attached to all of your Pokémon. The only upper limit to the damage is how many {{e|Fairy}} Energy cards are in your deck!


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====α Growth====
====α Growth====
<i>The α Growth (that's "Alpha Growth" with a special letter) Ancient Trait is about speed. Pokémon with this Ancient Trait can power up twice as fast as usual. You'll find this trait on Swampert (36/160), Whiscash (41/160), Gorebyss (52/160), Primal Kyogre-EX (55/160 and 149/160), and Kingdra (108/160).</i>
<i>The α Growth (that's "Alpha Growth" with a special letter) Ancient Trait is about speed. Pokémon with this Ancient Trait can power up twice as fast as usual. You'll find this trait on [[Swampert (Primal Clash 36)|Swampert (36/160)]], [[Whiscash (Primal Clash 41)|Whiscash (41/160)]], [[Gorebyss (Primal Clash 52)|Gorebyss (52/160)]], [[Primal Kyogre-EX (Primal Clash 55)|Primal Kyogre-EX (55/160 and 149/160)]], and [[Kingdra (Primal Clash 108)|Kingdra (108/160)]].</i>


====α Recovery====
====α Recovery====
<i>Whenever a Pokémon with this Ancient Trait is healed, you double the amount healed. It works great with Trainer Cards like Potion, or with healing Abilities. You'll find this on Ludicolo (37/160), Eelektrik (64/160), Tentacool (71/160), Azumarill (104/160), and even little Bidoof (117/160).</i>
<i>Whenever a Pokémon with this Ancient Trait is healed, you double the amount healed. It works great with Trainer Cards like Potion, or with healing Abilities. You'll find this on Ludicolo (37/160), [[Eelektrik (Primal Clash 64)|Eelektrik (64/160)]], [[Tentacool (Primal Clash 71)|Tentacool (71/160)]], [[Azumarill (Primal Clash 104)|Azumarill (104/160)]], and even little [[Bidoof (Primal Clash 117)|Bidoof (117/160)]].</i>


====Ω Barrage====
====Ω Barrage====
<i>Attacking two times a turn is a great way to overwhelm your opponent, and that's exactly what this Ancient Trait lets you do. If the first attack Knocks Out an opposing Pokémon, you get to attack again as soon as your opponent chooses a new Active Pokémon! Check it out on Torchic (26/160), Nidoqueen (69/160), Medicham (81/160), Excadrill (97/160), and yes the surprisingly quick Bunnelby (121/160)!</i>
<i>Attacking two times a turn is a great way to overwhelm your opponent, and that's exactly what this Ancient Trait lets you do. If the first attack Knocks Out an opposing Pokémon, you get to attack again as soon as your opponent chooses a new Active Pokémon! Check it out on [[Torchic (Primal Clash 26)|Torchic (26/160)]], [[Nidoqueen (Primal Clash 69)|Nidoqueen (69/160)]], [[Medicham (Primal Clash 81)|Medicham (81/160)]], [[Excadrill (Primal Clash 97)|Excadrill (97/160)]], and yes the surprisingly quick [[Bunnelby (Primal Clash 121)|Bunnelby (121/160)]]!</i>


====Ω Barrier====
====Ω Barrier====
<i>Do you hate Pokémon Catcher, or Enhanced Hammer, or other Trainer cards that put your Pokémon in a tough spot? Well, Ω Barrier prevents exactly that situation. All effects are ignored by this Pokémon. Sceptile (9/160), Magcargo (24/160), Electrike (60/160), Rhyperior (77/160), and Primal Groudon-EX (86/160 and 151/160) all have this Ancient Trait.</i>
<i>Do you hate Pokémon Catcher, or Enhanced Hammer, or other Trainer cards that put your Pokémon in a tough spot? Well, Ω Barrier prevents exactly that situation. All effects are ignored by this Pokémon. [[Sceptile (Primal Clash 9)|Sceptile (9/160)]], [[Magcargo (Primal Clash 24)|Magcargo (24/160)]], [[Electrike (Primal Clash 60)|Electrike (60/160)]], [[Rhyperior (Primal Clash 77)|Rhyperior (77/160)]], and [[Primal Groudon-EX (Primal Clash 86)|Primal Groudon-EX (86/160 and 151/160)]] all have this Ancient Trait.</i>


===Last Card Tricks===
===Last Card Tricks===
<i>Stomping colossal Pokémon aren't the only thing XY—Primal Clash has to offer—there are also some great catch-up cards and Trainer tricks to check out. The most interesting of these might be the Trainer cards with the "last card" mechanic. They're all power effects, but you can play each one only when it's the last card in your hand!</i>
<i>Stomping colossal Pokémon aren't the only thing XY—Primal Clash has to offer—there are also some great catch-up cards and Trainer tricks to check out. The most interesting of these might be the Trainer cards with the "last card" mechanic. They're all power effects, but you can play each one only when it's the last card in your hand!</i>


====Archie's Ace in the Hole (124/160 and 157/160)====
====[[Archie's Ace in the Hole (Primal Clash 124)|Archie's Ace in the Hole (124/160 and 157/160)]]====
<i>Archie works wonders for {{e|Water}} decks, grabbing a {{e|Water}} Pokémon from your discard pile and putting it on your Bench (and note that Kyogre is a Water type!), and also letting you draw 5 more cards. That sort of swing can bring you back from the brink of defeat and put you on the road to victory. Also: notice how a certain Key Stone is visible in the art for one version of this card, but not the other? Sneaky artists!</i>
<i>Archie works wonders for {{e|Water}} decks, grabbing a {{e|Water}} Pokémon from your discard pile and putting it on your Bench (and note that Kyogre is a Water type!), and also letting you draw 5 more cards. That sort of swing can bring you back from the brink of defeat and put you on the road to victory. Also: notice how a certain Key Stone is visible in the art for one version of this card, but not the other? Sneaky artists!</i>


====Maxie's Hidden Ball Trick (133/160 and 158/160)====
====[[Maxie's Hidden Ball Trick (Primal Clash 133)|Maxie's Hidden Ball Trick (133/160 and 158/160)]]====
<i>Same story as Archie's Ace in the Hole, but you grab a {{e|Fighting}} Pokémon from your discard pile to put on the Bench. Any {{e|Fighting}} Pokémon, like, oh, Primal Groudon-EX. Straight to your Bench—without triggering the Primal Reversion rule. Game over? Could be!</i>
<i>Same story as Archie's Ace in the Hole, but you grab a {{e|Fighting}} Pokémon from your discard pile to put on the Bench. Any {{e|Fighting}} Pokémon, like, oh, Primal Groudon-EX. Straight to your Bench—without triggering the Primal Reversion rule. Game over? Could be!</i>


===Dangerous Levels of Pokémon-EX Detected===
===Dangerous Levels of Pokémon-EX Detected===
<i>There are a record-breaking 12 Pokémon-EX in the XY—Primal Clash expansion—two Mega Evolution Pokémon-EX, two Primal Reversion Pokémon-EX, and eight regular Pokémon-EX. They all feature lush art for everything from the Metal types to the Grass types! Here are the ones we haven't already covered:</i>
<i>There are a record-breaking 12 Pokémon-EX in the XY—Primal Clash expansion—two Mega Evolution Pokémon-EX, two Primal Reversion Pokémon-EX, and eight regular Pokémon-EX. They all feature lush art for everything from the Metal types to the Grass types! Here are the ones we haven't already covered:</i>
====Trevenant-EX (19/160 and 145/160)====
====[[Trevenant-EX (Primal Clash 19)|Trevenant-EX (19/160 and 145/160)]]====
<i>The Dark Forest attack for just {{e|Grass}} puts 20 damage down and keeps your opponent from retreating next turn. Wood Blast for {{e|Colorless}}{{e|Colorless}}{{e|Colorless}} does 50 damage to start with, which seems so-so for a Pokémon-EX—but the attack does 20 more damage for every {{e|Grass}} Energy attached. With three, that attack hammers the opposing Pokémon for 110 damage!</i>
<i>The Dark Forest attack for just {{e|Grass}} puts 20 damage down and keeps your opponent from retreating next turn. Wood Blast for {{e|Colorless}}{{e|Colorless}}{{e|Colorless}} does 50 damage to start with, which seems so-so for a Pokémon-EX—but the attack does 20 more damage for every {{e|Grass}} Energy attached. With three, that attack hammers the opposing Pokémon for 110 damage!</i>


====Camerupt-EX (29/160 and 146/160)====
====[[Camerupt-EX (Primal Clash 29)|Camerupt-EX (29/160 and 146/160)]]====
<i>Tumbling Attack does 30 damage, plus 30 more on a coin flip. Explosive Jet is the real story, though! For {{e|Fire}}{{e|Fire}}{{e|Colorless}}{{e|Colorless}}, you can discard as many {{e|Fire}} Energy from any of your Pokémon as you like, and the attack does 50 damage for each one! This Pokémon combines really well with Blacksmith (XY—Flashfire, 88/106), which lets you fish {{e|Fire}} Energy out of your discard pile. OK, every Fire type is a great combo with Blacksmith, but this one especially so!</i>
<i>Tumbling Attack does 30 damage, plus 30 more on a coin flip. Explosive Jet is the real story, though! For {{e|Fire}}{{e|Fire}}{{e|Colorless}}{{e|Colorless}}, you can discard as many {{e|Fire}} Energy from any of your Pokémon as you like, and the attack does 50 damage for each one! This Pokémon combines really well with Blacksmith (XY—Flashfire, 88/106), which lets you fish {{e|Fire}} Energy out of your discard pile. OK, every Fire type is a great combo with Blacksmith, but this one especially so!</i>


====Wailord-EX (38/160 and 147/160)====
====[[Wailord-EX (Primal Clash 38)|Wailord-EX (38/160 and 147/160)]]====
<i>The Water Veil Ability makes Wailord-EX tough to stop: whenever you attach an Energy to Wailord-EX, you remove all Special Conditions from it. Which is good, because its High Breaching attack requires a LOT of Energy: {{e|Water}}{{e|Water}}{{e|Water}}{{e|Water}}{{e|Water}}. That attack does 120, and afterward Wailord-EX is Asleep—but Water Veil ensures that as long as you have more Energy, it will be ready to attack next turn!</i>
<i>The Water Veil Ability makes Wailord-EX tough to stop: whenever you attach an Energy to Wailord-EX, you remove all Special Conditions from it. Which is good, because its High Breaching attack requires a LOT of Energy: {{e|Water}}{{e|Water}}{{e|Water}}{{e|Water}}{{e|Water}}. That attack does 120, and afterward Wailord-EX is Asleep—but Water Veil ensures that as long as you have more Energy, it will be ready to attack next turn!</i>


====Sharpedo-EX (91/160 and 152/160)====
====[[Sharpedo-EX (Primal Clash 91)|Sharpedo-EX (91/160 and 152/160)]]====
<i>Some Pokémon are all teeth, and this is a prime example. With 170 HP, it's not the biggest Pokémon-EX around, but it sure is mean. The Hunt attack for just {{e|Darkness}}{{e|Colorless}} switches one of your opponent's Benched Pokémon into the Active spot and does 30 damage to it. Hunt is a nice way to keep your opponent's best Pokémon out of the fight, but the Jagged Fang for {{e|Darkness}}{{e|Darkness}}{{e|Colorless}} does 100 damage and discards an Energy from both Sharpedo-EX and the opposing Pokémon. Yowch!</i>
<i>Some Pokémon are all teeth, and this is a prime example. With 170 HP, it's not the biggest Pokémon-EX around, but it sure is mean. The Hunt attack for just {{e|Darkness}}{{e|Colorless}} switches one of your opponent's Benched Pokémon into the Active spot and does 30 damage to it. Hunt is a nice way to keep your opponent's best Pokémon out of the fight, but the Jagged Fang for {{e|Darkness}}{{e|Darkness}}{{e|Colorless}} does 100 damage and discards an Energy from both Sharpedo-EX and the opposing Pokémon. Yowch!</i>


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<i>With Groudon and other Pokémon taking advantage of Stadiums in play (or smashing them flat, in some cases), it's worth seeing what new arenas are out there. The XY—Primal Clash expansion offers 4 new proving grounds for your Pokémon battles!</i>
<i>With Groudon and other Pokémon taking advantage of Stadiums in play (or smashing them flat, in some cases), it's worth seeing what new arenas are out there. The XY—Primal Clash expansion offers 4 new proving grounds for your Pokémon battles!</i>


====Shield Energy (143/160)====
====[[Shield Energy (Primal Clash 143)|Shield Energy (143/160)]]====
<i>This one's for the {{e|Metal}} Pokémon, and addition to providing {{e|Metal}} Energy, it subtracts 10 damage from every attack. Better still, this adds up if you have multiple Shield Energy attached. A Pokémon with 3 Shield Energy subtracts 30 damage from attacks!</i>
<i>This one's for the {{e|Metal}} Pokémon, and addition to providing {{e|Metal}} Energy, it subtracts 10 damage from every attack. Better still, this adds up if you have multiple Shield Energy attached. A Pokémon with 3 Shield Energy subtracts 30 damage from attacks!</i>


====Wonder Energy (144/160)====
====[[Wonder Energy (Primal Clash 144)|Wonder Energy (144/160)]]====
<i>Fairy-type Pokémon live by their own rules, and they seem to do amazing things. Wonder Energy definitely makes that happen, as a Pokémon with Wonder Energy attached does not suffer any addition effects from your opponent's attacks. Special Conditions, switching around, being prevented from attacking or retreating—none of those apply, and that's great news. (They still take damage, though!) Naturally, this Energy does not work for any other type of Pokémon, just the Fairy types!</i>
<i>Fairy-type Pokémon live by their own rules, and they seem to do amazing things. Wonder Energy definitely makes that happen, as a Pokémon with Wonder Energy attached does not suffer any addition effects from your opponent's attacks. Special Conditions, switching around, being prevented from attacking or retreating—none of those apply, and that's great news. (They still take damage, though!) Naturally, this Energy does not work for any other type of Pokémon, just the Fairy types!</i>


====Rough Seas (137/160)====
====[[Rough Seas (Primal Clash 137)|Rough Seas (137/160)]]====
<i>This stadium makes it easy to heal your Pokémon, as once each turn you can heal 30 damage from each and every one of your {{e|Water}} and {{e|Lightning}} Pokémon. If any of those Pokémon has the α Recovery Ancient Trait, it gets healed for 60 damage every turn!</i>
<i>This stadium makes it easy to heal your Pokémon, as once each turn you can heal 30 damage from each and every one of your {{e|Water}} and {{e|Lightning}} Pokémon. If any of those Pokémon has the α Recovery Ancient Trait, it gets healed for 60 damage every turn!</i>


====Scorched Earth (138/160)====
====[[Scorched Earth (Primal Clash 138)|Scorched Earth (138/160)]]====
<i>Once per turn, you can discard a {{e|Fire}} or {{e|Fighting}} Energy from your hand to draw 2 cards. That's nice to have in a deck that burns through cards as quickly as {{e|Fire}} and {{e|Fighting}} decks sometimes do—but will you regret pitching that Energy later on?</i>
<i>Once per turn, you can discard a {{e|Fire}} or {{e|Fighting}} Energy from your hand to draw 2 cards. That's nice to have in a deck that burns through cards as quickly as {{e|Fire}} and {{e|Fighting}} decks sometimes do—but will you regret pitching that Energy later on?</i>


====Shrine of Memories (139/160)====
====[[Shrine of Memories (Primal Clash 139)|Shrine of Memories (139/160)]]====
<i>Sometimes it's important to think back to your early days. Or, at least, to your Pokémon's early days! This Stadium lets both player's evolved Pokémon use any attack from their previous Evolutions. It's like going back in time!</i>
<i>Sometimes it's important to think back to your early days. Or, at least, to your Pokémon's early days! This Stadium lets both player's evolved Pokémon use any attack from their previous Evolutions. It's like going back in time!</i>


====Silent Lab (140/160)====
====[[Silent Lab (Primal Clash 140)|Silent Lab (140/160)]]====
<i>Each Basic Pokémon has no Abilities so long as this Stadium is in play, regardless of whether that Pokémon is in play, in your hand, or in your discard pile. This stops those Bench-sitting immunities and breaks up opposing combos pretty nicely! However, remember that Ancient Traits aren't abilities, so Silent Lab doesn't affect them.</i>
<i>Each Basic Pokémon has no Abilities so long as this Stadium is in play, regardless of whether that Pokémon is in play, in your hand, or in your discard pile. This stops those Bench-sitting immunities and breaks up opposing combos pretty nicely! However, remember that Ancient Traits aren't abilities, so Silent Lab doesn't affect them.</i>


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