Wild Pokémon: Difference between revisions

→‎In the games: Calling it an oversight is a huge presumption / Are you even certain it works differently in later generations?
(→‎In the games: Rewritten for clarity and to match the page's style. Not sure if each move's level is *necessary* to include, but I thought it was relevant and made the explanation a bit clearer.)
(→‎In the games: Calling it an oversight is a huge presumption / Are you even certain it works differently in later generations?)
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[[File:XY Prerelease wild battle.png|thumb|right|A battle against a wild Pokémon in [[Pokémon X and Y]]]]
[[File:XY Prerelease wild battle.png|thumb|right|A battle against a wild Pokémon in [[Pokémon X and Y]]]]
In the games, wild Pokémon will appear to the player in a variety of locations, most often when the player is walking through [[tall grass]], but also within caves, abandoned buildings, {{m|surf}}ing on water, [[fishing]], {{m|Rock Smash|smashing rocks}}, {{m|headbutt}}ing small trees, using {{m|Sweet Scent}}, slathering [[honey]] on certain trees, by [[Phenomenon|phenomena]]. Occasionally, wild Pokémon will also hide within objects, natural and unnatural, such as TVs, trash cans, and roadside bushes and trees, and jump out when their hiding place is discovered or approached too closely. Depending on the location, the Pokémon may be different species, and are typically at higher [[level]]s in areas only accessible later in the game.
In the games, wild Pokémon will appear to the player in a variety of locations, most often when the player is walking through [[tall grass]], but also within caves, abandoned buildings, {{m|surf}}ing on water, [[fishing]], {{m|Rock Smash|smashing rocks}}, {{m|headbutt}}ing small trees, using {{m|Sweet Scent}}, slathering [[honey]] on certain trees, by [[Phenomenon|phenomena]]. Occasionally, wild Pokémon will also hide within objects, natural and unnatural, such as TVs, trash cans, and roadside bushes and trees, and jump out when their hiding place is discovered or approached too closely. Depending on the location, the Pokémon may be different species, and are typically at higher [[level]]s in areas only accessible later in the game.
[[File:Wild double battle BW.png|thumb|left|A wild Double Battle in {{game|Black and White|s}}]]
[[File:Wild double battle BW.png|thumb|left|A wild Double Battle in {{game|Black and White|s}}]]
When encountered, a wild Pokémon's moveset will consist of the most recent four moves its species learns by level-up: that is to say, a level 8 {{p|Yanma}} will know {{m|Tackle}}, {{m|Foresight}}, and {{m|Quick Attack}} when encountered in the wild in {{game|Platinum}}, while one encountered at level 19 will have Quick Attack, {{m|Double Team}}, {{m|Sonic Boom}}, and {{m|Detect}}. This is true for even evolved species, such as {{p|Raichu}}, which, if it were able to be encountered in the wild, would ''always'' know {{m|Thunder Shock}}, {{m|Tail Whip}}, {{m|Quick Attack}}, and {{m|Thunderbolt}}.
When encountered, a wild Pokémon's moveset will consist of the most recent four moves its species would know by leveling-up; that is to say, a level 8 {{p|Yanma}} will know {{m|Tackle}}, {{m|Foresight}}, and {{m|Quick Attack}} when encountered in the wild in {{game|Platinum}}, while one encountered at level 19 will have Quick Attack, {{m|Double Team}}, {{m|Sonic Boom}}, and {{m|Detect}}. This is true even for evolved species, such as {{p|Raichu}}, which, if it were able to be encountered in the wild in Pokémon Platinum, would always know {{m|Thunder Shock}}, {{m|Tail Whip}}, {{m|Quick Attack}}, and {{m|Thunderbolt}}.
 
Due to a programming oversight in [[Generation I]], a wild Pokémon's moveset may exclude a move it should know if it also knows that move at level 1. This is because the game generates the Pokémon's level 1 moveset, then overwrites moves one by one up to its actual level. For example, the game would generate a level 50 {{p|Golbat}} in {{game|Yellow}} with its starting moves ({{m|Leech Life}}, {{m|Screech}}, and {{m|Bite}}), fills the fourth slot with {{m|Supersonic}} (level 10), then tries to add Bite (level 15) but fails since Bite is already in the moveset. The game goes on to overwrite the first three moves with {{m|Confuse Ray}} (level 21), {{m|Wing Attack}} (level 32), and {{m|Haze}} (level 43), producing a Golbat without Bite even though it is one of Golbat's most recent four moves at level 50.


There are several ways to alter the wild Pokémon encounter rate. One of these, introduced in Generation I, is the use of [[Repel]], which will avoid encounters with any Pokémon of a lower level than the [[party]]'s lead Pokémon. The {{DL|Out-of-battle effect item|Cleanse Tag}} was introduced in [[Generation II]], which lowers the encounter rate. Pokémon March and Pokémon Lullaby in [[Generation II]], played on the [[Pokégear]], will raise or lower the encounter rate respectively, while {{cat|Abilities that affect appearance of wild Pokémon|certain Abilities}} do the same since {{v2|Emerald}}. The White and Black [[Flute]]s can be used for this in [[Generation III]] and [[Generation IV]]. In [[Generation V]], two types of [[Entralink#List of Pass Powers|Pass Powers]] (Encounter Power ↑ and Encounter Power ↓ ) take over this function, while in [[Generation VI]], two [[O-Power]]s (Encounter Power and Stealth Power) inherit the same properties.
There are several ways to alter the wild Pokémon encounter rate. One of these, introduced in Generation I, is the use of [[Repel]], which will avoid encounters with any Pokémon of a lower level than the [[party]]'s lead Pokémon. The {{DL|Out-of-battle effect item|Cleanse Tag}} was introduced in [[Generation II]], which lowers the encounter rate. Pokémon March and Pokémon Lullaby in [[Generation II]], played on the [[Pokégear]], will raise or lower the encounter rate respectively, while {{cat|Abilities that affect appearance of wild Pokémon|certain Abilities}} do the same since {{v2|Emerald}}. The White and Black [[Flute]]s can be used for this in [[Generation III]] and [[Generation IV]]. In [[Generation V]], two types of [[Entralink#List of Pass Powers|Pass Powers]] (Encounter Power ↑ and Encounter Power ↓ ) take over this function, while in [[Generation VI]], two [[O-Power]]s (Encounter Power and Stealth Power) inherit the same properties.