29
edits
m (r2.7.6) (Robot: Adding ja:リセット) |
No edit summary |
||
Line 4: | Line 4: | ||
==Purpose== | ==Purpose== | ||
This practice is widely considered useful, as rebooting the game will affect the values generated by the [[Pseudorandom number generation in Pokémon|pseudorandom number generator]]. Commonly, it is used to attempt to generate an in-game event Pokémon that is {{Shiny}}, or has particular {{IV}}s or [[Nature]]. Soft resetting is faster than hard resetting because only the game and not the system needs to reboot, so | This practice is widely considered useful, as rebooting the game will affect the values generated by the [[Pseudorandom number generation in Pokémon|pseudorandom number generator]]. Commonly, it is used to attempt to generate an in-game event Pokémon that is {{Shiny}}, or has particular {{IV}}s or [[Nature]]. Soft resetting is faster than hard resetting because only the game and not the system needs to reboot, so it's often used due to the already time-consuming nature of attempting to generate a Pokémon with these specific qualities. | ||
Soft resetting specifically for a [[Shiny Pokémon]] is often called Shiny resetting. | Soft resetting specifically for a [[Shiny Pokémon]] is often called Shiny resetting. |
edits