30,354
edits
mNo edit summary |
Tiddlywinks (talk | contribs) m (link/misc) |
||
Line 39: | Line 39: | ||
====Name==== | ====Name==== | ||
This is a string going anywhere from 2 to 8 bytes, containing the Trainer's name and ending in a 0x50 terminator. | This is a [[Character encoding in Generation II|string]] going anywhere from 2 to 8 bytes, containing the Trainer's name and ending in a 0x50 terminator. The rival's name is represented by a single byte - 0xE6. | ||
The rival's name is represented by a single byte - | |||
====Custom move marker==== | ====Custom move marker==== | ||
Line 49: | Line 48: | ||
====Terminator==== | ====Terminator==== | ||
This is a single byte ( | This is a single byte (0xFF) which tells the processor to stop reading data. | ||
{{Stub|Game}} | {{Stub|Game}} | ||
{{data structure}}<br> | {{data structure}}<br> | ||
{{Project Games notice|data structure}} | {{Project Games notice|data structure}} |