Recall: Difference between revisions

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==In the games==
==In the games==
[[File:Recall.png|thumb|right|220px|{{p|Magikarp}} is recalled from battle]]
[[File:Recall.png|thumb|right|220px|{{p|Magikarp}} being recalled from battle.]]
There are several methods of recalling Pokémon in the {{pkmn|games}}.
There are several methods of recalling Pokémon in the {{pkmn|games}}:


If one of the player's Pokémon [[fainting|faints]] in a battle against another Trainer, it must be recalled. If it faints in a battle with a wild Pokémon, there is also the option of [[escape|fleeing]]. If fleeing fails, another Pokémon must take the first one's place. Trainers can voluntarily recall their Pokémon by selecting another in their [[party]] to take its place. Moves such as {{m|Whirlwind}}, {{m|Roar}}, {{m|Circle Throw}} and {{m|Dragon Tail}} cause the target to be forcibly recalled; {{m|U-turn}}, {{m|Volt Switch}}, and {{m|Baton Pass}} let the user return to the party. Unless the Pokémon has been fainted, it will be eligible to return to battle later.
* [[Pokémon Trainer|Trainers]] can voluntarily recall a Pokémon by selecting another in their [[party]] to take its place.
* If one of the player's Pokémon [[fainting|faints]] in a battle against another Trainer, it must be recalled. If it faints in a battle against a [[wild Pokémon]], there is also the option of [[escape|fleeing]], though if this fails, another Pokémon must take the place of the first one.
* The [[move]]s {{m|Baton Pass}}, {{m|U-turn}}, and {{m|Volt Switch}} return the user to the party and allow the player to select a replacement Pokémon. Similarly, moves such as {{m|Circle Throw}}, {{m|Dragon Tail}}, {{m|Roar}}, and {{m|Whirlwind}} cause the target to be forcibly recalled and replaced with another Pokémon.
* Certain [[in-battle effect item]]s force Pokémon to switch out. The [[In-battle effect item#Eject Button|Eject Button]] makes the holder switch out when hit with an attack, bypassing any trapping moves currently in effect. The [[In-battle effect item#Red Card|Red Card]] causes an opposing Pokémon to switch out and be replaced with a random Pokémon from its party when the holder is hit with an attack.


Just as moves exist that can cause a Pokémon to be recalled, there exist those that prevent recall. {{m|Mean Look}}, {{m|Spider Web}}, and {{m|Block}} (among others) prevent a Pokémon from leaving battle, as do the Abilities {{a|Shadow Tag}} and {{a|Arena Trap}}. These traps can be countered by moves that allow escape, or alternatively an Ability such as {{a|Run Away}}.
Any Pokémon that have been recalled are eligible to return to battle later provided they have not fainted.
 
Just as there are several methods by which a Pokémon can be recalled, there are many that can prevent recall as well:
 
* The moves {{m|Block}}, {{m|Fairy Lock}}, {{m|Mean Look}}, {{m|Shadow Hold}}, {{m|Spider Web}}, and {{m|Thousand Waves}} prevent an opposing Pokémon from leaving battle. As {{m|Pursuit}} is executed before the action of switching out, it may prevent an opposing Pokémon from leaving battle if it causes the Pokémon to faint.
* When a Pokémon uses {{m|Ingrain}}, it is prevented from switching out by any means other than using Baton Pass, U-turn, or Volt Switch.
* The [[Ability|Abilities]] {{a|Arena Trap}}, {{a|Magnet Pull}}, and {{a|Shadow Tag}} prevent an opposing Pokémon from leaving battle.
 
These methods of entrapment can be countered if a Pokémon uses a move that allows escape, or if it [[Held item|holds]] a [[In-battle effect item#Shed Shell|Shed Shell]], which allows the holder to switch out even if it is trapped by a move or Ability that would prevent it from switching out under normal circumstances.


Electing to recall a Pokémon has a [[priority]] of +6. This means it will come before all moves, except {{m|Pursuit}} if used on an opponent switching out and {{m|Helping Hand}} when used by a faster Pokémon with the Ability {{a|Prankster}}. If a Trainer recalls his Pokémon during the middle of a battle, the new one will "lose" a turn; this is because switching is the Trainer's move for that round of battle. However, if a Pokémon faints, no turn will be lost when the new Pokémon is sent out.
Electing to recall a Pokémon has a [[priority]] of +6. This means it will come before all moves, except {{m|Pursuit}} if used on an opponent switching out and {{m|Helping Hand}} when used by a faster Pokémon with the Ability {{a|Prankster}}. If a Trainer recalls his Pokémon during the middle of a battle, the new one will "lose" a turn; this is because switching is the Trainer's move for that round of battle. However, if a Pokémon faints, no turn will be lost when the new Pokémon is sent out.
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