Dungeon tile: Difference between revisions

→‎Traps: I just forgot to add that Monster Houses will contain an unusual amount of traps in the room.
(Added more Adventure Hints and Info from Gates to Infinity. More to come!)
Tag: bad formatting
(→‎Traps: I just forgot to add that Monster Houses will contain an unusual amount of traps in the room.)
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===Traps===
===Traps===
Traps are tiles that cause negative effects to the player and their party. Before being stepped on, they are disguised as regular floor tiles and remain hidden until they are stepped on. Using a {{DL|Wonder Orb|See-Trap Orb}} will make all traps on the floor visible. If the leader uses an attack on a space in front of themselves, it can also reveal the trap on that particular space. Traps will not trigger if stepped on by enemies unless the trap was created by the party via a {{DL|Wonder Orb|Trapper Orb}} or a move such as {{m|Spikes}}. Starting in [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], traps break after being triggered.
Traps are tiles that cause negative effects to the player and their party. Before being stepped on, they are disguised as regular floor tiles and remain hidden until they are stepped on. Using a {{DL|Wonder Orb|See-Trap Orb}} will make all traps on the floor visible. If the leader uses an attack on a space in front of themselves, it can also reveal the trap on that particular space. Traps will not trigger if stepped on by enemies unless the trap was created by the party via a {{DL|Wonder Orb|Trapper Orb}} or a move such as {{m|Spikes}}. Starting in [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], traps break after being triggered.
In Gates to Infinity and later, an unusual amount of traps can be found in a [[Monster House]]s, containing 7-10 traps within the room.


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