Dungeon tile: Difference between revisions

27,633 bytes removed ,  29 March 2016
Splitting up tables to make them actually usable; hit an edit conflict, so if anything's missing, my bad
(Oh! I just remembered! Wow, I'm so forgetful, I've only just remembered about Sparkling Floor tiles in dungeons. Also, thank you Tiddlywinks for letting me know about using shorter code in tables.)
(Splitting up tables to make them actually usable; hit an edit conflict, so if anything's missing, my bad)
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{{Incomplete|needs=Pictures of traps and Training tile and information of traps and Training tile in Gates to Infinity and Super Mystery Dungeon; missing other languages section and Japanese name}}
{{Incomplete|needs=Japanese name + other languages, images, in-game descriptions, regular floor tile(?), WiiWare trap list, information of traps and Training tile in Gates to Infinity and Super Mystery Dungeon}}
'''Dungeon tiles''' are game elements exclusive to [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team]], [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|its sequel]], [[Pokémon Mystery Dungeon: Gates to Infinity]] and [[Pokémon Super Mystery Dungeon]]. In each dungeon, the floor is made up of square sections called "dungeon tiles." The square shape is typically not evident if a {{player}} is simply looking at the floor, but the tiles can be seen by performing certain actions.
A '''dungeon tile''' is a game element exclusive to the [[Pokémon Mystery Dungeon series]]. Dungeon floors are made of various dungeon tiles.


==Dungeon tiles==
==Types of tiles==
===[[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|{{color|{{md red color}}|Red Rescue Team}}]], [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|{{color|{{md blue color}}|Blue Rescue Team}}]], [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|{{color|{{md time color}}|Explorers of Time}}]], [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|{{color|{{md darkness color}}|Explorers of Darkness}}]], [[Pokémon Mystery Dungeon: Explorers of Sky|{{color|{{md sky color}}|Explorers of Sky}}]], [[Pokémon Mystery Dungeon (WiiWare)|{{color|{{orange color}}|Blazing Adventure Squad}}]], [[Pokémon Mystery Dungeon (WiiWare)|{{color|{{blue color light}}|Stormy Adventure Squad}}]] and [[Pokémon Mystery Dungeon (WiiWare)|{{color|{{yellow color}}|Light Adventure Squad}}]]===
===Stairs===
{| class="roundy" style="background: #C3C3C3; border: 3px solid #2C2C2C"
Stairs are the common way to proceed to the next floor of a dungeon. In [[Meteor Cave]], the stairs will be disabled until the floor's {{p|Deoxys}} clone is defeated.
|-
 
! style="background: #FFF; {{roundytl|5px}}"| Image{{sup/md|RB}}{{sup/md|TDS}}
===Warp Point===
! style="background: #FFF"| Image{{sup/md|Bl}}{{sup/md|St}}{{sup/md|L}}
Certain dungeons will use Warp Points instead of stairs to progress to the next floor. In [[Pokémon Mystery Dungeon: Red and Blue Rescue Team|Red and Blue Rescue Team]] and [[Pokémon Mystery Dungeon: Explorers of Time and Darkness|Explorers of Time, Darkness]], and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], they have the same appearance as Warp Traps.
! style="background: #FFF"| Tile
 
! style="background: #FFF"| In-game Description{{sup/md|RB}}
===Wall===
! style="background: #FFF"| In-game description{{sup/md|TD}}
Walls define the rooms and corridors of dungeons and are normally impassable. {{t|Ghost}} Pokémon, Pokémon holding a {{DL|Scarf (Mystery Dungeon)|Mobile Scarf}}, Pokémon that have used a {{DL|Wonder Orb|Mobile Orb}} and Pokémon with the [[IQ]] skills Super Mobile or Absolute Mover can pass travel over through walls. In the Rescue Team and Explorers games, traveling through a wall costs the player 5 points of [[Belly]]. In [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], the player loses HP instead. Walls can be turned into regular floor tiles by using {{m|Rock Smash}}.
! style="background: #FFF"| In-game description{{sup/md|S}}
 
! style="background: #FFF"| In-game description{{sup/md|Bl}}{{sup/md|St}}{{sup/md|L}}
===Water===
! style="background: #FFF; {{roundytr|5px}}"| Details
A water tile can only be traveled on by {{t|Water}}, Pokémon that are flying or floating, and Pokémon with the IQ skills All-Terrain Mover, Super Mobile, or Absolute Mover. {{m|Dive}} can be used on these tiles hut {{m|Dig}} cannot. Pokémon that cannot travel on water tiles but are forced onto them from the effect of a move or item will be warped to a random regular floor tile.
|- style="background: #FFF"
 
{{anchor|Stairs}}
===Lava===
| class="c" | [[File:StairsUp.png]][[File:StairsDown.png]][[File:StairsDisabled.png]]
Lava tiles can only be traveled on by {{t|Fire}} Pokémon, Pokémon that are flying or floating, and Pokémon with the IQ skills All-Terrain Hiker, Super Mobile, or Absolute Mover. Non-Fire types will be inflicted with a {{DL|Status ailments in Mystery Dungeon|burn}}. Dig cannot be used on these tiles.
|
 
| class="c" | Stairs
===Air===
|
Air tiles can only be traveled on by Pokémon that are flying or floating and Pokémon with the IQ skills All-Terrain Hiker, Super Mobile, or Absolute Mover. Dig cannot be used on these tiles.
|
 
|
===Wonder Tile===
|
Wonder Tiles cause any stat changes of the Pokémon stepping on them to be reverted. Floors with Wonder Tiles will have a certain number spawned.
| To further advance in a dungeon, a player must find the stairs. On the last floor of most dungeons, it will take the team out of the dungeon. The stairs can go up or down, depending on if the player is to descend to the dungeon's basement floor or ascend to the top of it.
 
|- style="background: #FFF"
===Carpet===
{{anchor|Warp Point}}
Carpet denotes the area of a [[Kecleon Shop]]. Any item found on carpet belongs to the Shop and leaving without paying for it will cause several {{p|Kecleon}} to appear and attack the party. Dropping an item on carpet and leaving will make the item belong to the Shop.
| class="c" | [[File:WarpTrap.png]]
 
|
===Traps===
| class="c" | Warp Point
Traps are tiles that cause negative effects to the player and their party. Before being stepped on, they are disguised as regular floor tiles. Traps will not trigger if stepped on by enemies unless the trap was created by the party via a {{DL|Wonder Orb|Trapper Orb}} or a move such as {{m|Spikes}}. Starting in [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], traps break after being triggered.
|  
 
|  
{| class="roundy" style="margin: auto; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center"
|  
| style="background:#{{MD color}}; {{roundytl|5px}}" | Trap
|  
| style="background:#{{MD color}}" | Games
| Warp Points are found at the last floor of some optional dungeons. It instantly warps the team out of the dungeon.
| style="background:#{{MD color}}; {{roundytr|5px}}" | Effect
|- style="background: #FFF"
|- style="background:#FFF"
{{anchor|Wonder Tile}}
| Big Blast Trap
| class="c" | [[File:WonderTile.png]]
| {{gameabbrevmd|GTI}} {{gameabbrevmd|SMD}}
|
| Causes an explosion in a 5×5 area that deals 80 damage.
| class="c" | Wonder Tile
|- style="background:#FFF"
|
| Blast Trap
|
| {{gameabbrevmd|GTI}} {{gameabbrevmd|SMD}}
|
| Causes an explosion in a 3×3 area that deals 40 damage.
|
|- style="background:#FFF"
| Varying numbers of these can be found on a floor, if the dungeon contains them at all. If there is a yellow arrow above the player's or partner's head (indicating a stat problem such as lowered defense, accuracy, etc.), stepping on one of these will restore the normal state. However, it also cancels stat increments of the Pokémon.
| Chestnut Trap
|- style="background: #FFF"
| {{gameabbrevmd|RB}} {{gameabbrevmd|TDS}}
{{anchor|Rescue Point}}
| Drops chestnuts onto the Pokémon, dealing 10 damage.
| class="c" | [[File:RescuePoint.png]]
|- style="background:#FFF"
|
| Discord Trap
| class="c" | Rescue Point
| {{gameabbrevmd|SMD}}
|  
| Causes the party to be inflicted with a {{DL|Status ailments in Mystery Dungeon|Discord}}.
|  
|- style="background:#FFF"
|  
| Emera-Crush Trap
|  
| {{gameabbrevmd|SMD}}
| Rescue Points are found when atempting friend rescues and appear at the same spot as the fainted Pokémon that are being rescued.
| An [[emera]] attached to the Pokémon's [[looplet]] is lost.
|-
|- style="background:#FFF"
{{anchor|Carpet}}
| Emera-Swap Trap
| style="background: #FFF; {{roundybl|5px}}" class="c" | [[File:KecleonCarpet.png]]
| {{gameabbrevmd|SMD}}
| style="background: #FFF" class="c" |
| An emera in the Pokémon's looplet is changed into a different emera.
| style="background: #FFF" class="c" | Carpet
|- style="background:#FFF"
| style="background: #FFF" class="c" |
| Explosion Trap
| style="background: #FFF" class="c" |
| {{gameabbrevmd|RB}} {{gameabbrevmd|TDS}}
| style="background: #FFF" class="c" |
| Causes an explosion in a 3×3 area that cuts the party's HP in half and deals 40 damage to wild Pokémon. {{t|Fire}} Pokémon take half damage. Items and walls within area are destroyed. Not triggered if the weather is Rain or a Pokémon with the [[Ability]] {{a|Damp}} is on the floor.
| style="background: #FFF" class="c" |
|- style="background:#FFF"
| style="background: #FFF; {{roundybr|5px}}"| If the player finds a [[Kecleon Shop]], items are placed on these. The player may either buy or steal the items; however, thieves are confronted by many high-level Kecleon.
| Grimy Trap
| {{gameabbrevmd|RB}} {{gameabbrevmd|TDS}}
| Causes some [[Food (Mystery Dungeon)|food items]] to turn into {{DL|Food (Mystery Dungeon)|Grimy Food}}. Not triggered by teammates.
|- style="background:#FFF"
| Grudge Trap
| {{gameabbrevmd|S}}
| All wild Pokémon are warped near the trap and given the {{DL|Status ailments in Mystery Dungeon|Grudge}} status.
|- style="background:#FFF"
| Gust Trap
| {{gameabbrevmd|RB}} {{gameabbrevmd|TDS}} {{gameabbrevmd|GTI}} {{gameabbrevmd|SMD}}
| Pokémon is sent flying 10 squares in any direction. Hitting a wall or Pokémon causes 5 damage (to both Pokémon, when applicable).
|- style="background:#FFF"
| Hunger Trap
| {{gameabbrevmd|GTI}} {{gameabbrevmd|SMD}}
| Reduces Belly by 10, or to 0 if less than 10. Can be triggered up to three times before breaking in some dungeons.
|- style="background:#FFF"
| Mud Trap
| {{gameabbrevmd|RB}} {{gameabbrevmd|TDS}}
| A random [[statistic|stat]] is lowered.
|- style="background:#FFF"
| Pitfall Trap
| {{gameabbrevmd|RB}} {{gameabbrevmd|TDS}}
| Deals 5 damage. If triggered by the player, the party falls to the next floor (out of the dungeon, if on last floor). If triggered by a teammate, they disappear from the dungeon. If triggered by the mission client, they disappear and the mission is failed. Only appears in descending dungeons.
|- style="background:#FFF"
| Poison Trap
| {{gameabbrevmd|RB}} {{gameabbrevmd|TDS}} {{gameabbrevmd|GTI}} {{gameabbrevmd|SMD}}
|Inflicts {{DL|Status ailments in Mystery Dungeon|Poison}}. Doesn't affect {{t|Steel}} and {{t|Poison}} Pokémon or Pokémon with {{a|Immunity}}.
|- style="background:#FFF"
| Pokémon Trap
| {{gameabbrevmd|RB}} {{gameabbrevmd|TDS}}
| Causes unowned items in the room to turn into wild Pokémon. Disappears after triggering.
|- style="background:#FFF"
| PP-Zero Trap{{sup/md|RB}}{{sup/md|TDS}}<br>PP-Leech Trap{{sup/md|GTI}}{{sup/md|SMD}}
| {{gameabbrevmd|RB}} {{gameabbrevmd|TDS}} {{gameabbrevmd|GTI}} {{gameabbrevmd|SMD}}
| Reduces one move's PP to 0.
|- style="background:#FFF"
| Random Trap
| {{gameabbrevmd|S}}
| Becomes any other trap. Not triggered if the weather is Rain or a Pokémon with {{a|Damp}} is on the floor.
|- style="background:#FFF"
| Seal Trap
| {{gameabbrevmd|RB}} {{gameabbrevmd|TDS}}
| Causes one move to be {{DL|Status ailments in Mystery Dungeon|Sealed}}.
|- style="background:#FFF"
| Selfdestruct Trap
| {{gameabbrevmd|RB}} {{gameabbrevmd|TDS}}
| Causes an explosion in a 3×3 area that cuts the party's HP in half and deals 40 damage to wild Pokémon. {{t|Fire}} Pokémon take half damage. Items and walls in the area are destroyed. Not triggered if the weather is Rain or a Pokémon with {{a|Damp}} is on the floor.
|- style="background:#FFF"
| Slow Trap
| {{gameabbrevmd|RB}} {{gameabbrevmd|TDS}} {{gameabbrevmd|GTI}} {{gameabbrevmd|SMD}}
| Temporarily lowers [[movement speed]].
|- style="background:#FFF"
| Slumber Trap
| {{gameabbrevmd|RB}} {{gameabbrevmd|TDS}} {{gameabbrevmd|GTI}} {{gameabbrevmd|SMD}}
| Causes the {{DL|Status ailments in Mystery Dungeon|sleep}} status.
|- style="background:#FFF"
| Spiked Tile{{sup/md|RB}}{{sup/md|TDS}}<br>Spikes{{sup/md|GTI}}{{sup/md|SMD}}
| {{gameabbrevmd|RB}} {{gameabbrevmd|TDS}} {{gameabbrevmd|GTI}} {{gameabbrevmd|SMD}}
| Deals 15{{sup/md|RB}}/20{{sup/md|TDS}} damage. Using {{m|Spikes}} creates trap. After Explorers, the party doesn't trigger its own traps unless activated through the menu and traps naturally found in dungeons are renamed Spiky Traps.
|- style="background:#FFF"
| Spiky Trap
| {{gameabbrevmd|GTI}} {{gameabbrevmd|SMD}}
| Deals 15 damage.
|- style="background:#FFF"
| Spin Trap
| {{gameabbrevmd|RB}} {{gameabbrevmd|TDS}} {{gameabbrevmd|GTI}} {{gameabbrevmd|SMD}}
| Inflicts the {{DL|Status ailments in Mystery Dungeon|Confused}} status.
|- style="background:#FFF"
| Stealth Rock
| {{gameabbrevmd|TDS}} {{gameabbrevmd|GTI}} {{gameabbrevmd|SMD}}
| Deals damage equal to 1/6 of max HP. Using {{m|Stealth Rock}} creates trap. Party doesn't trigger its own traps unless activated through the menu.
|- style="background:#FFF"
| Sticky Trap
| {{gameabbrevmd|RB}} {{gameabbrevmd|TDS}}
| Causes held item to become sticky, rendering it useless and unequippable. If the player triggers it and no item is held, a random item in the inventory is sticky. Cleanse Orbs, clearing the dungeon, and, in [[Pokémon Mystery Dungeon: Explorers of Sky|Explorers of Sky]], paying {{p|Lickilicky}} at a Secret Bazaar removes stickiness.
|- style="background:#FFF"
| Summon Trap
| {{gameabbrevmd|RB}} {{gameabbrevmd|TDS}} {{gameabbrevmd|GTI}} {{gameabbrevmd|SMD}}
| Summons up to 4{{sup/md|RB}}{{sup/md|TDS}}/3{{sup/md|GTI}}{{sup/md|SMD}} wild Pokémon to adjacent tiles. Disappears after triggering.
|- style="background:#FFF"
| Toxic Spikes
| {{gameabbrevmd|TDS}} {{gameabbrevmd|GTI}} {{gameabbrevmd|SMD}}
| Inflicts {{DL|Status ailments in Mystery Dungeon|Poison}} and after Explorers, deals damage. Using {{m|Toxic Spikes}} creates trap. Party doesn't trigger its own traps unless activated through the menu.
|- style="background:#FFF"
| Trip Trap
| {{gameabbrevmd|RB}} {{gameabbrevmd|TDS}}
| Pokémon drops its held item. Unused in Rescue Team.
|- style="background:#FFF"
| style="{{roundybl|5px}}" | Warp Trap
| {{gameabbrevmd|RB}} {{gameabbrevmd|TDS}} {{gameabbrevmd|GTI}} {{gameabbrevmd|SMD}}
| style="{{roundybr|5px}}" | Warps Pokémon to a random regular floor tile.
|}
|}


===[[Pokémon Mystery Dungeon: Gates to Infinity|{{color|{{blue color}}|Gates to Infinity}}]]===
===Rescue Point===
{| class="roundy" style="background: #C3C3C3; border: 3px solid #2C2C2C"
A Rescue Point appears under a target Pokémon when performing a friend rescue.
|-
 
! style="background: #FFF; {{roundytl|5px}}"| Image
===Sparkling floor===
! style="background: #FFF"| Tile
In [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] and {{pkmn|Super Mystery Dungeon}}, sparkling floors will either spawn a wild Pokémon or give the player a Gold Bar or other rare item.
! style="background: #FFF"| Adventure Hints
! style="background: #FFF"| In-game description
! style="background: #FFF; {{roundytr|5px}}"| Details
|- style="background: #FFF"
{{anchor|Stairs}}
|
| class="c" | Stairs
|
|
| To further advance in a dungeon, a player must find the stairs. On the last floor of most dungeons, it will take the team out of the dungeon. The stairs can go up or down, depending on if the player is to descend to the dungeon's basement floor or ascend to the top of it.
|- style="background: #FFF"
{{anchor|Wonder Tile}}
|
| class="c" | Wonder Tile
|
|
| Varying numbers of these can be found on a floor, if the dungeon contains them at all. If there is a yellow arrow above the player's or partner's head (indicating a stat problem such as lowered defense, accuracy, etc.), stepping on one of these will restore the normal state. However, it also cancels stat increments of the Pokémon.
|- style="background: #FFF"
{{anchor|Training Switch}}
|
| class="c" | Training Switch
|
|
| In certain dungeons, there is a chance that the team may encounter a Training Switch in a room. Stepping on a Training Switch gives the leader and their teammates the [[Status ailments in Mystery Dungeon#Trained|Trained]] status, which allows their moves to receive more points so their moves can be upgraded more easily.
|- style="background: #FFF"
{{anchor|Carpet}}
|
| class="c"| Carpet
|
| class="c"| —
| If the player finds a [[Kecleon Shop]], items are placed on these. The player may either buy or steal the items; however, thieves are confronted by many high-level Kecleon.
|-
{{anchor|Sparkling Floor}}
| style="background: #FFF; {{roundybl|5px}}" class="c"|
| style="background: #FFF" class="c"| Sparkling Floor
| style="background: #FFF" class="c"| —
| style="background: #FFF"|
| style="background: #FFF; {{roundybr|5px}}| Sometimes, the player may find sparkling floor tiles in a room. Stepping on a sparkling floor will either make an enemy Pokémon appear, make the player pick up a [[Gold Bar]] or a rare item.
|}


===[[Pokémon Super Mystery Dungeon|{{color|{{ice color}}|Super Mystery Dungeon}}]]===
===Training Switch===
{| class="roundy" style="background: #C3C3C3; border: 3px solid #2C2C2C"
Training Switches will appear in certain dungeons in Gates to Infinity and Super Mystery Dungeon. When stepped on, the party will gain the {{DL|Status ailments in Mystery Dungeon|Trained}} status, which causes moves to gain more points when used.
|-
! style="background: #FFF; {{roundytl|5px}}"| Image
! style="background: #FFF"| Tile
! style="background: #FFF"| Adventure Hints
! style="background: #FFF"| In-game description
! style="background: #FFF; {{roundytr|5px}}"| Details
|- style="background: #FFF"
{{anchor|Stairs}}
|
| class="c" | Stairs
|
|
| To further advance in a dungeon, a player must find the stairs. On the last floor of most dungeons, it will take the team out of the dungeon. The stairs can go up or down, depending on if the player is to descend to the dungeon's basement floor or ascend to the top of it.  
|- style="background: #FFF"
{{anchor|Wonder Tile}}
|
| class="c" | Wonder Tile
|
|
| Varying numbers of these can be found on a floor, if the dungeon contains them at all. If there is a yellow arrow above the player's or partner's head (indicating a stat problem such as lowered defense, accuracy, etc.), stepping on one of these will restore the normal state. However, it also cancels stat increments of the Pokémon.
|- style="background: #FFF"
{{anchor|Training Switch}}
|
| class="c" | Training Switch
|
|
| In certain dungeons, there is a chance that the team may encounter a Training Switch in a room. Stepping on a Training Switch gives the leader and their teammates the [[Status ailments in Mystery Dungeon#Trained|Trained]] status, which allows their moves to receive more points so their moves can be upgraded more easily.
|- style="background: #FFF"
{{anchor|Carpet}}
|
| class="c"| Carpet
|
| class="c"| —
| If the player finds a [[Kecleon Shop]], items are placed on these. The player may either buy or steal the items; however, thieves are confronted by many high-level Kecleon.
|-
{{anchor|Sparkling Floor}}
| style="background: #FFF; {{roundybl|5px}}" class="c"|
| style="background: #FFF" class="c"| Sparkling Floor
| style="background: #FFF" class="c"| —
| style="background: #FFF"|
| style="background: #FFF; {{roundybr|5px}}| Sometimes, the player may find sparkling floor tiles in a room. Stepping on a sparkling floor will either make an enemy Pokémon appear, make the player pick up a [[Gold Bar]] or a rare item.
|}


==Traps==
==Descriptions==
'''Traps''' are special dungeon tiles that cause negative effects. These tiles can make the team's Pokémon lose {{stat|HP}}, {{PP}}, inflict [[status condition]]s, etc. These tiles will ''not'' affect enemy Pokémon unless spawned by a player's {{DL|Wonder Orb|Trapper Orb}}. Issue #47 of {{OBP|Pokémon News|Mystery Dungeon}} claims that at least Pitfall Traps are appearing because of recent natural disasters.
{| class="roundy" style="margin: auto; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center"
===[[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|{{color|{{md red color}}|Red Rescue Team}}]] and [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|{{color|{{md blue color}}|Blue Rescue Team}}]]===
| style="background:#{{MD color}}; {{roundytl|5px}}" | Name
Traps appear only after the player has completed the main story.
| style="background:#{{MD color}}"| Game
{| class="roundy" style="background: #C3C3C3; border: 3px solid #2C2C2C"
| style="background:#{{MD color}}; {{roundytr|5px}}" | Description
|-
|- style="background:#FFF"
! style="background: #FFF; {{roundytl|5px}}"| Image
|<!--use colspan to add more lines--> Stairs
! style="background: #FFF"| Trap
| {{gameabbrevmd|RB}}
! style="background: #FFF"| In-game description
| Stairs leading to the next floor. If you are on the final floor, you will escape from the dungeon.
! style="background: #FFF; {{roundytr|5px}}"| Details
|- style="background:#FFF"
|- style="background: #FFF"
| style="{{roundybl|5px}}" | Wonder Tile
{{anchor|Chestnut Trap}}
| {{gameabbrevmd|RB}}
| class="c" | [[File:ChestnutTrap.png]]
| style="{{roundybr|5px}}" | An odd floor tile seen in many dungeons. Stepping on it resets the Pokémon's {{stat|Attack}} {{stat|Defense}}, and so on, if they are boosted or reduced.
| class="c" | Chestnut Trap
|
| When stepped on, it will drop chestnuts onto the Pokémon who stepped on it, taking away 10 HP.
|- style="background: #FFF"
{{anchor|Pitfall Trap}}
| class="c" | [[File:PitfallTrap.png]]
| class="c" | Pitfall Trap
|
| If the player steps on it, it will inflict 5 HP damage and drop the team one floor below; and if it's the last floor of the dungeon, the dungeon will be cleared. When an ally steps on it, the team member will be instantly removed from the dungeon. If a client as part of a mission steps on it, the mission fails and the team will return to base. Pitfall Traps will only appear in dungeons that have stairs going down.
|- style="background: #FFF"
{{anchor|Sticky Trap}}
| class="c" | [[File:StickyTrap.png]]
| class="c" | Sticky Trap
|
| If the player steps on this Trap, it will make the player's hold item sticky. A sticky item cannot be removed if it is a held item, and it will be rendered useless until the dungeon is completed or a {{DL|Wonder Orb|Cleanse Orb}} is used. If an ally steps on it, it will make their hold item sticky. If the player steps on the tile and is not holding an item, a random item in the inventory will become sticky. If an ally is not holding an item and steps on it, nothing will happen.
|- style="background: #FFF"
{{anchor|Selfdestruct Trap}}
| class="c" | [[File:SelfdestructTrap.png]]
| class="c" | Selfdestruct Trap
|
| This Trap explodes when stepped on, and does damage to Pokémon within a 1-tile radius. It will take away half of the player's and allies current HP, and does 40 damage to wild Pokémon. It also destroys items and walls within the radius. If a Pokémon with the Ability {{a|Drizzle}} or {{a|Damp}} is present on the floor, or if the current weather is Rain, the tile will have no effect. {{type|Fire}} Pokémon will only take half damage.
|- style="background: #FFF"
{{anchor|Explosion Trap}}
| class="c" | [[File:ExplosionTrap.png]]
| class="c" | Explosion Trap
|
| Similar to the Selfdestruct Trap, this tile explodes when stepped on and does damage to Pokémon within a 2-tile radius. It will take away half of the player's and allies current HP, and does 80 damage to wild Pokémon. It also destroys items and walls within the radius. If a Pokémon with the Ability {{a|Drizzle}} or {{a|Damp}} is present on the floor, or if the current weather is Rain, the tile will have no effect. {{type|Fire}} Pokémon will only take half damage.
|- style="background: #FFF"
{{anchor|Warp Trap}}
| class="c" | [[File:WarpTrap.png]]
| class="c" | Warp Trap
|
| This tile warps any Pokémon who steps on it to a random floor tile on the same floor.
|- style="background: #FFF"
{{anchor|Spiked Tile}}
| class="c" | [[File:SpikedTile.png]]
| class="c" | Spiked Tile
|
| Any Pokémon that steps on a Spiked Tile will lose 20 HP. This tile can also be planted in rooms with the move {{m|Spikes}}.
|- style="background: #FFF"
{{anchor|Grimy Trap}}
| class="c" | [[File:GrimyTrap.png]]
| class="c" | Grimy Trap
|
| A random few Apples, Big Apples, Huge Apples, Chestnuts, Bananas, Gummis, or other edible food sources in the player's bag will be turned into Grimy Food. Grimy Food restores the player's Belly by 30, but inflicts a [[status condition]]. This trap has no effect on items in the bag when activated by allies.
|- style="background: #FFF"
{{anchor|Slow Trap}}
| class="c" | [[File:SlowTrap.png]]
| class="c" | Slow Trap
|
| Temporarily lowers the Pokémon's [[Movement speed]] by one.
|- style="background: #FFF"
{{anchor|Spin Trap}}
| class="c" | [[File:SpinTrap.png]]
| class="c" | Spin Trap
|
| Inflicts the {{Status|Confusion|Confuse}} condition on the Pokémon who stepped on it.
|- style="background: #FFF"
{{anchor|Pokémon Trap}}
| class="c" | [[File:PokémonTrap.png]]
| class="c" | Pokémon Trap
|
| All unclaimed items in the same room turn into enemy Pokémon of the species that naturally occur on that floor. Items found in Kecleon Shops are not affected. This Trap disappears afterwards, if triggered.
|- style="background: #FFF"
{{anchor|PP-Zero Trap}}
| class="c" | [[File:PP-ZeroTrap.png]]
| class="c" | PP-Zero Trap
|
| The Pokémon who triggered the Trap will have one of its moves' PP reduced to 0.
|- style="background: #FFF"
{{anchor|Seal Trap}}
| class="c" | [[File:SealTrap.png]]
| class="c" | Seal Trap
|
| One move belonging to the Pokémon who stepped on this tile can no longer be used. This wears off upon reaching the next floor; a {{DL|Seeds|Heal Seed}} or {{m|Rest}} can also remove the seal. The Ability {{a|Guts}} activates if the Pokémon has a sealed move.
|- style="background: #FFF"
{{anchor|Mud Trap}}
| class="c" | [[File:MudTrap.png]]
| class="c" | Mud Trap
|
| Mud splashes up from this Trap, lowering a random Stat.
|- style="background: #FFF"
{{anchor|Slumber Trap}}
| class="c" | [[File:SlumberTrap.png]]
| class="c" | Slumber Trap
|
| This Trap puts the Pokémon who stepped on it to sleep.
|- style="background: #FFF"
{{anchor|Summon Trap}}
| class="c" | [[File:SummonTrap.png]]
| class="c" | Summon Trap
|
| Up to 4 Pokémon that are naturally found on that floor will appear on the squares adjacent to this Trap. If this Trap has been triggered, it will disappear after summoning the Pokémon.
|- style="background: #FFF"
{{anchor|Gust Trap}}
| class="c" | [[File:GustTrap.png]]
| class="c" | Gust Trap
|
| Sends the Pokémon that triggered the trap flying 10 squares in a random direction. If the Pokémon hits another Pokémon or a wall it will lose 5 HP (as will the other Pokémon in the former case), and if it lands on a tile that it cannot walk on, it will warp.
|- style="background: #FFF"
{{anchor|Poison Trap}}
| class="c" | [[File:PoisonTrap.png]]
| class="c" | Poison Trap
|
| Inflicts the {{Status|Poison}} condition on any Pokémon who steps on it. Won't work on {{type|Poison}} or {{type|Steel}} Pokémon, or those with the Ability {{a|Immunity}}.
|-
{{anchor|Trip Trap}}
| style="background: #FFF; {{roundybl|5px}}" class="c" | [[File:TripTrap.png]]
| style="background: #FFF" class="c" | Trip Trap
| style="background: #FFF"|
| style="background: #FFF; {{roundybr|5px}}"| Makes the Pokémon who stepped on it trip and drop its [[held item]]. This trap does not appear in any dungeon, nor can it appear through using a [[Wonder Orb#Trapper Orb|Trapper Orb]]. It can only be found in the game's internal ROM code and is only accessible and usable through hacking. It is fully functional.
|}
|}


===[[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|{{color|{{md time color}}|Explorers of Time}}]], [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|{{color|{{md darkness color}}|Explorers of Darkness}}]], [[Pokémon Mystery Dungeon: Explorers of Sky|{{color|{{md sky color}}|Explorers of Sky}}]], [[Pokémon Mystery Dungeon (WiiWare)|{{color|{{orange color}}|Blazing Adventure Squad}}]], [[Pokémon Mystery Dungeon (WiiWare)|{{color|{{blue color light}}|Stormy Adventure Squad}}]] and [[Pokémon Mystery Dungeon (WiiWare)|{{color|{{yellow color}}|Light Adventure Squad}}]]===
==Appearance==
Since several new moves that were introduced in Generation IV, some new Traps reflecting these moves were introduced: Toxic Spikes (created by using {{m|Toxic Spikes}}) and Stealth Rock (created by using {{m|Stealth Rock}}). Additionally, Pokémon Mystery Dungeon: Explorers of Sky introduced two new, game-exclusive Traps, which only appeared in a certain few dungeons in the game: the Grudge Trap and the Random Trap. Traps first appear in [[Amp Plains]].
{| class="roundy" style="margin: auto; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center"
{| class="roundy" style="background: #C3C3C3; border: 3px solid #2C2C2C"
| style="background:#{{MD color}}; {{roundytl|5px}}" | Tile
|-
| style="background:#{{MD color}}" | {{gameabbrevmd|RB}} & {{gameabbrevmd|TDS}}
! style="background: #FFF; {{roundytl|5px}}"| Image{{sup/md|TDS}}
| style="background:#{{MD color}}" | {{gameabbrevmd|GTI}}
! style="background: #FFF"| Image{{sup/md|Bl}}{{sup/md|St}}{{sup/md|L}}
| style="background:#{{MD color}}; {{roundytr|5px}}" | {{gameabbrevmd|SMD}}
! style="background: #FFF"| Trap
|- style="background:#FFF"
! style="background: #FFF"| In-game description{{sup/md|TD}}
| Stairs
! style="background: #FFF"| In-game description{{sup/md|S}}
| [[File:StairsUp.png]][[File:StairsDown.png]][[File:StairsDisabled.png]]
! style="background: #FFF"| In-game description{{sup/md|Bl}}{{sup/md|St}}{{sup/md|L}}
! style="background: #FFF; {{roundytr|5px}}"| Details
|- style="background: #FFF"
{{anchor|Chestnut Trap}}
| class="c" | [[File:ChestnutTrap.png]]
|
| class="c" | Chestnut Trap
|
|
|
| When stepped on, it will drop chestnuts onto the Pokémon who stepped on it, taking away 10 HP.
|- style="background: #FFF"
{{anchor|Pitfall Trap}}
| class="c" | [[File:PitfallTrap.png]]
|
| class="c" | Pitfall Trap
|
|
|
| If the player steps on it, it will inflict 5 HP damage and drop the team one floor below; and if it's the last floor of the dungeon, the dungeon will be cleared. When an ally steps on it, the team member will be instantly removed from the dungeon. If a client as part of a mission steps on it, the mission fails and the team will return to base. Pitfall Traps will only appear in dungeons that have stairs going down.
|- style="background: #FFF"
{{anchor|Sticky Trap}}
| class="c" | [[File:StickyTrap.png]]
|
| class="c" | Sticky Trap
|
|
|
| If the player steps on this tile, it will make the player's hold item sticky. A sticky item cannot be removed if it is a held item, and it will be rendered useless until the dungeon is completed. If an ally steps on it, it will make their hold item sticky. If the player steps on the tile and is not holding an item, a random item in the inventory will become sticky. If an ally is not holding an item and steps on it, nothing will happen. Stickiness can be removed with a Cleanse Orb. In [[Pokémon Mystery Dungeon: Explorers of Sky]] the player can also have them cleaned by {{p|Lickilicky}} in the Secret Bazaar for the price of 100 Poké.
|- style="background: #FFF"
{{anchor|Selfdestruct Trap}}
| class="c" | [[File:SelfdestructTrap.png]]
|
| class="c" | Selfdestruct Trap
|
|
|
| This trap explodes when stepped on, and does damage to Pokémon within a 1-tile radius. It will take away half of the player's and allies current HP, and does 40 damage to wild Pokémon. It also destroys items and walls within the radius. If a Pokémon with the Ability {{a|Drizzle}} or {{a|Damp}} is present on the floor, or if the current weather is Rain, this trap will have no effect. {{type|Fire}} Pokémon will only take half damage.
|- style="background: #FFF"
{{anchor|Explosion Trap}}
| class="c" | [[File:ExplosionTrap.png]]
|
| class="c" | Explosion Trap
|
|
|
| Similar to the Selfdestruct Trap, this trap explodes when stepped on and does damage to Pokémon within a 2-tile radius. It will take away half of the player's and allies' current HP, and does 80 damage to wild Pokémon. It also destroys items and walls within the radius. If a Pokémon with the Ability {{a|Drizzle}} or {{a|Damp}} is present on the floor, or if the current weather is Rain, the trap will have no effect. {{type|Fire}} Pokémon will only take half damage, like the Selfdestruct Trap.
|- style="background: #FFF"
{{anchor|Warp Trap}}
| class="c" | [[File:WarpTrap.png]]
|
| class="c" | Warp Trap
|
|
|
| This trap warps any Pokémon who steps on it to a random floor tile on the same floor.
|- style="background: #FFF"
{{anchor|Spiked Tile}}
| class="c" | [[File:SpikedTile.png]]
|
| class="c" | Spiked Tile
|
|
|
| Any Pokémon that steps on a Spiked Tile will lose 20 HP. This trap can only be planted in rooms with the move {{m|Spikes}}.
|- style="background: #FFF"
{{anchor|Toxic Spikes}}
| class="c" | [[File:ToxicSpikes.png]]
|
| class="c" | Toxic Spikes
|
|
|
| Any Pokémon that steps on a Toxic Spikes trap will inflict the {{Status|Poison}} condition. This tile can only appear when using the move {{m|Toxic Spikes}}, which will plant the tile in the room.
|- style="background: #FFF"
{{anchor|Stealth Rock}}
| class="c" | [[File:StealthRock.png]]
|
| class="c" | Stealth Rock
|
|  
|  
|  
|  
| Any Pokémon that steps on a Stealth Rock trap will take 1/6 of its HP in damage, depending on how high their max HP is. This tile will only appear when a Pokémon uses the move {{m|Stealth Rock}}.
|- style="background:#FFF
|- style="background: #FFF"
| Warp Point
{{anchor|Grimy Trap}}
| [[File:WarpTrap.png]]
| class="c" | [[File:GrimyTrap.png]]
|
| class="c" | Grimy Trap
|  
|  
|  
|  
|- style="background:#FFF"
| Wonder Tile
| [[File:WonderTile.png]]
|  
|  
| A random few Apples, Big Apples, Huge Apples, Golden Apples, Gummis, or other edible food sources in the player's bag will be turned into Grimy Food. Grimy Food restores the player's Belly by 30, but inflicts a [[status condition]]. Pokémon with a Survivalist IQ can sometimes bypass this side effect. This trap has no effect on items in the bag when activated by allies.
|- style="background: #FFF"
{{anchor|Slow Trap}}
| class="c" | [[File:SlowTrap.png]]
|
| class="c" | Slow Trap
|  
|  
|- style="background:#FFF"
| Carpet
| [[File:KecleonCarpet.png]]
|  
|  
|  
|  
| Temporarily lowers the Pokémon's [[Movement speed]] by one.
|- style="background:#FFF"
|- style="background: #FFF"
| Chestnut Trap
{{anchor|Spin Trap}}
| [[File:ChestnutTrap.png]]
| class="c" | [[File:SpinTrap.png]]
| N/A
|
| N/A
| class="c" | Spin Trap
|- style="background:#FFF"
|
| Explosion Trap
|
| [[File:ExplosionTrap.png]]
|
| N/A
| Inflicts the {{Status|Confusion|Confuse}} condition on the Pokémon who stepped on it.
| N/A
|- style="background: #FFF"
|- style="background:#FFF"
{{anchor|Pokémon Trap}}
| Grimy Trap
| class="c" | [[File:PokémonTrap.png]]
| [[File:GrimyTrap.png]]
|
| class="c" | Pokémon Trap
|
|
|
| All unclaimed items in the same room turn into enemy Pokémon of the species that naturally occur on that floor. Items found in Kecleon Shops are not affected. If triggered, this trap disappears afterwards.
|- style="background: #FFF"
{{anchor|PP-Zero Trap}}
| class="c" | [[File:PP-ZeroTrap.png]]
|
| class="c" | PP-Zero Trap
|  
|  
|  
|  
|- style="background:#FFF"
| Grudge Trap
| [[File:GrudgeTrap.png]]
| N/A
| N/A
|- style="background:#FFF"
| Gust Trap
| [[File:GustTrap.png]]
|  
|  
| The Pokémon who triggered the Trap will have one of its moves' PP reduced to 0.
|- style="background: #FFF"
{{anchor|Seal Trap}}
| class="c" | [[File:SealTrap.png]]
|
| class="c" | Seal Trap
|  
|  
|- style="background:#FFF"
| Mud Trap
| [[File:MudTrap.png]]
| N/A
| N/A
|- style="background:#FFF"
| Pitfall Trap
| [[File:PitfallTrap.png]]
| N/A
| N/A
|- style="background:#FFF"
| Poison Trap
| [[File:PoisonTrap.png]]
| [[File:PoisonTrapGTI.png|75px]]
|  
|  
|- style="background:#FFF"
| Pokémon Trap
| [[File:PokémonTrap.png]]
|  
|  
| One move belonging to the Pokémon who stepped on this tile can no longer be used. This wears off upon reaching the next floor; a {{DL|Seeds|Heal Seed}}, {{m|Rest}}, {{m|Aromatherapy}}, {{m|Healing Wish}}, or {{m|Lunar Dance}} can also remove the seal. The Ability {{a|Guts}} activates if the Pokémon has a sealed move.
|- style="background: #FFF"
{{anchor|Mud Trap}}
| class="c" | [[File:MudTrap.png]]
|
| class="c" | Mud Trap
|  
|  
|- style="background:#FFF"
| PP-Zero Trap/PP-Leech Trap
| [[File:PP-ZeroTrap.png]]
|  
|  
|  
|  
| Mud splashes up from this Trap, sharply lowering one of the Pokémon's stats chosen at random.
|- style="background:#FFF"
|- style="background: #FFF"
| Random Trap
{{anchor|Slumber Trap}}
| [[File:RandomTrap.png]]
| class="c" | [[File:SlumberTrap.png]]
| N/A
|
| N/A
| class="c" | Slumber Trap
|- style="background:#FFF"
| Seal Trap
| [[File:SealTrap.png]]
| N/A
| N/A
|- style="background:#FFF"
| Selfdestruct Trap
| [[File:SelfdestructTrap.png]]
| N/A
| N/A
|- style="background:#FFF"
| Slow Trap
| [[File:SlowTrap.png]]
| [[File:SlowTrapGTI.png|75px]]
|  
|  
|- style="background:#FFF"
| Slumber Trap
| [[File:SlumberTrap.png]]
| [[File:SlumberTrapGTI.png|75px]]
|  
|  
|- style="background:#FFF"
| Spiked Tile/Spikes
| [[File:SpikedTile.png]]
|  
|  
| This Trap puts the Pokémon who stepped on it to sleep. It does not affect Pokémon with the Nonsleeper IQ skill, Pokémon that have a Sleepless status (such as being hit by Worry Seed or eating a Chesto Berry) or Pokémon with the Abilities [[Vital Spirit]] or [[Insomnia]].
|- style="background: #FFF"
{{anchor|Summon Trap}}
| class="c" | [[File:SummonTrap.png]]
|
| class="c" | Summon Trap
|  
|  
|- style="background:#FFF"
| Spin Trap
| [[File:SpinTrap.png]]
|  
|  
|  
|  
| Using a Pokémon-attracting scent, up to 4 Pokémon that are naturally found on that floor will appear on the squares adjacent to this trap. If this trap has been triggered, it will disappear after summoning the Pokémon.
|- style="background:#FFF"
|- style="background: #FFF"
| Stealth Rock
{{anchor|Gust Trap}}
| [[File:StealthRock.png]]
| class="c" | [[File:GustTrap.png]]
|
|
| class="c" | Gust Trap
|  
|  
|- style="background:#FFF"
| Sticky Trap
| [[File:StickyTrap.png]]
| N/A
| N/A
|- style="background:#FFF"
| Summon Trap
| [[File:SummonTrap.png]]
|  
|  
|  
|  
| Sends the Pokémon that triggered the trap flying 10 squares in a random direction. If the Pokémon hits another Pokémon or a wall it will lose 5 HP (as will the other Pokémon in the former case), and if it lands on a tile that it cannot walk on, it will warp.
|- style="background:#FFF"
|- style="background: #FFF"
| Toxic Spikes
{{anchor|Poison Trap}}
| [[File:ToxicSpikes.png]]
| class="c" | [[File:PoisonTrap.png]]
|
| class="c" | Poison Trap
|  
|  
|  
|  
|  
|- style="background:#FFF"
| Inflicts the {{Status|Poison}} condition on any Pokémon who steps on it. Won't work on {{type|Poison}} or {{type|Steel}} Pokémon, or those with the Ability {{a|Immunity}}.
| Trip Trap
|- style="background: #FFF"
| [[File:TripTrap.png]]
{{anchor|Trip Trap}}
| N/A
| class="c" | [[File:TripTrap.png]]
| N/A
|- style="background:#FFF"
| Warp Trap
| [[File:WarpTrap.png]]
| N/A
| N/A
|- style="background:#FFF"
| Rescue Point
| [[File:RescuePoint.png]]
|
|
| class="c" | Trip Trap
|
|
|
| Makes the Pokémon who stepped on it trip and drop its [[held item]].
|- style="background: #FFF"
! style="background: #FFF"| Image{{sup/md|S}}
! style="background: #FFF"| Image{{sup/md|Bl}}{{sup/md|St}}{{sup/md|L}}
! style="background: #FFF"| Trap
! style="background: #FFF" colspan="2"| In-game description{{sup/md|S}}
! style="background: #FFF"| In-game description{{sup/md|Bl}}{{sup/md|St}}{{sup/md|L}}
! style="background: #FFF"| Details
|- style="background: #FFF"
{{anchor|Grudge Trap}}
| class="c" | [[File:GrudgeTrap.png]]
|
|
| class="c" | Grudge Trap
| colspan="2"|
|
| Warps all wild Pokémon around the Pokémon that triggered the trap and gives all wild Pokémon on the floor [[Grudge#Effect|Grudge]] status. This usually results in all {{PP}} being drained away. This trap is exclusive to certain dungeons in [[Pokémon Mystery Dungeon: Explorers of Sky]], such as [[Destiny Tower]] and [[Inferno Cave]].
|-
{{anchor|Random Trap}}
| style="background: #FFF; {{roundybl|5px}}" class="c" | [[File:RandomTrap.png]]
| style="background: #FFF"|
| style="background: #FFF" class="c" | Random Trap
| style="background: #FFF" colspan="2"|
| style="background: #FFF"|
| style="background: #FFF; {{roundybr|5px}}"|Can become any type of trap in the game. The Random Trap will not work if it is {{a|drizzle|drizzling}} or is there is a Pokémon with {{a|Damp}} on the floor. This trap affects all team members in the room. Along with the Grudge Trap, this one is also an Explorers of Sky exclusive, appearing in the same dungeons the Grudge Trap does. It should be noted that said dungeons often include the Random and Grudge Traps somewhat frequently on most floors.
|}
===[[Pokémon Mystery Dungeon: Gates to Infinity|{{color|{{blue color}}|Gates to Infinity}}]]===
Most of the same traps return from prior games; however, many Traps in Pokémon Mystery Dungeon: Gates to Infinity have been redesigned or renamed, and unlike the previous games, all of the Traps break after being triggered. The first dungeon to have low-tier traps in them is [[Telluric Path]], the high-tier traps start appearing in the dungeons that are unlocked after completing the main storyline.
{| class="roundy" style="background: #C3C3C3; border: 3px solid #2C2C2C"
|-
! style="background: #FFF; {{roundytl|5px}}"| Image
! style="background: #FFF"| Trap
! style="background: #FFF;| Adventure Hints
! style="background: #FFF;| In-game description
! style="background: #FFF; {{roundytr|5px}}"| Details
|- style="background: #FFF"
{{anchor|Slumber Trap}}
| class="c" | [[File:SlumberTrapGTI.png]]
| class="c" | Slumber Trap
|
|
| The Pokémon that steps on this trap will get the {{status|Sleep|sleep}} status and fall asleep! This trap breaks after being triggered.
|- style="background: #FFF"
{{anchor|Slow Trap}}
| class="c" | [[File:SlowTrapGTI.png]]
| class="c" | Slow Trap
|
|
| The Pokémon that steps on this trap will become [[Status ailments in_Mystery_Dungeon#Conditions affecting mobility|slow]], making their [[Movement Speed|travel speed]] reduced temporarily! It will slow down the Pokémon who stepped on it temporarily by 1. This trap breaks after being triggered.
|- style="background: #FFF"
{{anchor|Spiky Trap}}
|
| class="c" | Spiky Trap
|
|
| The Pokémon that steps on this trap will take 15 damage. This trap breaks after being triggered.
|- style="background: #FFF"
{{anchor|Spin Trap}}
|
| class="c" | Spin Trap
|
|
| The Pokémon that steps on this trap will be spun around, making the Pokémon {{status|Confusion|confused}}! This trap breaks after being triggered.
|- style="background: #FFF"
{{anchor|Gust Trap}}
|
| class="c" | Gust Trap
|
|
| The Pokémon that steps on this trap will be blown away! If it gets blown to somewhere it can't land, such as on top of a crag or in the water, the Pokémon will be warped somewhere else. If the Pokémon hits a wall or another Pokémon, it (and the Pokémon it hits) will take 5 damage. This trap breaks after being triggered.
|- style="background: #FFF"
{{anchor|Blast Trap}}
|
| class="c" | Blast Trap
|
|
| The Pokémon that steps on this trap will cause an explosion around a 3x3 radius. Any Pokémon caught in the explosion will take 40 damage. This trap breaks after being triggered.
|- style="background: #FFF"
{{anchor|Big Blast Trap}}
|
| class="c" | Big Blast Trap
|
|
| The Pokémon that steps on this trap will cause an explosion around a 5x5 radius. Any Pokémon caught in the explosion will take 80 damage. This trap breaks after being triggered.
|- style="background: #FFF"
{{anchor|PP-Leech Trap}}
|
| class="c" | PP-Leech Trap
|
|
| The Pokémon that steps on this trap will lose all PP from one move! This trap breaks after being triggered.
|- style="background: #FFF"
{{anchor|Summon Trap}}
|
| class="c" | Summon Trap
|
|
| The Pokémon that steps on this trap will create a scent, causing up to three Pokémon to appear nearby. This trap breaks after being triggered.
|- style="background: #FFF"
{{anchor|Warp Trap}}
|
| class="c" | Warp Trap
|
|
| The Pokémon that steps on this trap will be warped somewhere else on the floor! This trap breaks after being triggered.
|- style="background: #FFF"
{{anchor|Poison Trap}}
| class="c" | [[File:PoisonTrapGTI.png]]
| class="c" | Poison Trap
|
|
| The Pokémon that steps on this trap will become {{status|Poison|poisoned}}! This trap breaks after being triggered.
|- style="background: #FFF"
{{anchor|Spikes}}
|
| class="c" | Spikes
|
|
| The Pokémon that steps on this trap will take damage! This trap will only appear when a Pokémon uses the move {{m|Spikes}}, which creates the trap underneath the user and remains visible unlike other traps. The user (and their allies) cannot be affected by this trap, unless it is activated through the menu. This trap breaks after being triggered.
|- style="background: #FFF"
{{anchor|Toxic Spikes}}
|
| class="c" | Toxic Spikes
|
|
| The Pokémon that steps on this trap will take damage and become {{status|Poison|poisoned}}! This trap will only appear when a Pokémon uses the move {{m|Toxic Spikes}}, which creates the trap underneath the user and remains visible unlike other traps. The user (and their allies) cannot be affected by this trap, unless it is activated through the menu. This trap breaks after being triggered.
|-
{{anchor|Stealth Rock}}
| style="background: #FFF; {{roundybl|5px}}"|
| style="background: #FFF" class="c" | Stealth Rock
| style="background: #FFF"|
| style="background: #FFF"|
| style="background: #FFF; {{roundybr|5px}}"| The Pokémon that steps on this trap will take damage! This trap will only appear when a Pokémon uses the move {{m|Stealth Rock}}, which creates the trap underneath the user and remains invisible until an enemy Pokémon steps on it. The damage from this trap is doubled or quadrupled if Pokémon's type match-up is weak against Rock-type attacks. The user (and their allies) cannot be affected by this trap, unless it is activated through the menu. This trap breaks after being triggered.
|}
===[[Pokémon Super Mystery Dungeon|{{color|{{ice color}}|Super Mystery Dungeon}}]]===
All the traps that appeared in Pokémon Mystery Dungeon: Gates to Infinity return. All the traps' boarders have a slight change than they were in it's predecessor. And traps also appear more earlier in the game than it's predecessor and the low tier traps first appear in [[Glittering Mountain]].
{| class="roundy" style="background: #C3C3C3; border: 3px solid #2C2C2C"
|-
! style="background: #FFF; {{roundytl|5px}}"| Image
! style="background: #FFF"| Trap
! style="background: #FFF;| Adventure Hints
! style="background: #FFF;| In-game description
! style="background: #FFF; {{roundytr|5px}}"| Details
|- style="background: #FFF"
{{anchor|Slumber Trap}}
|
| class="c" | Slumber Trap
| It's a Slumber Trap!<br>The Pokémon that steps on this trap will get the {{status|Asleep|sleep}} status and fall asleep!
|
| Any Pokémon that steps on this trap will fall asleep for a few turns with the {{status|Asleep|sleep}} status. This trap breaks after being triggered.
|- style="background: #FFF"
{{anchor|Slow Trap}}
|
| class="c" | Slow Trap
| It's a Slow Trap!<br>The Pokémon that steps on this trap will become [[Status ailments in_Mystery_Dungeon#Conditions affecting mobility|slow]], and it's [[Movement Speed|Travel Speed]] will go down temporarily!
|
| It will slow down the Pokémon who stepped on it temporarily by 1. This trap breaks after being triggered.
|- style="background: #FFF"
{{anchor|Spiky Trap}}
|
| class="c" | Spiky Trap
|
|
| The Pokémon that steps on this trap will take 15 damage. This trap breaks after being triggered.
|- style="background: #FFF"
{{anchor|Spin Trap}}
|
| class="c" | Spin Trap
| It's a Spin Trap!<br>The Pokémon that steps on this trap will become {{status|Confusion|confused}}!
|
| The Pokémon that steps on this trap will be spun around, making the Pokémon {{status|Confusion|confused}}! This trap breaks after being triggered.
|- style="background: #FFF"
{{anchor|Gust Trap}}
|
| class="c" | Gust Trap
| It's a Gust Trap!<br>The Pokémon that steps on this trap will be blown away! If it gets blown to somewhere it can't land, such as on top of a crag or in the water, the Pokémon will be warped somewhere else.
|
| The Pokémon will blown across 10 spaces. If the Pokémon lands on water, lava or on top of a crag, it will be warped to a random room on the floor. If the Pokémon hits a wall or another Pokémon, it (and the Pokémon it hits) will take 5 damage. This trap breaks after being triggered.
|- style="background: #FFF"
{{anchor|Blast Trap}}
|
| class="c" | Blast Trap
|
|
| The Pokémon that steps on this trap will cause an explosion around a 3x3 radius. Any Pokémon caught in the explosion will take 40 damage. This trap breaks after being triggered.
|- style="background: #FFF"
{{anchor|Big Blast Trap}}
|
| class="c" | Big Blast Trap
|
|
| The Pokémon that steps on this trap will cause an explosion around a 5x5 radius. Any Pokémon caught in the explosion will take 80 damage. This trap breaks after being triggered.
|- style="background: #FFF"
{{anchor|Hunger Trap}}
|
| class="c" | Hunger Trap
| It's a Hunger Trap!<br>Your [[Belly]] will become empty!
|
| It reduces the Pokémon's belly by 10. If the Pokémon has less than 10 belly left, their belly will go down to 0. If the Pokémon that has 0 belly left is the leader, the leader will take 3 HP damage each turn. This trap breaks after being triggered, however in dungeons with high-tier traps in them, it can be triggered three times before breaking.
|- style="background: #FFF"
{{anchor|PP-Leech Trap}}
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| class="c" | PP-Leech Trap
|
|
| The Pokémon that steps on this trap will lose all PP from one move! This trap breaks after being triggered.
|- style="background: #FFF"
{{anchor|Summon Trap}}
|
| class="c" | Summon Trap
|
|
| The Pokémon that steps on this trap will create a scent, causing up to three Pokémon to appear nearby. This trap breaks after being triggered.
|- style="background: #FFF"
{{anchor|Warp Trap}}
|
| class="c" | Warp Trap
| It's a Warp Trap!<br>The Pokémon that steps on this trap will be warped away! If you get separated from a teammate, try switching that teammate's tactics to Wait there. This will make it easier for you to regroup.
|
| The Pokémon that steps on this trap will be warped somewhere else on the floor! This trap breaks after being triggered.
|- style="background: #FFF"
{{anchor|Poison Trap}}
|
| class="c" | Poison Trap
| It's a Poison Trap!<br>The Pokémon that steps on this trap will become {{status|Poison|poisoned}}!
|
| The Pokémon that steps on it will become {{status|Poison|poisoned}}. This trap breaks after being triggered.
|- style="background: #FFF"
{{anchor|Discord Trap}}
|
| class="c" | Discord Trap
| class="c" | —
|
| The Pokémon that steps on this trap will cause the user and it's allies to be affected by a [[Status ailments in Mystery Dungeon#Other status condition categories|Discord]]! This trap breaks after being triggered. This trap is the only trap in the game in which never appears in the [[Adventure Hints]], even when it is first encountered.
|- style="background: #FFF"
{{anchor|Spikes}}
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| class="c" | Spikes
| It's a Spikes trap!<br>The Pokémon that steps on this trap will take damage!
|
| The Pokémon that steps on this trap will take damage! This trap will only appear when a Pokémon uses the move {{m|Spikes}}, which creates the trap underneath the user and remains visible unlike other traps. The user (and their allies) cannot be affected by this trap, unless it is activated through the menu. This trap breaks after being triggered.
|- style="background: #FFF"
{{anchor|Toxic Spikes}}
|
| class="c" | Toxic Spikes
| It's a Toxic Spikes trap!<br>The Pokémon that steps on this trap will take damage and also become {{status|Poison|poisoned}}!
|
| The Pokémon that steps on this trap will take damage and become {{status|Poison|poisoned}}! This trap will only appear when a Pokémon uses the move {{m|Toxic Spikes}}, which creates the trap underneath the user and remains visible unlike other traps. The user (and their allies) cannot be affected by this trap, unless it is activated through the menu. This trap breaks after being triggered
|- style="background: #FFF"
{{anchor|Stealth Rock}}
|
| class="c" | Stealth Rock
| It's a Stealth Rock trap! The Pokémon that steps on this trap will take damage!<br>If the Pokémon is weak against Rock-type moves, the damage will be greater.
|
| The Pokémon that steps on this trap will take damage! This trap will only appear when a Pokémon uses the move {{m|Stealth Rock}}, which creates the trap underneath the user and remains invisible until an enemy Pokémon steps on it. The damage from this trap is doubled or quadrupled if Pokémon's type match-up is weak against Rock-type attacks. The user (and their allies) cannot be affected by this trap, unless it is activated through the menu. This trap breaks after being triggered.
|- style="background: #FFF"
{{anchor|Emera-Crush Trap}}
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| class="c" | Emera-Crush Trap
| It's an Emera-Crush Trap!<br>If you step on it, an emera set into a looplet will drop off and disappear!
|
| A flow of water will pour down on the Pokémon that steps on this trap, causing the Pokémon to lose an [[Emera|emera]] attached to it's held [[Looplet|looplet]]. This trap breaks after being triggered.
|-
{{anchor|Emera-Swap Trap}}
| style="background: #FFF; {{roundybl|5px}}"|
| style="background: #FFF" class="c" | Emera-Swap Trap
| style="background: #FFF"| It's an Emera-Swap Trap! If you step on it, an emera set into a looplet will be replaced with another emera!
| style="background: #FFF"|
| style="background: #FFF; {{roundybr|5px}}"| The Pokémon that steps on this trap will have one of their [[Emera|emeras]] on their [[Looplet|looplet]] changed to a different emera. This trap breaks after being triggered.
|}
|}
 
{{-}}
==Other==
There are many other tiles present, which limits the access to only specific Pokémon.
 
*'''Water tiles''' - Special areas of water, which only {{type|Water}} Pokémon, Pokémon who fly or levitate, and Pokémon with the [[IQ]] skills All-Terrain Hiker, Super Mobile, or Absolute Mover can walk through. {{m|Dive}} can only be used on these tiles and {{m|Dig}} cannot be used on these tiles.
*'''Lava''' - Special areas of lava, which only {{type|Fire}} Pokémon, Pokémon who fly or levitate, and Pokémon with the IQ skills All-Terrain Hiker, Super Mobile, or Absolute Mover can walk through. However, a Pokémon that is not a Fire-type will be {{status|burn}}ed when walking through lava. {{m|Dig}} cannot be used on these tiles.
*'''Walls''' - Walls surround dungeons; however, some Pokémon which seem to fly or levitate, such as {{type|Ghost}} Pokémon, can pass through on top of them. However, passing through walls makes the {{DL|Statistics|Belly}} drop five points per turn (this does not affect partners or enemies because they do not have Belly points until switched into a leader). Walls can also be passed through if the player uses a Mobile Orb, holds a Mobile Scarf, or has the IQ skills Super Mobile or Absolute Mover. In Gates to Infinity, the leader loses HP instead.
*'''Air''' - Holes in the dungeon's floor that can only be crossed by Flying/Levitating Pokémon or those with the IQ skills All-Terrain Hiker, Super Mobile, or Absolute Mover. {{m|Dig}} cannot be used on these tiles.


{{Special tiles}}<br>
{{Special tiles}}<br>
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