Struggle (move): Difference between revisions

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If the user of Struggle attacks first and knocks itself out due to recoil damage, the opponent will not attack or be subjected to recurrent damage during that round. If Struggle breaks a {{m|substitute}}, the user will take no recoil damage.
If the user of Struggle attacks first and knocks itself out due to recoil damage, the opponent will not attack or be subjected to recurrent damage during that round. If Struggle breaks a {{m|substitute}}, the user will take no recoil damage.


Struggle has 10 base PP, though no PP would ever be deducted from it. Self-inflicted recoil damage from Struggle from the previous turn can be countered if the opponent did not make a move on the following turn.  
Struggle has 10 base PP, though no PP would ever be deducted from it. Self-inflicted recoil damage from Struggle from the previous turn can be countered if the opponent did not make a move on the following turn.


Struggle deals {{type|Normal}} damage in this Generation, meaning {{type|Rock}} Pokémon take half damage, and {{type|Ghost}} Pokémon are unaffected. If the only usable move is disabled by {{m|Disable}}, the affected Pokémon will use Struggle.
Struggle deals {{type|Normal}} damage in this Generation, meaning {{type|Rock}} Pokémon take half damage, and {{type|Ghost}} Pokémon are unaffected. If the only usable move is disabled by {{m|Disable}}, the affected Pokémon will use Struggle.
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===Generation IV===
===Generation IV===
The user now takes ¼ of its maximum HP as recoil damage, regardless of how much damage the attack did to the opponent.  
The user now takes ¼ of its maximum HP as recoil damage, regardless of how much damage the attack did to the opponent.


All effects that apply with the Choice Band now also apply with all {{DL|In-battle effect item|Choice items}}.
All effects that apply with the Choice Band now also apply with all {{DL|In-battle effect item|Choice items}}.
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===Generation V===
===Generation V===
Struggle is unaffected by a held {{DL|Gem|Normal Gem}} (and will not consume it).
Struggle is unaffected by a held {{DL|Gem|Normal Gem}} (and will not consume it).


==Description==
==Description==
{{movedesc|normal}}
{{movedesc|normal}}
{{movedescentry|{{gameabbrev3|Stad}}|Used only if the user runs totally out of PP. The user is hit with {{tt|1/4|error; supposed to be 1/2}} of the damage it inflicts.}}
{{movedescentry|{{gameabbrevss|Stad}}|Used only if the user runs totally out of PP. The user is hit with {{tt|1/4|error; supposed to be 1/2}} of the damage it inflicts.}}
{{movedescentry|{{gameabbrev3|Stad2}}|Used only if the user is totally out of PP. The user is hit with {{tt|1/4|error; supposed to be 1/2}} the damage it inflicts.}}
{{movedescentry|{{gameabbrevss|Stad2}}|Used only if the user is totally out of PP. The user is hit with {{tt|1/4|error; supposed to be 1/2}} the damage it inflicts.}}
{{movedescentry|{{gameabbrev3|GSC}}|Used only if all PP are exhausted.}}
{{movedescentry|{{gameabbrev2|GSC}}|Used only if all PP are exhausted.}}
{{movedescentry|{{gameabbrev3|RSE}}|Used only if all PP are gone. Also hurts the user a little.}}
{{movedescentry|{{gameabbrev3|RSE}}|Used only if all PP are gone. Also hurts the user a little.}}
{{movedescentry|{{gameabbrev3|FRLG}}|An attack that is used only if there is no PP. It also hurts the user.}}
{{movedescentry|{{gameabbrev3|FRLG}}|An attack that is used only if there is no PP. It also hurts the user.}}
{{movedescentry|{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|Used when all PP are gone. Also hurts the user a bit.}}
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Used when all PP are gone. Also hurts the user a bit.}}
{{movedescentry|PMD{{color2|{{md red color}}|Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|R}}{{color2|{{md blue color}}|Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|B}}|Inflicts damage on the target. However, the user also takes damage one quarter of its maximum HP.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}<br>{{gameabbrev5|BWB2W2}}|An attack that is used in desperation only if the user has no PP. It also hurts the user slightly.}}
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}<br>{{gameabbrev3|BWB2W2}}|An attack that is used in desperation only if the user has no PP. It also hurts the user slightly.}}
{{movedescentry|{{gameabbrev6|XYORAS}}|An attack that is used in desperation only if the user has no PP. This also damages the user a little.}}
{{movedescentry|PMD{{color2|{{md time color}}|Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|T}}{{color2|{{md darkness color}}|Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|D}}{{color2|{{md sky color}}|Pokémon Mystery Dungeon: Explorers of Sky|S}}|Inflicts damage on the target. But it also inflicts damage on the user in the amount of 1/4 of its maximum HP.}}
{{movedescentry|{{gameabbrev3|XY}}{{gameabbrev3|ORAS}}|An attack that is used in desperation only if the user has no PP. This also damages the user a little.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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In the Mystery Dungeon series, the only way to use Struggle is to use a set move when none of the Pokémon's moves are usable for one or another reason (like running out of PP).
In the Mystery Dungeon series, the only way to use Struggle is to use a set move when none of the Pokémon's moves are usable for one or another reason (like running out of PP).
==In other games==
===Description===
{{movedesc|normal}}
{{movedescentry|{{gameabbrevmd|RB}}|Inflicts damage on the target. However, the user also takes damage one quarter of its maximum HP.}}
{{movedescentry|{{gameabbrevmd|TDS}}|Inflicts damage on the target. But it also inflicts damage on the user in the amount of 1/4 of its maximum HP.}}
|}
|}{{left clear}}


==In other generations==
==In other generations==