Pokémon Yellow Version: Difference between revisions

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* Policemen were redrawn as [[Officer Jenny]]s.
* Policemen were redrawn as [[Officer Jenny]]s.
* [[Pokémon Center Nurse]]s were redrawn as [[Nurse Joy]]s, and each nurse has a {{p|Chansey}} standing nearby.
* [[Pokémon Center Nurse]]s were redrawn as [[Nurse Joy]]s, and each nurse has a {{p|Chansey}} standing nearby.
* Pikachu now has a unique overworld sprite and a unique icon on the [[party]] screen. Curiously, while several more Pokémon got new overworld sprites (such as {{p|Bulbasaur}}, {{p|Sandshrew}} and {{p|Oddish}}) , none of them were used as icons on the [[party]] screen.
* Pikachu now has a unique overworld sprite and a unique icon on the [[party]] screen. Curiously, while several more Pokémon got new overworld sprites (such as {{p|Bulbasaur}}, {{p|Sandshrew}}, and {{p|Oddish}}) , none of them were used as icons on the [[party]] screen.
* Instead of the original cry, the [[cry]] of the starter {{p|Pikachu}}, or any Pikachu with the same OT and Trainer ID number of the player for that matter, is changed to the cry from the anime, voiced by [[Ikue Ohtani]], and varies depending on the context: for instance, Pikachu will say "''Pika!''" when going in battle, "''Chaaaaa!''" if it faints, or "''Pikachu!''" on the status screen.
* Instead of the original cry, the [[cry]] of the starter {{p|Pikachu}}, or any Pikachu with the same OT and Trainer ID number of the player for that matter, is changed to the cry from the anime, voiced by [[Ikue Ohtani]], and varies depending on the context: for instance, Pikachu will say "''Pika!''" when going in battle, "''Chaaaaa!''" if it faints, or "''Pikachu!''" on the status screen.
* The bicycle theme does not play on [[Kanto Route 23]] and in [[Victory Road (Kanto)|Victory Road]].
* The bicycle theme does not play on [[Kanto Route 23]] and in {{ka|Victory Road}}.
** This is probably a workaround for the [[List of glitches in Generation I#Victory Road Bicycle music quirk|Victory Road Bicycle music quirk]], despite the glitch having been fixed, as can be seen in [[Seafoam Islands]].
** This is probably a workaround for the [[List of glitches in Generation I#Victory Road Bicycle music quirk|Victory Road Bicycle music quirk]], despite the glitch having been fixed, as can be seen in [[Seafoam Islands]].
* Enhanced compatibility with the [[Game Boy Color]] is present outside of Japan, providing color palette changes as the player switches locations, whereas the Japanese version is similar to the previous [[core series]] [[Generation I]] games in that it only has [[Super Game Boy]] support.
* Enhanced compatibility with the [[Game Boy Color]] is present outside of Japan, providing color palette changes as the player switches locations, whereas the Japanese version is similar to the previous [[core series]] [[Generation I]] games in that it only has [[Super Game Boy]] support.
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===Location changes===
===Location changes===
*Obtaining the starters from the Japanese {{2v2|Red|Green}} and {{game|Blue| (Japanese)|Japanese Blue}} as well as from the {{game|Red and Blue|s|Western Red and Blue}} is possible through in-game events:
*Obtaining the starters from the Japanese {{2v2|Red|Green}} and {{game|Blue| (Japanese)|Japanese Blue}} as well as from the {{game|Red and Blue|s|Western Red and Blue}} is possible through in-game events:
** A [[Melanie|girl]] in [[Cerulean City]] will give the {{player}} a {{p|Bulbasaur}} if the [[Starter Pokémon|starter]] {{ga|Red's Pikachu|Pikachu}}'s [[friendship]] is high.
** A [[Melanie|girl]] in [[Cerulean City]] will give the {{player}} a {{p|Bulbasaur}} if the {{pkmn2|starter}} {{ga|Red's Pikachu|Pikachu}}'s [[friendship]] is high.
** A [[Damian|boy]] at the north of {{rt|24|Kanto}} gives the player a {{p|Charmander}}.
** A [[Damian|boy]] at the north of {{rt|24|Kanto}} gives the player a {{p|Charmander}}.
** An [[Officer Jenny]] in [[Vermilion City]] will give the player a {{p|Squirtle}} after the {{Badge|Thunder}} has been acquired.
** An [[Officer Jenny]] in [[Vermilion City]] will give the player a {{p|Squirtle}} after the {{Badge|Thunder}} has been acquired.
* In [[Professor Oak's Laboratory|Oak's lab]], a trash can was added between the desk (on which the three Poké Balls sat in the previous versions) and the wall. This was done in order to prevent the player from going behind it, so that the cutscene with [[Blue (game)|Blue]] pushing the player aside and taking the Poké Ball with {{p|Eevee}} for himself would play properly.
* In [[Professor Oak's Laboratory|Oak's lab]], a trash can was added between the desk (on which the three Poké Balls sat in the previous versions) and the wall. This was done in order to prevent the player from going behind it, so that the cutscene with {{ga|Blue}} pushing the player aside and taking the Poké Ball with {{p|Eevee}} for himself would play properly.
* An extra trainer (a [[Lass]]) was added in [[Viridian Forest]].
* An extra trainer (a {{tc|Lass}}) was added in [[Viridian Forest]].
* A [[Camper|Jr. Trainer♂]] on [[Kanto Route 9|Route 9]] was replaced with a [[Youngster]] with a single {{p|Sandshrew}}, who is trying to do a 100-match winning streak, in reference to [[A.J.]] from ''[[EP008|The Path to the Pokémon League]]''.
* A {{tc|Camper|Jr. Trainer♂}} on {{rt|9|Kanto}} was replaced with a {{tc|Youngster}} with a single {{p|Sandshrew}}, who is trying to do a 100-match winning streak, in reference to [[A.J.]] from ''[[EP008|The Path to the Pokémon League]]''.
* The Summer Beach House was added to the [[Kanto Route 19|Route 19]]. The two trainers standing on land were repositioned.
* The Summer Beach House was added to the {{rt|19|Kanto}}. The two trainers standing on land were repositioned.
* The quiz machines in the [[Cinnabar Gym]] now must be interacted with before the trainers stationed nearby can be battled. If one of these trainers is spoken to before using a nearby machine, he will encourage the player to do so and will not initiate a battle.
* The quiz machines in the [[Cinnabar Gym]] now must be interacted with before the trainers stationed nearby can be battled. If one of these trainers is spoken to before using a nearby machine, he will encourage the player to do so and will not initiate a battle.
* For the second time, [[Cerulean Cave]], the game's final dungeon, has a completely different layout.
* For the second time, [[Cerulean Cave]], the game's final dungeon, has a completely different layout.
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===Gameplay changes===
===Gameplay changes===
* {{p|Pikachu}} is the only [[Starter Pokémon]] the {{player}} can have and [[Walking Pokémon|travels with the player]] on-screen, outside of a [[Poké Ball]] like {{OP|Ash|Pikachu}}.
* {{p|Pikachu}} is the only [[Starter Pokémon]] the {{player}} can have and [[Walking Pokémon|travels with the player]] on-screen, outside of a [[Poké Ball]] like {{OP|Ash|Pikachu}}.
** This Pikachu will not evolve into {{p|Raichu}} if the player attemps to use a {{evostone|Thunderstone}} on it.
** This Pikachu will not evolve into {{p|Raichu}} if the player attempts to use a {{evostone|Thunderstone}} on it.
** This Pikachu will refuse to leave if the player attempts to [[Released Pokémon|release]] it.
** This Pikachu will refuse to leave if the player attempts to [[Released Pokémon|release]] it.
** Furthermore, no wild Pikachu or Raichu can be found, thus requiring the player to trade a Pikachu from another [[Generation I]] game or [[Generation II]] game to obtain a Raichu or a second Pikachu. (It is unlikely that Ash would catch another Pikachu or a Raichu.) A traded Pikachu will also not behave like the starter Pikachu, acting as a regular Pokémon instead, unless it matches the [[Original Trainer]] and [[Trainer ID number]] of the player.
** Furthermore, no wild Pikachu or Raichu can be found, thus requiring the player to trade a Pikachu from another [[Generation I]] game or [[Generation II]] game to obtain a Raichu or a second Pikachu. (It is unlikely that Ash would catch another Pikachu or a Raichu.) A traded Pikachu will also not behave like the starter Pikachu, acting as a regular Pokémon instead, unless it matches the [[Original Trainer]] and [[Trainer ID number]] of the player.
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* The chain of events leading to the player obtaining the starter is slightly different:
* The chain of events leading to the player obtaining the starter is slightly different:
** The player now takes one step further into the [[tall grass]] before [[Professor Oak]] comes along. Now himself standing in the tall grass, Oak encounters a wild Pikachu and immediately catches it before leading the player back to his laboratory.
** The player now takes one step further into the [[tall grass]] before [[Professor Oak]] comes along. Now himself standing in the tall grass, Oak encounters a wild Pikachu and immediately catches it before leading the player back to his laboratory.
** Instead of giving the player and {{ga|Blue}} the choice between {{p|Bulbasaur}}, {{p|Charmander}} and {{p|Squirtle}}, Professor Oak tells player to take the single [[Poké Ball]] on his desk, containing {{p|Eevee}}, but Blue shoves the player out of the way and takes the Poké Ball instead. Oak then gives the player the only Pokémon he has on hand: the Pikachu he has caught before, which, after the first battle against Blue, immediately breaks free from its Poké Ball and follows the player on foot from this point onward.
** Instead of giving the player and {{ga|Blue}} the choice between {{p|Bulbasaur}}, {{p|Charmander}}, and {{p|Squirtle}}, Professor Oak tells player to take the single [[Poké Ball]] on his desk, containing {{p|Eevee}}, but Blue shoves the player out of the way and takes the Poké Ball instead. Oak then gives the player the only Pokémon he has on hand: the Pikachu he has caught before, which, after the first battle against Blue, immediately breaks free from its Poké Ball and follows the player on foot from this point onward.
* The old man in [[Viridian City]] now must be spoken to before going to [[Viridian Forest]]. He attempts to demonstrate how to catch a Pokémon, fails and leaves to get more Poké Balls. After this cutscene, he permanently vanishes from the game. This was done as a workaround for the [[Old man glitch]].
* The old man in [[Viridian City]] now must be spoken to before going to [[Viridian Forest]]. He attempts to demonstrate how to catch a Pokémon, fails and leaves to get more Poké Balls. After this cutscene, he permanently vanishes from the game. This was done as a workaround for the [[Old man glitch]].
* Two small cutscenes were inserted if Pikachu follows the player: it will run to the transformed [[Bill]] and look at it with curiosity, and then freak out when he comes out of the teleporter as a human; and then visibly fall in love with the {{p|Clefairy}} at the [[Pokémon Fan Club]].
* Two small cutscenes were inserted if Pikachu follows the player: it will run to the transformed [[Bill]] and look at it with curiosity, and then freak out when he comes out of the teleporter as a human; and then visibly fall in love with the {{p|Clefairy}} at the [[Pokémon Fan Club]].
* [[Jessie]] and [[James]] appear and are involved in [[Team Rocket]]'s scheme, and typically appear before the {{player}} battles [[Giovanni]]. They replace seven {{tc|Team Rocket Grunt}}s from the original Red and Blue: the one close to the exit of [[Mt. Moon]], the two grunts guarding the entrance to Giovanni's office in the [[Rocket Hideout]], the three grunts in the [[Pokémon Tower]] that hold [[Mr. Fuji]] hostage and the one near the entrance to the President's room at [[Silph Co.]] Curiously, they are never referred to by their individual names and share their [[Pokémon Trainer#Trainer class|Trainer class]] with any other Team Rocket Grunt, possibly due to [[Double Battle]]s not being implemented until much later in [[Generation III]].
* [[Jessie]] and [[James]] appear and are involved in [[Team Rocket]]'s scheme, and typically appear before the {{player}} battles [[Giovanni]]. They replace seven {{tc|Team Rocket Grunt}}s from the original Red and Blue: the one close to the exit of [[Mt. Moon]], the two grunts guarding the entrance to Giovanni's office in the [[Rocket Hideout]], the three grunts in the [[Pokémon Tower]] that hold [[Mr. Fuji]] hostage and the one near the entrance to the President's room at [[Silph Co.]] Curiously, they are never referred to by their individual names and share their {{DL|Pokémon Trainer|Trainer class}} with any other Team Rocket Grunt, possibly due to [[Double Battle]]s not being implemented until much later in [[Generation III]].


===Pokémon unobtainable in Yellow===
===Pokémon unobtainable in Yellow===
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==Connectivity==
==Connectivity==
Players may [[trade]] Pokémon between two cartridges using a [[Game Boy]] [[Game Link Cable]]. To take full advantage of this feature, several Pokémon are exclusive to each game of the pair, making it required that a person trade with others in order to complete their [[Pokédex]]. The Game Link Cable also makes possible battles with another player, allowing one to pit their Pokémon against new challenges. The Japanese versions can trade and battle with Japanese versions of {{game|Red and Green|s|Pokémon Red, Green,}} {{v2|Blue| (Japanese)}} and Yellow; the Western versions can trade and battle with Western versions of {{game|Red and Blue|s|Pokémon Red, Blue,}} and Yellow. It can also trade with {{game2|Gold|Silver|Crystal}} via the [[Time Capsule]]. Pokémon Yellow is completely incompatible with games from [[Generation III]] onward.
Players may [[trade]] Pokémon between two cartridges using a [[Game Boy]] [[Game Link Cable]]. To take full advantage of this feature, several Pokémon are exclusive to each game of the pair, making it required that a person trade with others in order to complete their [[Pokédex]]. The Game Link Cable also makes possible battles with another player, allowing one to pit their Pokémon against new challenges. The Japanese versions can trade and battle with Japanese versions of {{game|Red and Green|s|Pokémon Red, Green,}} {{v2|Blue| (Japanese)}}, and Yellow; the Western versions can trade and battle with Western versions of {{game|Red and Blue|s|Pokémon Red, Blue,}} and Yellow. It can also trade with {{game2|Gold|Silver|Crystal}} via the [[Time Capsule]]. Pokémon Yellow is completely incompatible with games from [[Generation III]] onward.


Trades between Pokémon games in different languages are possible in this generation; however, a Japanese game cannot connect with a non-Japanese game. The latter will always result in corruption if attempted. This is due to the fact that the games cannot automatically translate the Pokémon data from Japanese to a different language or vice versa, since there is not enough room on either cartridge for all of the text, namely kana and the Latin alphabet (a feature that [[Generation III|later became possible]]). If a battle between a Japanese game and a non-Japanese game is attempted, the battle simply does not work, with the save files left unharmed.
Trades between Pokémon games in different languages are possible in this generation; however, a Japanese game cannot connect with a non-Japanese game. The latter will always result in corruption if attempted. This is due to the fact that the games cannot automatically translate the Pokémon data from Japanese to a different language or vice versa, since there is not enough room on either cartridge for all of the text, namely kana and the Latin alphabet (a feature that [[Generation III|later became possible]]). If a battle between a Japanese game and a non-Japanese game is attempted, the battle simply does not work, with the save files left unharmed.
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