Dungeon tile: Difference between revisions

→‎{{color|{{silver color dark}}|Gates to Infinity}}: Telluric Path seems to be the first dungeon to have the low-tier traps in the game
m (I noticed I stepped on a "Spin Trap" in Super Mystery Dungeon, so now I know that they're called "Spin Traps", not "Confuse Traps")
(→‎{{color|{{silver color dark}}|Gates to Infinity}}: Telluric Path seems to be the first dungeon to have the low-tier traps in the game)
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===[[Pokémon Mystery Dungeon: Gates to Infinity|{{color|{{silver color dark}}|Gates to Infinity}}]]===
===[[Pokémon Mystery Dungeon: Gates to Infinity|{{color|{{silver color dark}}|Gates to Infinity}}]]===
Most of the same traps return from prior games; however, many Traps in Pokémon Mystery Dungeon: Gates to Infinity have been redesigned or renamed, and unlike the previous games, all of the Traps (except for Spikes, Toxic Spikes and Stealth Rock) break after being triggered.
Most of the same traps return from prior games; however, many Traps in Pokémon Mystery Dungeon: Gates to Infinity have been redesigned or renamed, and unlike the previous games, all of the Traps (except for Spikes, Toxic Spikes and Stealth Rock) break after being triggered. The first dungeon to have low-tier traps in them is [[Telluric Path]], the high-tier traps start appearing in the dungeons that are unlocked after completing the main storyline.
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