List of glitches (Generation II): Difference between revisions

→‎In all core series games: Gotta thank PikalaxALT for this and Crystal_ for the confirmation.
(→‎In all core series games: Gotta thank PikalaxALT for this and Crystal_ for the confirmation.)
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{{YouTubeVid|SXH8u0plHrE|TTEchidna|Glitch}}
{{YouTubeVid|SXH8u0plHrE|TTEchidna|Glitch}}
===HP animation oversight===
In [[Generation II]], a Pokémon whose HP is greater that 49 will deplete the HP bar at a slower rate than intended when taking damage.  Due to an issue with the order of the code within the game, a value that would help to set a delay that was partially dependent on the maximum HP of the Pokémon instead sets always sets a delay that does not change with different HP values.  This results in extra delays in the animation updating and prolongs the animation of the bar dropping.  A Pokémon with 48 HP or less is not affected as each HP is equal to one or more pixels of the HP bar, thus skipping any delay.
{{YouTubeVid|SE-BfsFgZVM|Crystal_|Glitch}}


===Interregional Teleport quirk===
===Interregional Teleport quirk===
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===Pokémon Storage System cloning===
===Pokémon Storage System cloning===
{{main|Cloning glitches#Storage system method}}
{{main|Cloning glitches#Storage system method}}
===Shiny switch glitch===
===Shiny switch glitch===
If a {{m|Transform|transformed}} Pokémon defeats a Trainer's Pokémon and the player switches it out to a [[Shiny Pokémon]] when prompted to, the transformed Pokémon will have a Shiny pallette while being switched. This does not happen if player switches Pokémon normally.
If a {{m|Transform|transformed}} Pokémon defeats a Trainer's Pokémon and the player switches it out to a [[Shiny Pokémon]] when prompted to, the transformed Pokémon will have a Shiny pallette while being switched. This does not happen if player switches Pokémon normally.
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