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Super goku (talk | contribs) (→In all core series games: Gotta thank PikalaxALT for this and Crystal_ for the confirmation.) |
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{{YouTubeVid|SXH8u0plHrE|TTEchidna|Glitch}} | {{YouTubeVid|SXH8u0plHrE|TTEchidna|Glitch}} | ||
===HP animation oversight=== | |||
In [[Generation II]], a Pokémon whose HP is greater that 49 will deplete the HP bar at a slower rate than intended when taking damage. Due to an issue with the order of the code within the game, a value that would help to set a delay that was partially dependent on the maximum HP of the Pokémon instead sets always sets a delay that does not change with different HP values. This results in extra delays in the animation updating and prolongs the animation of the bar dropping. A Pokémon with 48 HP or less is not affected as each HP is equal to one or more pixels of the HP bar, thus skipping any delay. | |||
{{YouTubeVid|SE-BfsFgZVM|Crystal_|Glitch}} | |||
===Interregional Teleport quirk=== | ===Interregional Teleport quirk=== | ||
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===Pokémon Storage System cloning=== | ===Pokémon Storage System cloning=== | ||
{{main|Cloning glitches#Storage system method}} | {{main|Cloning glitches#Storage system method}} | ||
===Shiny switch glitch=== | ===Shiny switch glitch=== | ||
If a {{m|Transform|transformed}} Pokémon defeats a Trainer's Pokémon and the player switches it out to a [[Shiny Pokémon]] when prompted to, the transformed Pokémon will have a Shiny pallette while being switched. This does not happen if player switches Pokémon normally. | If a {{m|Transform|transformed}} Pokémon defeats a Trainer's Pokémon and the player switches it out to a [[Shiny Pokémon]] when prompted to, the transformed Pokémon will have a Shiny pallette while being switched. This does not happen if player switches Pokémon normally. |
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