Catch rate: Difference between revisions

39 bytes removed ,  8 March 2016
m
→‎Capture method (Generation I): Wrong. That wording is something I didn't quite connect the dots on fully when I rewrote it once upon a time
m (→‎Capture method (Generation I): Wrong. That wording is something I didn't quite connect the dots on fully when I rewrote it once upon a time)
Line 20: Line 20:
#* It is asleep or frozen and ''N'' is less than 25.
#* It is asleep or frozen and ''N'' is less than 25.
#* It is paralyzed, burned, or poisoned and ''N'' is less than 12.
#* It is paralyzed, burned, or poisoned and ''N'' is less than 12.
# Otherwise, if ''N'' minus the status value{{tt|*|10 for Asleep or Frozen and 5 for the rest}} is greater than the Pokémon's catch rate, the Pokémon '''breaks free'''.
# Otherwise, if ''N'' minus the status threshold (above) is greater than the Pokémon's catch rate, the Pokémon '''breaks free'''.
# If not, generate a random value, ''M'', between 0 and 255.
# If not, generate a random value, ''M'', between 0 and 255.
# Calculate ''f'':
# Calculate ''f'':