Trade: Difference between revisions

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===Trading between game generations===
===Trading between game generations===
Pokémon can be traded between [[Generation I]] and [[Generation II]] games using the [[Time Capsule]] feature. For compatibility purposes, the Pokémon to be traded from the Generation II game must be {{cat|Generation I Pokémon|a species that existed in Generation I}} and cannot have any {{cat|Generation II moves|moves introduced in Generation II}}. The [[Time Capsule exploit]] can be used to trick the game into trading {{cat|Generation II Pokémon}} back to [[Generation I]] as well, but they will become [[glitch Pokémon]] like [[Missingno.]]
Pokémon can be traded between [[Generation I]] and [[Generation II]] games using the [[Time Capsule]] feature. For compatibility purposes, the Pokémon to be traded from the Generation II game must be {{cat|Generation I Pokémon|a species that existed in Generation I}} and cannot have any {{cat|Generation II moves|moves introduced in Generation II}}. The [[Time Capsule exploit]] can be used to trick the game into trading {{cat|Generation II Pokémon}} back to [[Generation I]] as well, but they will become [[glitch Pokémon]] like [[MissingNo.]]


It is not possible to trade between Generation II and [[Generation III]] games.
It is not possible to trade between Generation II and [[Generation III]] games.
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====[[Pokémon Emerald Version]]====
====[[Pokémon Emerald Version]]====
The player cannot trade Pokémon before getting a [[Pokédex]] from [[Professor Birch]] at [[Littleroot Town]]. To trade, the player must have at least two Pokémon in the party.  
The player cannot trade Pokémon before getting a [[Pokédex]] from [[Professor Birch]] at [[Littleroot Town]]. To trade, the player must have at least two Pokémon in the party.


Restrictions similar to those in FireRed and LeafGreen also apply to this version:
Restrictions similar to those in FireRed and LeafGreen also apply to this version:
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The actual trading interface remained largely the same throughout the series's first four generations: Each player selects one Pokémon from their party to offer for trade; once decided, they can review the [[stats]] (and, when applicable, [[Ability]] or [[item]]) of the other Pokémon before confirming or cancelling the trade. The player may perform multiple trades in a row.
The actual trading interface remained largely the same throughout the series's first four generations: Each player selects one Pokémon from their party to offer for trade; once decided, they can review the [[stats]] (and, when applicable, [[Ability]] or [[item]]) of the other Pokémon before confirming or cancelling the trade. The player may perform multiple trades in a row.


It is not possible to trade Pokémon stored in the [[PC]] in these generations, so they must be placed in the party prior to speaking with the receptionist at a Pokemon Center.
It is not possible to trade Pokémon stored in the [[PC]] in these generations, so they must be placed in the party prior to speaking with the receptionist at a Pokémon Center.


Generation IV's [[Global Trade System]] utilizes a separate trading process, in which a player deposits one Pokémon at a time (requesting another Pokémon in exchange) and other players may search and trade for it at their leisure. Once traded, the original player will receive the Pokémon upon logging in to the GTS. If the Pokémon is not traded, the original player can cancel the offer by withdrawing their Pokémon from the GTS.
Generation IV's [[Global Trade System]] utilizes a separate trading process, in which a player deposits one Pokémon at a time (requesting another Pokémon in exchange) and other players may search and trade for it at their leisure. Once traded, the original player will receive the Pokémon upon logging in to the GTS. If the Pokémon is not traded, the original player can cancel the offer by withdrawing their Pokémon from the GTS.
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The trading process received an overhaul in Generation V: now called a '''negotiation trade''', it allows players to offer and trade Pokémon from either their current party or directly from their PC's storage system.
The trading process received an overhaul in Generation V: now called a '''negotiation trade''', it allows players to offer and trade Pokémon from either their current party or directly from their PC's storage system.


During the trade, each player may select up to three Pokémon to offer the other player. Once decided, they may review the offered Pokémon (checking stats, Ability, etc.) and confirm one to be traded. Players may trade several Pokemon in a row if desired.
During the trade, each player may select up to three Pokémon to offer the other player. Once decided, they may review the offered Pokémon (checking stats, Ability, etc.) and confirm one to be traded. Players may trade several Pokémon in a row if desired.


Players registered on each other's [[Pal Pad]] can communicate with live voice chat during the trade. A set of four emoticons (Smile Mark, Saddened Mark, Heart Mark, Surprise Mark) also allows for limited communication between players. In addition to showing the Pokémon on offer, the top screen also includes an abstract glimpse of the other player's Pokémon collection in the form of PC boxes with individual Pokémon represented by their [[List of Pokémon by color|Pokédex color]].
Players registered on each other's [[Pal Pad]] can communicate with live voice chat during the trade. A set of four emoticons (Smile Mark, Saddened Mark, Heart Mark, Surprise Mark) also allows for limited communication between players. In addition to showing the Pokémon on offer, the top screen also includes an abstract glimpse of the other player's Pokémon collection in the form of PC boxes with individual Pokémon represented by their [[List of Pokémon by color|Pokédex color]].