Ice tile: Difference between revisions

41 bytes removed ,  24 February 2016
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==Changes between generations==
==Changes between generations==
{{incomplete|section|Images for Generations IV and VI}}
{{incomplete|section|Images for Generations IV and VI}}
{| class="roundy" style="text-align:center; background: #{{locationcolor/dark|snow}}; border: 1px solid #{{locationcolor/dark|snow}};"
{| class="roundy" style="text-align:center; background:#{{locationcolor/dark|snow}}; border:1px solid #{{locationcolor/dark|snow}}"
|
|
{| class="roundy" style="background: #{{locationcolor/med|snow}}; border: #{{locationcolor/med|snow}};"
{| class="roundy" style="background:#{{locationcolor/med|snow}}; border:1px solid #{{locationcolor/med|snow}}"
|-
|-
| style="vertical-align:top;" |
| style="vertical-align:top" |
{| class="roundy" style="background: #{{johto color light}}; border: 1px solid #{{johto color}};"
{| class="roundy" style="background:#{{johto color light}}; border:1px solid #{{johto color}}"
|-
|-
| class="roundy" style="background: #eee;" |{{gameabbrev3|GS}}
| class="roundy" style="background:#eee" | {{gameabbrev3|GS}}
|-
|-
| class="roundy" style="background: #ccc;" |[[File:Ice GS.png]]
| class="roundy" style="background:#ccc" | [[File:Ice GS.png]]
|-
|-
|}
|}
| style="vertical-align:top;" |
| style="vertical-align:top" |
{| class="roundy" style="background: #{{johto color light}}; border: 1px solid #{{johto color}};"
{| class="roundy" style="background:#{{johto color light}}; border:1px solid #{{johto color}}"
|-
|-
| class="roundy" style="background: #eee;" |{{gameabbrev3|C}}
| class="roundy" style="background:#eee" | {{gameabbrev3|C}}
|-
|-
| class="roundy" style="background: #ccc;" |[[File:Ice C.png]]
| class="roundy" style="background:#ccc" | [[File:Ice C.png]]
|-
|-
|}
|}
| style="vertical-align:top;" |
| style="vertical-align:top" |
{| class="roundy" style="background: #{{hoenn color light}}; border: 1px solid #{{hoenn color}};"
{| class="roundy" style="background:#{{hoenn color light}}; border:1px solid #{{hoenn color}}"
|-
|-
| class="roundy" style="background: #eee;" |{{gameabbrev3|RSE}}
| class="roundy" style="background:#eee" | {{gameabbrev3|RSE}}
|-
|-
| class="roundy" style="background: #ccc;" | [[File:Ice RSE.png]]
| class="roundy" style="background:#ccc" | [[File:Ice RSE.png]]
|}
|}
| style="vertical-align:top;" |
| style="vertical-align:top" |
{| class="roundy" style="background: #{{kanto color light}}; border: 1px solid #{{kanto color}};"
{| class="roundy" style="background:#{{kanto color light}}; border:1px solid #{{kanto color}}"
|-
|-
| class="roundy" style="background: #eee;" |{{gameabbrev3|FRLG}}
| class="roundy" style="background:#eee" | {{gameabbrev3|FRLG}}
|-
|-
| class="roundy" style="background: #ccc;" | [[File:Ice FRLG.png]]
| class="roundy" style="background:#ccc" | [[File:Ice FRLG.png]]
|}
|}
| style="vertical-align:top;" |
| style="vertical-align:top" |
<!--* {| class="roundy" style="background: #{{sinnoh color light}}; border: 1px solid #{{sinnoh color}};"
<!--* {| class="roundy" style="background:#{{sinnoh color light}}; border:1px solid #{{sinnoh color}}"
|-
|-
| class="roundy" style="background: #eee;" |{{gameabbrev3|DPPt}}
| class="roundy" style="background:#eee" | {{gameabbrev3|DPPt}}
|-
|-
| class="roundy" style="background: #ccc;" | [[File:Ice DPPt.png]]
| class="roundy" style="background:#ccc" | [[File:Ice DPPt.png]]
|}
|}
| style="vertical-align:top;" |
| style="vertical-align:top" |
{| class="roundy" style="background: #{{johto color light}}; border: 1px solid #{{johto color}};"
{| class="roundy" style="background:#{{johto color light}}; border:1px solid #{{johto color}}"
|-
|-
| class="roundy" style="background: #eee;" |{{gameabbrev3|HGSS}}
| class="roundy" style="background:#eee" | {{gameabbrev3|HGSS}}
|-
|-
| class="roundy" style="background: #ccc;" | [[File:Ice HGSS.png]]
| class="roundy" style="background:#ccc" | [[File:Ice HGSS.png]]
|}-->
|}-->
| style="vertical-align:top;" |
| style="vertical-align:top" |
{| class="roundy" style="background: #{{unova color light}}; border: 1px solid #{{unova color}};"
{| class="roundy" style="background:#{{unova color light}}; border:1px solid #{{unova color}}"
|-
|-
| class="roundy" style="background: #eee;" colspan="2" |{{gameabbrev3|BWB2W2}}
| class="roundy" style="background:#eee" colspan="2" | {{gameabbrev3|BWB2W2}}
|-
|-
| class="roundy" style="background: #ccc;" | [[File:Ice1 BWB2W2.png]]
| class="roundy" style="background:#ccc" | [[File:Ice1 BWB2W2.png]]
| class="roundy" style="background: #ccc;" | [[File:Ice2 BWB2W2.png]]
| class="roundy" style="background:#ccc" | [[File:Ice2 BWB2W2.png]]
|}
|}
|}
|}
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==Types of ice tile==
==Types of ice tile==
===Slippery ice tile===
===Slippery ice tile===
[[File:Slip ice demo.png|thumb|right|200px|{{ga|Ethan}} slides around the [[Ice Path]].]]
[[File:Slip ice demo.png|thumb|right|200px|{{ga|Ethan}} slides around the [[Ice Path]]]]
When the player moves onto this tile, they will slide in the direction which they walk. They will continue sliding in this direction until they hit an obstacle or land on another form of tile. This type of ice tile was first introduced in Generation II. Its most prominent use is in [[Mahogany Gym]] and [[Ice Path]]; it has continued to be featured in all generations since. The slippery ice tile is used to create maze-like puzzles, in which the player has to work out which way to slide and what obstacles to hit in order to continue. It has also been used in [[Shoal Cave]], [[Icefall Cave]], [[Snowpoint Gym]], the [[Snowpoint Temple]], the caves of [[Seafoam Islands]]{{sup/4|HGSS}}, [[Cold Storage]], [[Icirrus Gym]] and one of the areas inside the Badge Check Gate on [[Unova Route 10]]. In [[seasons|winter]] in the [[Unova]] region, [[puddle]]s freeze over and act as slippery ice tiles; these puddles are found in [[Icirrus City]], {{rt|8|Unova}}, and the [[Moor of Icirrus]]. A similar slippery tile is used in the [[Trick House]], though it is not made of ice.  
When the player moves onto this tile, they will slide in the direction which they walk. They will continue sliding in this direction until they hit an obstacle or land on another form of tile. This type of ice tile was first introduced in Generation II. Its most prominent use is in [[Mahogany Gym]] and [[Ice Path]]; it has continued to be featured in all generations since. The slippery ice tile is used to create maze-like puzzles, in which the player has to work out which way to slide and what obstacles to hit in order to continue. It has also been used in [[Shoal Cave]], [[Icefall Cave]], [[Snowpoint Gym]], the [[Snowpoint Temple]], the caves of [[Seafoam Islands]]{{sup/4|HGSS}}, [[Cold Storage]], [[Icirrus Gym]], and one of the areas inside the Badge Check Gate on [[Unova Route 10]]. In [[seasons|winter]] in the [[Unova]] region, [[puddle]]s freeze over and act as slippery ice tiles; these puddles are found in [[Icirrus City]], {{rt|8|Unova}}, and the [[Moor of Icirrus]]. A similar slippery tile is used in the [[Trick House]], though it is not made of ice.  


In [[Pokémon Black and White Versions 2|Pokémon Black 2 and White 2]], [[Team Plasma]] uses the [[Plasma Frigate]], powered by {{p|Kyurem}}, to freeze {{rt|9|Unova}}, [[Opelucid City]], and {{rt|11|Unova}}. Ice tiles cover all of the areas that have been frozen over.
In [[Pokémon Black and White Versions 2|Pokémon Black 2 and White 2]], [[Team Plasma]] uses the [[Plasma Frigate]], powered by {{p|Kyurem}}, to freeze {{rt|9|Unova}}, [[Opelucid City]], and {{rt|11|Unova}}. Ice tiles cover all of the areas that have been frozen over.
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===Plain ice tile===
===Plain ice tile===
The caves of [[Seafoam Islands]], [[Ice Path]], [[Shoal Cave]], [[Icefall Cave]], Iceberg Chamber in [[Underground Ruins]], [[Frost Cavern]], [[Snowbelle Gym]] and [[Sootopolis Gym]]{{sup/6|ORAS}} all contain ice tiles that have no special purpose. They are not slippery and do not crack, although some of them are [[cave tile]]s.
The caves of [[Seafoam Islands]], [[Ice Path]], [[Shoal Cave]], [[Icefall Cave]], Iceberg Chamber in [[Underground Ruins]], [[Frost Cavern]], [[Snowbelle Gym]], and [[Sootopolis Gym]]{{sup/6|ORAS}} all contain ice tiles that have no special purpose. They are not slippery and do not crack, although some of them are [[cave tile]]s.


==In battle==
==In battle==
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*{{m|Secret Power}}
*{{m|Secret Power}}
**In Generations IV and V: has a 30% chance of {{stat|freezing}} its target and the appearance of {{m|Avalanche}}
**In Generations IV and V: has a 30% chance of {{status|freezing}} its target and the appearance of {{m|Avalanche}}
**In Generation VI: has a 30% chance of {{stat|freezing}} its target and the appearance of {{m|Ice Shard}}
**In Generation VI: has a 30% chance of {{status|freezing}} its target and the appearance of {{m|Ice Shard}}
*{{m|Nature Power}}
*{{m|Nature Power}}
**In Generation IV: turns into {{m|Blizzard}}
**In Generation IV: turns into {{m|Blizzard}}
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